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Fiddlesticks · Jungle

Fiddlesticks Matchups and Counters

MatchupsData-drivenExpertPatch 16.19.1
1.5KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide covers Fiddlesticks's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.

Strengths

  • Crowd control: Terrify applies a fear to set up kills.
  • Crowstorm hits several enemies: a strong team fight tool.
  • High magic damage: Riot rates it 9/10 in magic.

Weaknesses

  • Fragile: Riot rates it 3/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Mana-hungry early: spamming abilities leaves you empty before the fight.

Builds

Against physical damage

DefensiveRecommended
Open build

When to use it

For a lane or a team that hits with attacks: armor boots and an armor item in the core.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. JungleMain100% of matches

Jungle priorities

StartBlue buff

Objectives by priority

  1. 1Scuttle Crab
  2. 2Dragons
  3. 3Voidgrubs
  4. 4Baron Nashor
  5. 5Atakhan
  6. 6Gank mid

Guideline, not a measurement: a scaling jungler starting blue side. Farm efficiently, contest the scuttle and trade for dragons rather than forcing early ganks.

Starting items

Scorchclaw PupHealth Potion

Core items

  1. 1Cryptbloom
  2. 2Archangel's Staff
  3. 3Zhonya's Hourglass

Boots

Plated Steelcaps

Situational

Dead Man's PlateAgainst heavy physical damage.Banshee's VeilAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runes

Primary· Sorcery

PrecisionDominationSorceryInspirationResolve
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Secondary· Resolve

PrecisionDominationInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Smite

Abilities

  • A Harmless ScarecrowPassiveFiddlesticks' trinket is replaced by scarecrow effigies.
  • QTerrify15/14.5/14/13.5/13s65 mpFiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.
    Cooldown
    15·14.5·14·13.5·13
    Cost
    65
    Range
    575
  • WBountiful Harvest10/9.5/9/8.5/8s60/65/70/75/80 mpFiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.
    Cooldown
    10·9.5·9·8.5·8
    Cost
    60·65·70·75·80
    Range
    650
  • EReap10/9/8/7/6s40/45/50/55/60 mpFiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.
    Cooldown
    10·9·8·7·6
    Cost
    40·45·50·55·60
    Range
    850
  • RCrowstormUltimate140/110/80s100 mpA murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
    Cooldown
    140·110·80
    Cost
    100
    Range
    800

Strategy

1Good matchups

Fiddlesticks does well against these:

  • Amumu: Fiddlesticks attacks from 480 units and Amumu from 125: every skirmish in the jungle happens at a distance they cannot answer.
  • Briar: Fiddlesticks attacks from 480 units and Briar from 125: every skirmish in the jungle happens at a distance they cannot answer.
  • Ekko: Fiddlesticks attacks from 480 units and Ekko from 125: every skirmish in the jungle happens at a distance they cannot answer.

2Tough matchups

Fiddlesticks struggles against these:

  • Gwen: Skip 'n Slash lets Gwen reach Fiddlesticks, who has no escape in the kit.
  • Lee Sin: Sonic Wave / Resonating Strike lets Lee Sin reach Fiddlesticks, who has no escape in the kit.
  • Diana: Lunar Rush lets Diana reach Fiddlesticks, who has no escape in the kit.

3Synergies

Fiddlesticks works well alongside these, because their kits fit together:

  • Viktor: Terrify from Fiddlesticks holds enemies in place for Arcane Storm from Viktor.
  • Twitch: Terrify from Fiddlesticks holds enemies in place for Spray and Pray from Twitch.
  • Zaahen: The Darkin Glaive from Zaahen holds enemies in place for Crowstorm from Fiddlesticks.

4Adapting the build

The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.

5Playing against Fiddlesticks

If you're on the other side, this is what to exploit:

  • Fragile: Riot rates it 3/10 in defense.
  • Hard to master: Riot rates its difficulty 9/10.
  • No dash or blink in the kit: vulnerable to ganks without vision.

Tips

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Amumu. Play forward when you face them.
  • Tough matchup: Gwen. Play safer and wait for your team.
  • Against slippery heroes, hold Terrify until their escape is used.

Matchups

Strong against

  • Fiddlesticks attacks from 480 units and Amumu from 125: every skirmish in the jungle happens at a distance they cannot answer.

  • Fiddlesticks attacks from 480 units and Briar from 125: every skirmish in the jungle happens at a distance they cannot answer.

  • Fiddlesticks attacks from 480 units and Ekko from 125: every skirmish in the jungle happens at a distance they cannot answer.

Weak against

  • Skip 'n Slash lets Gwen reach Fiddlesticks, who has no escape in the kit.

  • Sonic Wave / Resonating Strike lets Lee Sin reach Fiddlesticks, who has no escape in the kit.

  • Lunar Rush lets Diana reach Fiddlesticks, who has no escape in the kit.

Works well with

  • Terrify from Fiddlesticks holds enemies in place for Arcane Storm from Viktor.

  • Terrify from Fiddlesticks holds enemies in place for Spray and Pray from Twitch.

  • The Darkin Glaive from Zaahen holds enemies in place for Crowstorm from Fiddlesticks.

Changelog

  1. Guide created for patch 16.19.1.

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