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D.Va · Bruiser

D.Va Abilities and Combos

Habilidades e combosBaseado em dadosMédiaPatch 2.57.0.98304
256Atualizado

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Introdução

This guide goes through D.Va's kit ability by ability. The kit brings crowd control (stun) with Bunny Hop. At level 10 you choose between the heroics Bunny Hop and Micro Missiles.

Pontos fortes

  • Has escape tools, according to Blizzard's own hero tags.
  • Crowd control: Bunny Hop applies a stun.
  • Clear job in the team: hold a side lane alone, take camps and add a second frontline in fights.

Pontos fracos

  • Low damage by itself: it needs its team to finish kills.
  • Can be kited by ranged heroes.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Full MetalD.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 16% of the damage dealt to enemies in its bonus area.Traço
  • Pro MovesD.Va's Mech gains 2% Movement Speed and 2 Armor every time it takes damage, stacking up to 15 times. Stacks of this effect decay every 0.5 seconds. Basic Attacks against enemy Heroes in Pilot Mode reduce the cooldown of Call Mech by 1 additional second.Traço
  • Liquid CoolingActivate to gain the effects of Healing Fountain. Requires Mech Mode. Passive: While in Mech Mode, Healing Fountain's cooldown is reduced to 50 seconds and its effects last 50% longer.Ativo
  • 1Fits more than one plan at level 1: survivability and damage.
  • 4Fits more than one plan at level 4: damage and survivability.
  • 7Upgrades Defense Matrix for more damage.
  • 10Fits more than one plan at level 10: damage and survivability.
  • 13Fits more than one plan at level 13: utility and damage.
  • 16Fits more than one plan at level 16: survivability and damage.
  • 20Fits more than one plan at level 20: survivability and damage.

Habilidades

  • QBoosters10sIncrease D.Va's Movement Speed by 115% for 1.75 seconds. Enemies that are hit take 135 (+4% per level) damage and are knocked away. D.Va cannot be Slowed while Boosters are active, and each enemy can only be hit once per use.Basic ability — slows. Part of your regular rotation.
  • WDefense Matrix12sProject a defensive field in the target direction for 3 seconds, reducing the damage dealt by enemy Heroes inside it by 50%. Activate again to change the angle of projection. Damage dealt to the Mech from enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.Basic ability. Part of your regular rotation.
  • ESelf-DestructEject from the Mech, setting it to self-destruct after 4 seconds. Deals 400 (+4% per level) to 1100 (+4% per level) damage in a large area, depending on distance from center. Deals 50% damage against Structures. Gain 1% Charge for every 2 seconds spent Basic Attacking, and 25% Charge per 100% of Mech Health lost.Basic ability. Part of your regular rotation.
  • RBunny HopHeroica70sD.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 70 (+4% per level) damage in a large area. Every 4th consecutive hit on a Hero deals 100% more damage and Stuns them for 0.5 seconds. Lasts for 4 seconds. Requires Mech Mode.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
  • RMicro MissilesHeroica20sAfter .375 seconds, Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 (+4% per level) damage in a small area and Slowing by 30% for 2 seconds. Stores 2 charges with a 5 second cooldown between each use. Requires Mech Mode.Heroic — slows. Plan your fights around its cooldown.
  • Mech ModeTraçoWhen D.Va's Mech dies, she is ejected out after 0.75 seconds and can continue to fight. D.Va's Mech only awards 50% of a normal Hero's experience upon dying. Fusion Cannons D.Va's Mech Basic Attacks deal 22 (+4% per level) damage in a large area every 0.25 seconds. Deals 40% bonus damage against enemies very close to the Mech.Trait. Part of your regular rotation.
  • ZMechanized WalkerD.Va's Mech can shoot while moving. While shooting or channeling an ability, the Mech's Movement Speed is quickly reduced by 25%.Basic ability. Part of your regular rotation.

Estratégia

1The kit

The kit brings crowd control (stun) with Bunny Hop.

  • [Q] Boosters — Basic ability — slows. Part of your regular rotation.
  • [W] Defense Matrix — Basic ability. Part of your regular rotation.
  • [E] Self-Destruct — Basic ability. Part of your regular rotation.
  • [R] Bunny Hop — Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
  • [R] Micro Missiles — Heroic — slows. Plan your fights around its cooldown.
  • Mech Mode — Trait. Part of your regular rotation.
  • [Z] Mechanized Walker — Basic ability. Part of your regular rotation.

2Abilities and levels

There are no skill points in Heroes of the Storm: all basic abilities are available from level 1 and grow with your level. What changes is the talents — see the talents guide.

3Combos

Without hard crowd control in the kit, your damage depends on positioning: land your abilities when the enemy is committed to something else.

4Heroics

At level 10 you choose between Bunny Hop and Micro Missiles. Pick after seeing the enemy team: each solves a different problem.

  • Bunny Hop — Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
  • Micro Missiles — Heroic — slows. Plan your fights around its cooldown.

Dicas

  • Land Bunny Hop first: every ability after it is easier to hit.
  • Practise the combo in a practice game before using it in ranked.
  • Count the enemy's key cooldowns: the best moment to use yours is right after they use theirs.
  • Before each fight, check which key abilities the enemy has available.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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