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Clockwerk · Soft Support (pos. 4)

Clockwerk as Soft Support (pos. 4)

Alternative roleData-drivenMediumPatch 7.41
4.1KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Clockwerk is a melee Strength hero that Valve tags as Initiator, Disabler and Nuker. It is played mainly as Hard Support (pos. 5): 45% of the public matches we measured, by starting lane and starting items. Its main role is Hard Support (pos. 5), but it is also played as Soft Support (pos. 4) in 41% of the public matches we measured. In this guide you play it as Soft Support (pos. 4): your job is to help your offlaner win the hard lane, rotate for kills and make space with your spells.

Strengths

  • Reliable knock-up: Power Cogs sets up kills.
  • Hookshot can swing team fights: it hits several enemies at once.
  • Global presence: Rocket Flare reaches the whole map.

Weaknesses

  • Off-role pick: expect less support from guides and teammates than on Hard Support (pos. 5).
  • Melee: has to walk up to its target, which makes the lane harder against ranged heroes.
  • No escape in the kit: without good positioning and vision, Clockwerk is easy to catch.

Builds

Team utility build

UtilityRecommended
Open build

When to use it

Built around the popular items that help your allies — Essence Distiller and Pavise. Choose it when your team needs saves and auras more than your damage. Built from what Clockwerk players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. OfflaneMain46% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).

Starting items

Iron BranchTangoBlood GrenadeObserver and Sentry WardsSentry WardSmoke of Deceit

Core items

  1. 1Essence Distiller+1.5 Mana Regeneration, +3 All Attributes, +6 Armor. Active: Soul Release.
  2. 2Pavise+3 Armor, +175 Mana, +175 Health. Active: Protect.
  3. 3Solar Crest+7 Armor, +25 Movement Speed, +200 Mana. Active: Shine.
  4. 4Eul's Scepter of Divinity+10 Intelligence, +2.5 Mana Regeneration, +20 Movement Speed. Active: Cyclone.

Boots

Tranquil Boots

Late game

Spirit Vessel+1.75 Mana Regeneration, +10 All Attributes, +2 Armor. Active: Soul Release.Glimmer Cape+20% Magic Resistance. Active: Glimmer.Lotus Orb+10 Armor, +6.5 Health Regeneration, +4.0 Mana Regeneration. Active: Echo Shell.

Skill order

Max order:Power Cogs›Rocket Flare›Battery Assau…

Ability1234567891011121314151617
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Talents by level

  1. -0.25s Battery Assault Interval
    3 Rocket Flare Charges
    25
  2. Rocket Flare True Sight
    +80 Power Cogs Mana Burn
    20
  3. -8s Hookshot Cooldown
    +25 Battery Assault Damage
    15
  4. +1.5 Mana Regen
    +75 Hookshot Damage
    10

Abilities

  • Battery Assault24 / 22 / 20 / 18s75 / 80 / 85 / 90 mpDischarges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
    Radius
    275
    Duration
    10.5
    Interval
    0.7
    Damage
    20·45·70·95
  • Power Cogs21 / 19 / 17 / 15s90 mpForms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 850 distance away with one hit. Clockwerk can move throu
    Duration
    5·6·7·8
    Damage
    55·110·165·220
    Mana burn
    40·75·110·145
    Attacks required
    2
    Formation radius
    215
    Basic ability — applies a knock-up. Use it on the target your team can kill.
  • Rocket Flare20 / 18 / 16 / 14s35 / 40 / 45 / 50 mpFires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
    Radius
    600
    Damage
    80·120·160·200
    Movement slow
    100%
    Slow duration
    0.4
  • Overclocking50s90 mpSupercharges Clockwerks abilities: Battery Assault: Increased radius and affects all enemies in its range. Power Cogs: Radius increased, and Clockwerk's armor while near Power Cogs is increased. Rocket Flares: Increased damage, vision and slow duration, and fire additional rockets to either side of the target. Hookshot: Stun radius and duration increased. Jetpack: Moves faster. Clockwerk's movem
    Duration
    18
    Cogs bonus attack speed
    0
    Self slow duration
    3
    Bonus armor near cogs
    25%
    Battery assault radius
    330
    Cogs radius
    330
  • Jetpack16s75 mpClockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack can be toggled on and off for the duration of the buff.
    Bonus speed
    20%
    Duration
    6
  • Hookshot60 / 45 / 30s100 / 125 / 150 mpFires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
    Cooldown/manacost refund
    0%
    Ally armor duration
    0
    Ally armor bonus
    0
    Stun duration
    1.2·1.4·1.6
    Damage
    75·175·275
    Ultimate — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
  • Armor PowerPassiveClockwerk's outgoing damage increases by 0.25% per point of armor. Clockwerk can consume Chainmails to permanently gain +4 armor per Chainmail consumed. Can stack. Self-cast to consume.
  • Jetpack ToggleToggles Jetpack on and off.

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Power Cogs›Rocket Flare›Battery Assau…

Ability1234567891011121314151617
●·●·●·●··········
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Strategy

1Early game

Position 4 starts in the off lane with your offlaner: harass the enemy carry, block or pull their camp when it helps and look for the first rotation to mid once the runes spawn. Harass when the enemy core walks up to last hit: every hit you land is gold your carry keeps.

2Mid game

Rotate to the lanes where you can get kills, smoke with your cores to catch heroes out of position and keep vision around the next objective.

3Late game

Late, your death costs little gold but your spells are worth a lot: stay behind the team, keep your save items ready and ward before the fight, not during it.

4Team fights

Stay behind your cores and use Power Cogs on whoever jumps on your carry.

Tips

  • Land Power Cogs on the enemy core first: a disabled carry doesn't hit back.
  • Buy and place wards every time they are available: vision is your first job.
  • Your key purchases are Essence Distiller and Force Staff: they give your team the saves it needs.
  • Vision: a ward in the right place saves more lives than any spell.
  • Positioning: you are the easiest kill on the map, so stand where the enemy can't reach you first.

Changelog

  1. Guide created for patch 7.41.

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