More Lt. Morales guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide covers Lt. Morales's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Strengths
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
- Clear job in the team: keep your team alive, avoid the enemy dive and add utility.
Weaknesses
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
Against dive
When to use it
When the enemy has several heroes who jump on you: the survival picks at every level.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo laneHolds a lane alone and wins it.
- Double soakSoaks experience in two lanes at once.
- RotateMoves between lanes to gank and help.
- Mercenary campsTakes mercenary camps when it is safe.
With the teamMainStays with the team: it wins fights, not lanes.
Talents by level
Caduceus FeedbackIncreases Attack Range by 1.1 and Basic Attacks against Heroes generate 4 Energy.Passive
Life SupportDuring the first 2 seconds of Energy regeneration, Healing Beam regenerates 100% more Energy. Passive: Increase your maximum Energy by 10.Q
Clear!Quest: Each enemy Hero hit with Displacement Grenade restores 3 Energy. Reward: After hitting 15 Heroes, reduce the cooldown of Displacement Grenade from 12 seconds to 9 seconds. Reward: After hitting 30 Heroes, increase the detonation area of Displacement Grenade by 25%.EQuest
- 1Upgrades Healing Beam for more survivability.
- 4Upgrades Displacement Grenade for more survivability.
- 7Upgrades Healing Beam for more survivability.
- 10Heroic ability focused on utility.
- 13Upgrades Displacement Grenade for more survivability.
- 16Upgrades Healing Beam for more survivability.
- 20Upgrades Safeguard for more survivability.
Against mobile heroes
When to use it
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo laneHolds a lane alone and wins it.
- Double soakSoaks experience in two lanes at once.
- RotateMoves between lanes to gank and help.
- Mercenary campsTakes mercenary camps when it is safe.
With the teamMainStays with the team: it wins fights, not lanes.
Talents by level
Caduceus FeedbackIncreases Attack Range by 1.1 and Basic Attacks against Heroes generate 4 Energy.Passive
Life SupportDuring the first 2 seconds of Energy regeneration, Healing Beam regenerates 100% more Energy. Passive: Increase your maximum Energy by 10.Q
Clear!Quest: Each enemy Hero hit with Displacement Grenade restores 3 Energy. Reward: After hitting 15 Heroes, reduce the cooldown of Displacement Grenade from 12 seconds to 9 seconds. Reward: After hitting 30 Heroes, increase the detonation area of Displacement Grenade by 25%.EQuest
- 1The most utility-focused option at level 1.
- 4Upgrades Displacement Grenade for more utility.
- 7Upgrades Safeguard for more utility.
- 10Heroic ability focused on utility.
- 13Upgrades Displacement Grenade for more damage.
- 16Upgrades Healing Beam for more utility.
- 20Upgrades Medivac Dropship for more utility.
Abilities
QHealing Beam0.5s6 mpHeal target allied Hero or Minion for 172 (+4% per level) Health per second as long as they are in range. After not channeling Healing Beam for 2 seconds, regenerate 6 Energy per second. Reactivate to switch targets, or self-cast to cancel channeling.
WSafeguard11sGrant target ally Hero 35 Armor for 3 seconds.
EDisplacement Grenade12sFire a grenade that can be manually detonated, dealing 208 (+4% per level) to nearby enemies and knocking them away.
RStim DroneHeroic70sGrant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
RMedivac DropshipHeroic45sTarget a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac.
Caduceus ReactorTraitWhile channeling Healing Beam, Lt. Morales regenerates 2% of her maximum Health per second.
Strategy
1Good matchups
Lt. Morales does well against these:
- Kerrigan: Blizzard classifies Kerrigan as a Melee Assassin, and they have to close the gap before they can do anything to Lt. Morales, who fights at range.
- Maiev: Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Lt. Morales, who fights at range.
- Murky: Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Lt. Morales, who fights at range.
2Tough matchups
Lt. Morales struggles against these:
3Synergies
Lt. Morales works well alongside these, because their kits fit together:
- Gul'dan: Healing Beam from Lt. Morales keeps Gul'dan alive, and Gul'dan is the damage the team needs to protect.
- Xal'atath: Healing Beam from Lt. Morales keeps Xal'atath alive, and Xal'atath is the damage the team needs to protect.
- Fenix: Healing Beam from Lt. Morales keeps Fenix alive, and Fenix is the damage the team needs to protect.
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Lt. Morales
If you're on the other side, this is what to exploit:
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Matchups
Strong against
Blizzard classifies Kerrigan as a Melee Assassin, and they have to close the gap before they can do anything to Lt. Morales, who fights at range.
Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Lt. Morales, who fights at range.
Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Lt. Morales, who fights at range.
Weak against
Haunting Wave lets Sylvanas reach Lt. Morales, who has no escape in the kit.
Leaping Strike lets Lunara reach Lt. Morales, who has no escape in the kit.
Sinister Strike lets Valeera reach Lt. Morales, who has no escape in the kit.
Works well with
Healing Beam from Lt. Morales keeps Gul'dan alive, and Gul'dan is the damage the team needs to protect.
Healing Beam from Lt. Morales keeps Xal'atath alive, and Xal'atath is the damage the team needs to protect.
Healing Beam from Lt. Morales keeps Fenix alive, and Fenix is the damage the team needs to protect.
Changelog
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
Was this helpful?
Your vote helps other players find the best guides.


















