More Fiddlesticks guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide covers Fiddlesticks's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.
Strengths
- Crowd control: Terrify applies a fear to set up kills.
- Crowstorm hits several enemies: a strong team fight tool.
- High magic damage: Riot rates it 9/10 in magic.
Weaknesses
- Fragile: Riot rates it 3/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Against physical damageDefensiveRecommendedFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
- Against magic damageDefensiveSituationalFor a team that kills with abilities: magic resist boots and a magic resist item in the core.
- Against healingDefensiveSituationalFor games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Builds
Against physical damage
When to use it
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- JungleMain100% of matches
Jungle priorities
StartBlue buff
Objectives by priority
- 1Scuttle Crab
- 2Dragons
- 3Voidgrubs
- 4Baron Nashor
- 5Atakhan
- 6Gank mid
Guideline, not a measurement: a scaling jungler starting blue side. Farm efficiently, contest the scuttle and trade for dragons rather than forcing early ganks.
Starting items
Core items
- 1Cryptbloom
- 2Archangel's Staff
- 3Zhonya's Hourglass
Boots
Situational
Runes
Primary· Sorcery












Secondary· Resolve









Shards
Summoner spells
Flash
Smite
Against magic damage
When to use it
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- JungleMain100% of matches
Jungle priorities
StartBlue buff
Objectives by priority
- 1Scuttle Crab
- 2Dragons
- 3Voidgrubs
- 4Baron Nashor
- 5Atakhan
- 6Gank mid
Guideline, not a measurement: a scaling jungler starting blue side. Farm efficiently, contest the scuttle and trade for dragons rather than forcing early ganks.
Starting items
Core items
- 1Cryptbloom
- 2Archangel's Staff
- 3Banshee's Veil
Boots
Situational
Runes
Primary· Sorcery












Secondary· Resolve









Shards
Summoner spells
Flash
Smite
Against healing
When to use it
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- JungleMain100% of matches
Jungle priorities
StartBlue buff
Objectives by priority
- 1Scuttle Crab
- 2Dragons
- 3Voidgrubs
- 4Baron Nashor
- 5Atakhan
- 6Gank mid
Guideline, not a measurement: a scaling jungler starting blue side. Farm efficiently, contest the scuttle and trade for dragons rather than forcing early ganks.
Starting items
Core items
- 1Cryptbloom
- 2Archangel's Staff
- 3Morellonomicon
Boots
Situational
Runes
Primary· Sorcery












Secondary· Resolve









Shards
Summoner spells
Flash
Smite
Abilities
A Harmless ScarecrowPassiveFiddlesticks' trinket is replaced by scarecrow effigies.
QTerrify15/14.5/14/13.5/13s65 mpFiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.- Cooldown
- 15·14.5·14·13.5·13
- Cost
- 65
- Range
- 575
WBountiful Harvest10/9.5/9/8.5/8s60/65/70/75/80 mpFiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.- Cooldown
- 10·9.5·9·8.5·8
- Cost
- 60·65·70·75·80
- Range
- 650
EReap10/9/8/7/6s40/45/50/55/60 mpFiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.- Cooldown
- 10·9·8·7·6
- Cost
- 40·45·50·55·60
- Range
- 850
RCrowstormUltimate140/110/80s100 mpA murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.- Cooldown
- 140·110·80
- Cost
- 100
- Range
- 800
Strategy
1Good matchups
Fiddlesticks does well against these:
- Amumu: Fiddlesticks attacks from 480 units and Amumu from 125: every skirmish in the jungle happens at a distance they cannot answer.
- Briar: Fiddlesticks attacks from 480 units and Briar from 125: every skirmish in the jungle happens at a distance they cannot answer.
- Ekko: Fiddlesticks attacks from 480 units and Ekko from 125: every skirmish in the jungle happens at a distance they cannot answer.
2Tough matchups
Fiddlesticks struggles against these:
3Synergies
Fiddlesticks works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.
5Playing against Fiddlesticks
If you're on the other side, this is what to exploit:
- Fragile: Riot rates it 3/10 in defense.
- Hard to master: Riot rates its difficulty 9/10.
- No dash or blink in the kit: vulnerable to ganks without vision.
Tips
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Amumu. Play forward when you face them.
- Tough matchup: Gwen. Play safer and wait for your team.
- Against slippery heroes, hold Terrify until their escape is used.
Matchups
Strong against
Fiddlesticks attacks from 480 units and Amumu from 125: every skirmish in the jungle happens at a distance they cannot answer.
Fiddlesticks attacks from 480 units and Briar from 125: every skirmish in the jungle happens at a distance they cannot answer.
Fiddlesticks attacks from 480 units and Ekko from 125: every skirmish in the jungle happens at a distance they cannot answer.
Weak against
Skip 'n Slash lets Gwen reach Fiddlesticks, who has no escape in the kit.
Sonic Wave / Resonating Strike lets Lee Sin reach Fiddlesticks, who has no escape in the kit.
Lunar Rush lets Diana reach Fiddlesticks, who has no escape in the kit.
Changelog
- Guide created for patch 16.19.1.
Was this helpful?
Your vote helps other players find the best guides.
































