Mais guias de Locke
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Introdução
Locke belongs to Riot's Assassin and Mage classes and should fit best as Mid (inferred from its class: there is no position data for it yet). It fights in melee range and uses mana. In this guide you play it as Mid: your job is to win the central lane, roam to the side lanes and control the river. The kit brings mobility with Ashen Pursuit and sustain with Soul Ignition. Its ultimate is Purgatory. Riot rates it 6/10 in attack, 2/10 in magic, 4/10 in defense and 5/10 in difficulty.
Pontos fortes
- Mobility: Ashen Pursuit lets you reposition, engage or escape.
- Sustain from Soul Ignition.
- Clear job in the team: win the central lane, roam to the side lanes and control the river.
Pontos fracos
- Melee range: ranged opponents can poke it in lane.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1- MeioPrincipal
Itens iniciais
Itens principais
- 1Criptoflora
- 2Cajado do Arcanjo
- 3Tocha de Chamas Negras
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1- MeioPrincipal
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Feitiçaria









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1- MeioPrincipal
Itens iniciais
Itens principais
- 1Ampulheta de Zhonya
- 2Véu da Banshee
- 3Aurora e Crepúsculo
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Estaca de PrataPassivaOs ataques de Locke causam Dano Mágico adicional ao contato, aumentado com base na Vida perdida do inimigo.
QPregos Ritualísticos10/9/8/7/6s70 mpLocke prepara um conjunto de Pregos Anímicos para arremessar, causando dano e marcando os inimigos atingidos. Ele pode consumir as marcas para causar dano adicional com seus ataques.- Tempo de recarga
- 10·9·8·7·6
- Custo
- 70
- Alcance
- 950
WIgnição da Alma18/17/16/15/14s50/55/60/65/70 mpLocke incendeia a própria alma, recebendo Velocidade de Ataque e Velocidade de Movimento e causando dano a si mesmo. Ao final da duração, Locke vai se curar de parte do dano sofridor durante o efeito.- Tempo de recarga
- 18·17·16·15·14
- Custo
- 50·55·60·65·70
- Alcance
- 250
EPerseguição das Cinzas10s30/40/50/60/70 mpLocke se teleporta para um local e avança para atacar o próximo alvo, causando dano a inimigos no trajeto.- Tempo de recarga
- 10
- Custo
- 30·40·50·60·70
- Alcance
- 425
RPurgatórioSuprema120/100/80s100 mpLocke arremessa um artefato de restrição que causa dano e pode executar os inimigos atingidos. Locke ganha poder adicional ao aprisionar Campeões inimigos.- Tempo de recarga
- 120·100·80
- Custo
- 100
- Alcance
- 1000
Estratégia
1Early game
Mid is the shortest lane: trades are fast and the enemy jungler is always close. Push the wave when you can, so you are first to the river when a skirmish starts. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.
- Early items: Blighting Jewel and Fiendish Codex.
2Mid game
With Cryptbloom, your job is to move: push mid, then help side lanes and dragons and towers. The first team to arrive usually wins the fight. Your spikes are level 6, when Purgatory comes online, and each completed item: Cryptbloom first, then Archangel's Staff.
- Core items: Cryptbloom, Archangel's Staff and Blackfire Torch.
3Late game
Late, one mistake decides the game: never walk into fog alone and let your tanks show first.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
Use Purgatory where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage.
Dicas
- Cryptbloom is your first real spike: after buying it, look for a play on a side lane.
- Before you roam, push the wave: you lose less and the enemy has to choose between following or farming.
- Your level 6 with Purgatory is a big spike: look for the first kill right when you hit it.
- Plan fights around Purgatory: without it, Locke is far less threatening.
- Keep Ashen Pursuit for getting out, not for chasing.
Confrontos
Forte contra
Ashen Pursuit lets Locke reach Cassiopeia, who has no escape in the kit.
Ashen Pursuit lets Locke reach Hwei, who has no escape in the kit.
Ashen Pursuit lets Locke reach Xerath, who has no escape in the kit.
Fraco contra
Shield of Durand (taunt) lets Galio pin Locke down before Ashen Pursuit gets them out.
Steel Tempest (knock-up) lets Yasuo pin Locke down before Ashen Pursuit gets them out.
Gravity Field (stun) lets Viktor pin Locke down before Ashen Pursuit gets them out.
Mudanças
- Guide created for patch 16.19.1.
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