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Warwick · Jungle

Warwick Matchups and Counters

MatchupsData-drivenEasyPatch 16.19.1
252Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide covers Warwick's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.

Strengths

  • Crowd control: Infinite Duress applies a suppression to set up kills.
  • Sustain from Eternal Hunger.
  • High physical damage: Riot rates it 9/10 in attack.

Weaknesses

  • Falls behind if the early ganks fail: every wasted trip is lost farm.
  • Predictable if you always play it the same way: adapt your build to the enemy team.

Builds

Against physical damage

DefensiveRecommended
Open build

When to use it

For a lane or a team that hits with attacks: armor boots and an armor item in the core.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. JungleMain100% of matches
  2. TopPriority 2

Jungle priorities

StartRed buff

Objectives by priority

  1. 1Voidgrubs
  2. 2Gank top
  3. 3Rift Herald
  4. 4Scuttle Crab
  5. 5Dragons
  6. 6Baron Nashor
  7. 7Atakhan

Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.

Starting items

Gustwalker HatchlingHealth Potion

Core items

  1. 1Black Cleaver
  2. 2Trinity Force
  3. 3Death's Dance

Boots

Plated Steelcaps

Situational

Guardian AngelAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Chempunk ChainswordCuts the enemy's healing.

Runes

Primary· Resolve

PrecisionDominationSorceryInspirationResolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Secondary· Precision

PrecisionDominationSorceryInspiration
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Smite

Abilities

  • Eternal HungerPassiveWarwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
  • QJaws of the Beast8/7.5/7/6.5/6s80/85/90/95/100 mpWarwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
    Cooldown
    8·7.5·7·6.5·6
    Cost
    80·85·90·95·100
    Range
    365
  • WBlood Hunt80/70/60/50/40s55 mpWarwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.
    Cooldown
    80·70·60·50·40
    Cost
    55
    Range
    4000
  • EPrimal Howl15/14/13/12/11s40 mpWarwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
    Cooldown
    15·14·13·12·11
    Cost
    40
    Range
    375
  • RInfinite DuressUltimate110/90/70s100 mpWarwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
    Cooldown
    110·90·70
    Cost
    100
    Range
    25000

Strategy

1Good matchups

Warwick does well against these:

  • Briar: Briar looks for fragile targets to jump on; Warwick is built to take hits and makes that dive costly.
  • Talon: Talon looks for fragile targets to jump on; Warwick is built to take hits and makes that dive costly.
  • Kha'Zix: Kha'Zix looks for fragile targets to jump on; Warwick is built to take hits and makes that dive costly.

2Tough matchups

Warwick struggles against these:

  • Fiddlesticks: Warwick has to walk up to start a fight, and Terrify (fear) stops that engage before it lands.
  • Shaco: Warwick has to walk up to start a fight, and Jack In The Box (fear) stops that engage before it lands.
  • Bel'Veth: Warwick has to walk up to start a fight, and Royal Maelstrom (root) stops that engage before it lands.

3Synergies

Warwick works well alongside these, because their kits fit together:

  • Varus: Warwick holds the front line while Varus deals damage from behind.
  • Twisted Fate: Warwick holds the front line while Twisted Fate deals damage from behind.
  • Ashe: Warwick holds the front line while Ashe deals damage from behind.

4Adapting the build

The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.

5Playing against Warwick

If you're on the other side, this is what to exploit:

  • Warwick's attacks heal him at low health. Save your disables to finish him off.
  • Warwick is empowered versus low health enemies. Manage your health to keep him at bay.
  • Warwick's ultimate cast range scales with his Move Speed.

Tips

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Briar. Play forward when you face them.
  • Tough matchup: Fiddlesticks. Play safer and wait for your team.
  • Against teams with a lot of dive, save Jaws of the Beast for the first jump.
  • Against slippery heroes, hold Infinite Duress until their escape is used.

Matchups

Strong against

  • Briar looks for fragile targets to jump on; Warwick is built to take hits and makes that dive costly.

  • Talon looks for fragile targets to jump on; Warwick is built to take hits and makes that dive costly.

  • Kha'Zix looks for fragile targets to jump on; Warwick is built to take hits and makes that dive costly.

Weak against

  • Warwick has to walk up to start a fight, and Terrify (fear) stops that engage before it lands.

  • Warwick has to walk up to start a fight, and Jack In The Box (fear) stops that engage before it lands.

  • Warwick has to walk up to start a fight, and Royal Maelstrom (root) stops that engage before it lands.

Works well with

  • Warwick holds the front line while Varus deals damage from behind.

  • Warwick holds the front line while Twisted Fate deals damage from behind.

  • Warwick holds the front line while Ashe deals damage from behind.

Changelog

  1. Guide created for patch 16.19.1.

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