Mais guias de D.Va
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Introdução
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. In ARAM there is no side lane to hold: play as a second tank, stand in front and punish anyone who gets close.
Pontos fortes
- Crowd control: Bunny Hop applies a stun.
- Has escape tools, according to Blizzard's own hero tags.
- Clear job in the team: hold a side lane alone, take camps and add a second frontline in fights.
Pontos fracos
- Low damage by itself: it needs its team to finish kills.
- Can be kited by ranged heroes.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
ARAM talents
Quando usar
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Full MetalD.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 16% of the damage dealt to enemies in its bonus area.Traço
Pro MovesD.Va's Mech gains 2% Movement Speed and 2 Armor every time it takes damage, stacking up to 15 times. Stacks of this effect decay every 0.5 seconds. Basic Attacks against enemy Heroes in Pilot Mode reduce the cooldown of Call Mech by 1 additional second.Traço
Liquid CoolingActivate to gain the effects of Healing Fountain. Requires Mech Mode. Passive: While in Mech Mode, Healing Fountain's cooldown is reduced to 50 seconds and its effects last 50% longer.Ativo
- 1The most damage-focused option at level 1.
- 4Upgrades Boosters for more damage.
- 7Upgrades Defense Matrix for more damage.
- 10Heroic ability focused on damage.
- 13Upgrades Defense Matrix for more survivability.
- 16Upgrades Defense Matrix for more survivability.
- 20The most survivability-focused option at level 20.
Habilidades
QBoosters10sIncrease D.Va's Movement Speed by 115% for 1.75 seconds. Enemies that are hit take 135 (+4% per level) damage and are knocked away. D.Va cannot be Slowed while Boosters are active, and each enemy can only be hit once per use.
WDefense Matrix12sProject a defensive field in the target direction for 3 seconds, reducing the damage dealt by enemy Heroes inside it by 50%. Activate again to change the angle of projection. Damage dealt to the Mech from enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.
ESelf-DestructEject from the Mech, setting it to self-destruct after 4 seconds. Deals 400 (+4% per level) to 1100 (+4% per level) damage in a large area, depending on distance from center. Deals 50% damage against Structures. Gain 1% Charge for every 2 seconds spent Basic Attacking, and 25% Charge per 100% of Mech Health lost.
RBunny HopHeroica70sD.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 70 (+4% per level) damage in a large area. Every 4th consecutive hit on a Hero deals 100% more damage and Stuns them for 0.5 seconds. Lasts for 4 seconds. Requires Mech Mode.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
RMicro MissilesHeroica20sAfter .375 seconds, Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 (+4% per level) damage in a small area and Slowing by 30% for 2 seconds. Stores 2 charges with a 5 second cooldown between each use. Requires Mech Mode.Heroic — slows. Plan your fights around its cooldown.
Mech ModeTraçoWhen D.Va's Mech dies, she is ejected out after 0.75 seconds and can continue to fight. D.Va's Mech only awards 50% of a normal Hero's experience upon dying. Fusion Cannons D.Va's Mech Basic Attacks deal 22 (+4% per level) damage in a large area every 0.25 seconds. Deals 40% bonus damage against enemies very close to the Mech.
ZMechanized WalkerD.Va's Mech can shoot while moving. While shooting or channeling an ability, the Mech's Movement Speed is quickly reduced by 25%.
Estratégia
1What changes
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.
2Build adjustments
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
3Fighting
Pressure the enemy frontline, punish anyone who steps forward and use Bunny Hop to peel for your team. In ARAM there is no side lane to hold: play as a second tank, stand in front and punish anyone who gets close.
Dicas
- In ARAM there is no side lane to hold: play as a second tank, stand in front and punish anyone who gets close.
- Pick the heroic that wins team fights: Bunny Hop or Micro Missiles.
- Don't chase alone: the enemy is always grouped.
- Grab regeneration globes and use the healing fountain between fights.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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