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Yoru · Duelist

Yoru synergies and matchups

ConfrontosBaseado em dadosMédiaPatch 13.06
5,4 milAtualizado

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Introdução

Yoru is a duelist in Valorant. Japanese native Yoru rips holes straight through reality to infiltrate enemy lines unseen. Using deception and aggression in equal measure, he gets the drop on each target before they know where to look. Riot publishes no match data for Valorant, so nothing here is a win rate: it is what each kit brings, read from the abilities themselves.

Pontos fortes

  • Brings movement: GATECRASH (E).
  • Brings blind: FAKEOUT (C) and BLINDSIDE (Q).

Pontos fracos

  • No healing in the kit, which a duelist usually has: lean on your team for it.
  • No ability that reveals enemies: your information comes from teammates and sound.

Builds

Yoru standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy GATECRASH (E) first: it is the ability that covers what a duelist needs most.

Rodada de pistolas

GhostSilenced and accurate, with enough credits left for an ability. 500 credits. 105 head / 30 body up to 30 m (87.5 / 25 beyond 30 m); 6.75 shots/s, 13-round magazine, medium wall penetration, silenced.

Eco ou rodada bônus

SpectreCheap, accurate while moving close up and silenced: good to take space on a bonus round. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomMore fire rate and a bigger magazine for close sites and spray transfers. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.JudgeFor sites with tight corners on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.OperatorIf you are the team's sniper: opening picks with the most damage in the game. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
C·C·
Q··Q
EE··

Habilidades

  • CDistraçãoEQUIPE um eco dimensional que se transforma em uma cópia do Yoru quando ativado. DISPARE para ativar a cópia e fazê-la avançar. Use o DISPARO ALTERNATIVO para posicionar um eco inativo. USE para transformar o eco inativo em uma cópia e fazê-la avançar. As cópias explodem e Cegam os inimigos quando destruídas por eles.
  • QPonto CegoEQUIPE para arrancar um fragmento dimensional instável da realidade. DISPARE para lançar o fragmento, ativando um clarão que se dissipa ao atingir uma superfície sólida.
  • EPassagem DimensionalEQUIPE um fluxo dimensional. DISPARE para lançá-lo à frente. Use o DISPARO ALTERNATIVO para posicionar um fluxo imóvel. ATIVE para se teleportar até ele. USE para acionar um teleporte falso. Uma carga de PASSAGEM DIMENSIONAL é restaurada a cada dois abates.
  • XEspionagem DimensionalSupremaEQUIPE uma máscara para olhar por entre as dimensões. DISPARE para entrar na dimensão do Yoru, onde você não poderá ser afetado nem visto pelos inimigos lá fora. REATIVE para sair da dimensão do Yoru mais cedo.

Estratégia

1What the team needs next to you

Yoru does not bring vision-blocking smoke, information (reveals enemies), traps and set-ups, healing and crowd control (concuss, detain): pick teammates who do.

  • Astra: Brings vision-blocking smoke with Nebula / Dissipate (E), which Yoru's kit does not have.
  • Cypher: Brings information (reveals enemies) with Trapwire (C), which Yoru's kit does not have.
  • Chamber: Brings traps and set-ups with Trademark (C), which Yoru's kit does not have.
  • Miks: Brings healing with M-pulse (C), which Yoru's kit does not have.

2What shuts you down

  • Iso: Undercut (Q) suppresses: while it lasts, Yoru cannot use GATECRASH (E) to escape.
  • KAY/O: ZERO/point (E) suppresses: while it lasts, Yoru cannot use GATECRASH (E) to escape.
  • Tejo: Stealth Drone (C) suppresses: while it lasts, Yoru cannot use GATECRASH (E) to escape.

Dicas

  • Buy your mobility first every round: it is what lets you take a fight and survive it.

Confrontos

Fraco contra

  • Undercut (Q) suppresses: while it lasts, Yoru cannot use GATECRASH (E) to escape.

  • ZERO/point (E) suppresses: while it lasts, Yoru cannot use GATECRASH (E) to escape.

  • Stealth Drone (C) suppresses: while it lasts, Yoru cannot use GATECRASH (E) to escape.

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Yoru's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which Yoru's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Yoru's kit does not have.

  • Brings healing with M-pulse (C), which Yoru's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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