Mais guias de Muradin
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Early, soak experience in a lane with your team's weaker laner, rotate to the first objective and ward with your presence: where you stand is where the enemy can't. Early, be the first at map objectives and mercenary camps and help your team win the first level race.
Pontos fortes
- Has escape tools, according to Blizzard's own hero tags.
- Strong gank potential around the map.
- Crowd control: Storm Bolt applies a stun.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Low damage by itself: it needs its team to finish kills.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Early game talentsEquilibradoRecomendadaLevels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
- Balanced talentsEquilibradoAvançadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Builds
Early game talents
Quando usar
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Dwarf BlockCasting Dwarf Toss grants 3 charges of Block. Each Block charge grants 75 Physical Armor against a single enemy Hero Basic Attack, reducing the damage taken by 75%.E
Third WindIncreases Health Restoration rate to 90 (+4% per level) per second, and raises Health threshold to 60% Health for improved 180 (+4% per level) per second Restoration.Traço
Give 'em the Axe!Attacking a Hero that is Stunned, Rooted, or Slowed increases Muradin's Basic Attack damage by 40% for 3 seconds.
- 1The most survivability-focused option at level 1.
- 4Upgrades Thunder Clap for more utility.
- 7Upgrades Dwarf Toss for more utility.
- 10Fits more than one plan at level 10: utility and damage.
- 13Fits more than one plan at level 13: damage and survivability.
- 16Adds an active ability for damage.
- 20Upgrades Haymaker for more damage.
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Dwarf BlockCasting Dwarf Toss grants 3 charges of Block. Each Block charge grants 75 Physical Armor against a single enemy Hero Basic Attack, reducing the damage taken by 75%.E
Third WindIncreases Health Restoration rate to 90 (+4% per level) per second, and raises Health threshold to 60% Health for improved 180 (+4% per level) per second Restoration.Traço
Give 'em the Axe!Attacking a Hero that is Stunned, Rooted, or Slowed increases Muradin's Basic Attack damage by 40% for 3 seconds.
- 1Upgrades Dwarf Toss for more damage.
- 4Fits more than one plan at level 4: utility and damage.
- 7The most damage-focused option at level 7.
- 10Fits more than one plan at level 10: utility and damage.
- 13Fits more than one plan at level 13: damage and survivability.
- 16Adds an active ability for damage.
- 20Upgrades Haymaker for more damage.
Habilidades
QStorm Bolt10s45 mpThrow a hammer, dealing 110 (+4% per level) damage to the first enemy hit and Stunning them for 1.25 seconds. After reaching level 10, Storm Bolt pierces to hit an additional target. Muradin's Basic Attacks reduce the cooldown of Storm Bolt by 1 second and restore 3 Mana.
WThunder Clap8s50 mpBlast nearby enemies for 96 (+4% per level) damage and Slow them by 30% for 2.5 seconds. Heroes hit also have their Attack Speed reduced by 30% for the duration.
EDwarf Toss10s55 mpLeap to target location, dealing 59 (+4% per level) damage to enemies on landing. Upon leaping, gain 30 Armor for 2 seconds, reducing damage taken by 30%.
RAvatarHeroica90s80 mpTransform for 20 seconds, gaining 1000 (+4% per level) Health.Heroic. Plan your fights around its cooldown.
RHaymakerHeroica40s60 mpStun target enemy Hero, and wind up a punch dealing 319 (+4% per level) damage and knocking the target back, hitting enemies in the way for 319 (+4% per level) damage and knocking them aside.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
Second WindTraçoMuradin restores 55 (+4% per level) Health per second when he has not taken damage for 4 seconds. When below 40% Health, increased to 111 (+4% per level) Health per second.
Estratégia
1Early talents
The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.
- Picks: Dwarf Block and Reverberation.
2Trading
Trade only when your healer is close: your health is the team's health bar. The kit brings crowd control (stun) with Storm Bolt, mobility with Dwarf Toss and sustain with Second Wind.
3Soaking and rotations
Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.
4Early objectives
Early, be the first at map objectives and mercenary camps and help your team win the first level race. Your big moments are level 10, when you pick Avatar or Haymaker, and level 20, when the heroic gets its upgrade.
Dicas
- Trade only when your healer is close: your health is the team's health bar.
- Dwarf Block is your first purchase that changes the lane: get it early.
- Use Storm Bolt in lane only when your partner or jungler can follow.
- Keep Dwarf Toss ready when the enemy's gankers are missing.
- Early, be the first at map objectives and mercenary camps and help your team win the first level race.
Confrontos
Forte contra
Blizzard classifies Greymane as a Ranged Assassin: once Muradin is on top of them, that distance stops mattering.
Blizzard classifies Gul'dan as a Ranged Assassin: once Muradin is on top of them, that distance stops mattering.
Blizzard classifies Hanzo as a Ranged Assassin: once Muradin is on top of them, that distance stops mattering.
Fraco contra
Muradin has to walk up to start a fight, and Shadow Charge (stun) stops that engage before it lands.
Muradin has to walk up to start a fight, and Fel Claws (stun) stops that engage before it lands.
Muradin has to walk up to start a fight, and Judgment (stun) stops that engage before it lands.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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