For games against a lot of stuns and silences: items that dispel, block or ignore them.
Builds
Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.
For games against a lot of stuns and silences: items that dispel, block or ignore them.
Moves the popular items that add damage — Hand of Midas and Vladmir's Offering — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Warlock players buy in the public matches we measured.
Prioritises the popular items that keep you alive — Drum of Endurance and Vladmir's Offering. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Visage players buy in the public matches we measured.
Moves the popular items that add damage — Battle Fury and Skull Basher — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Ursa players buy in the public matches we measured.
The most-bought items without the situational ones: buy them in this order and focus on playing the hero.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
What leaves the fountain and what lands in the first ten minutes, with what each item gives you.
For games against right-click carries: keep your first two core items and add armor, evasion or damage block.
For games against right-click carries: keep your first two core items and add armor, evasion or damage block.
Prioritises the popular items that keep you alive — Helm of the Overlord and Black King Bar. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Beastmaster players buy in the public matches we measured.
For games against right-click carries: keep your first two core items and add armor, evasion or damage block.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
Moves the popular items that add damage — Desolator and Maelstrom — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Weaver players buy in the public matches we measured.
Built around the popular items that help your allies — Hurricane Pike and Falcon Blade. Choose it when your team needs saves and auras more than your damage. Built from what Drow Ranger players buy in the public matches we measured.
Built around the popular items that help your allies — Drum of Endurance and Essence Distiller. Choose it when your team needs saves and auras more than your damage. Built from what Enchantress players buy in the public matches we measured.
Prioritises the popular items that keep you alive — Glimmer Cape and Rod of Atos. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Ancient Apparition players buy in the public matches we measured.
What leaves the fountain and what lands in the first ten minutes, with what each item gives you.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
For games against right-click carries: keep your first two core items and add armor, evasion or damage block.
What leaves the fountain and what lands in the first ten minutes, with what each item gives you.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Viper players buy in the public matches we measured.
For games against right-click carries: keep your first two core items and add armor, evasion or damage block.
The most-bought items without the situational ones: buy them in this order and focus on playing the hero.























































































