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Lone Druid · Carry (pos. 1)

Lone Druid Matchups and Counters

ConfrontosBaseado em dadosMédiaPatch 7.41
322Atualizado

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Introdução

This guide covers Lone Druid's matchups and how to adapt to them. Matchups that show a win rate come from the public matches we measured (at least 50 games each; 100 when the sample allows). When the sample is too small, the list is completed with matchups read from both heroes' kits, which carry no figures.

Pontos fortes

  • Reliable root: Entangle sets up kills.
  • Sustain from Spirit Link to stay in lane and in fights.
  • Valve tags Lone Druid as Durable: it stays in fights longer than most heroes.

Pontos fracos

  • No escape in the kit: without good positioning and vision, Lone Druid is easy to catch.
  • Low base armor (0): vulnerable to physical harass early on.
  • Item-dependent: weak until Mjollnir is done.

Builds

Against magic damage

DefensivoRecomendada
Abrir build

Quando usar

For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Visto do lado RadiantRadiant · canto inferior esquerdoDire · canto superior direito
  1. Rota seguraPrincipal80 % das partidasSafe lane as the farming core (pos. 1).
  2. MeioPrioridade 214 % das partidasMid lane, one against one (pos. 2).

Itens principais

  1. 1Mjollnir
  2. 2Cetro de Aghanim

Situacionais

Bastão Preto da RealezaAgainst magic damage. +10 Strength, +24 Damage. Active: Avatar.Lâmina AbissalAgainst magic damage. +35 Damage, +30 Strength, +30% Slow Resistance. Active: Overwhelm.Esfera de LinkenAgainst magic damage. +16 All Attributes, +6.5 Health Regeneration, +4.25 Mana Regeneration. Active: Transfer Spellblock.

Ordem de habilidades

Evoluir primeiro:Spirit Link›Entangle›Savage Roar

Habilidade12345678910111213141516171819
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Talentos por nível

  1. +0,6s de enraizamento para Entrelaçamento
    Forma Real concede 70% de resis. a retardos
    25
  2. +125 ao raio do Rugido Selvagem
    +55 de velocidade de ataque
    20
  3. -4s de intervalo entre usos para Rugido Selvagem
    +12 de Agilidade
    15
  4. +5s de duração para Forma Real
    +20 de DPS para Entrelaçamento
    10

Habilidades

  • Entrelaçamento20 / 19 / 18 / 17s60 mpAplica 2 acúmulos de Entrelaçamento a heróis inimigos na área e 5 acúmulos a criaturas inimigas, invocando raízes para Entrelaçá-los ao atingir 5 acúmulos. Também imbui os ataques do Lone Druid por 10s, fazendo-os aplicar 1 acúmulo a cada ataque contra heróis inimigos. Inimigos Entrelaçados são enraizados, sofrem dano ao longo do tempo e não podem receber novos acúmulos de Entrelaçamento. Aprimora
    Raio
    350
    Duração do contador
    7·8·9·10
    Duração do enraizamento
    1.2·1.6·2·2.4
    Dano
    90
  • Conexão de EspíritoPassivaCria uma conexão entre o Lone Druid e o Espírito Urso, aumentando a velocidade de movimento de ambos e compartilhando parte do roubo de vida um com o outro.
    Vel. de movimento (lone druid)
    10·20·30·40
    Vel. de movimento (espírito urso)
    20·40·60·80
    Roubo de vida compart.
    15%·30%·45%·60%
  • Rugido Selvagem29 / 26 / 23 / 20s50 mpO Lone Druid e o Espírito Urso rugem ferozmente, fazendo com que inimigos próximos fujam aterrorizados em sentido às suas respectivas bases. Os inimigos recebem 20% de velocidade de movimento adicional.
    Raio
    350
    Velocidade de movimento adicional do inimigo
    20%
    Duração do efeito
    1.1·1.4·1.7·2
  • Invocar Espírito Urso120s100 mpInvoca um poderoso Espírito Urso companheiro que pode equipar itens. Se o urso ficar a mais de 1100 unidades de distância do Lone Druid, ele não poderá atacar. Se o Espírito Urso morrer, o Lone Druid sofre dano equivalente a 20% da sua vida máxima. O Espírito Urso possui as habilidades Demolir, Retornar, Garras Entrelaçantes, Rugido Selvagem e Conexão de Espírito.
    Vida base (urso)
    1500
    Regen. de vida base (urso)
    1.5
    Tempo base de ataque do urso
    1.5
    Armadura base (urso)
    -1
    Vel. de movimento do urso
    310
    Ganho de força (urso)
    4.5
  • Forma Real60 / 55 / 50s80 mpO Lone Druid se transforma em um urso furioso, perdendo a sua capacidade de atacar a longo alcance, mas recebendo em troca armadura, vida e dano de ataque adicionais.
    Armadura adicional
    10·15·20
    Vida adicional
    500·1000·1500
    Dano de ataque adicional
    50·90·130
    Duração do efeito
    25
    Tempo de transformação
    1.933

Ordem de habilidades mais jogada

A ordem mais jogada nas últimas 100 partidas profissionais com este herói. Os níveis destacados são os pontos gastos em talentos.

Evoluir primeiro:Spirit Link›Entangle›Savage Roar

Habilidade12345678910111213141516171819
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Estratégia

1Good matchups

Lone Druid does well against these:

  • Tidehunter: Lone Druid wins 74.5% of the 51 games measured against Tidehunter this patch.
  • Underlord: Lone Druid wins 66.7% of the 60 games measured against Underlord this patch.
  • Shadow Fiend: Lone Druid wins 64.2% of the 67 games measured against Shadow Fiend this patch.
  • Pangolier: Lone Druid wins 63.8% of the 58 games measured against Pangolier this patch.
  • Windranger: Lone Druid wins 61.4% of the 57 games measured against Windranger this patch.

2Tough matchups

Lone Druid struggles against these:

  • Magnus: Lone Druid has to walk up to start a fight, and Horn Toss (stun) stops that engage before it lands.
  • Shadow Demon: Lone Druid has to walk up to start a fight, and Disruption (disable) stops that engage before it lands.
  • Primal Beast: Lone Druid has to walk up to start a fight, and Onslaught (stun) stops that engage before it lands.

3Synergies

Lone Druid works well alongside these, because their kits fit together:

  • Oracle: Purifying Flames from Oracle keeps Lone Druid alive, and Lone Druid is the damage the team needs to protect.
  • Kunkka: Entangle from Lone Druid holds enemies in place for Ghostship from Kunkka.
  • Treant Protector: Leech Seed from Treant Protector keeps Lone Druid alive, and Lone Druid is the damage the team needs to protect.

4Adapting the build

The situational builds in this guide answer specific threats: Against magic damage, Against physical damage and Against disables.

5Playing against Lone Druid

If you're on the other side, this is what to exploit:

  • No escape in the kit: without good positioning and vision, Lone Druid is easy to catch.
  • Low base armor (0): vulnerable to physical harass early on.
  • Item-dependent: weak until Mjollnir is done.

Dicas

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Tidehunter. Play forward when you face them.
  • Tough matchup: Magnus. Play safer and wait for your team.
  • Against slippery heroes, hold Entangle until their escape is used.

Confrontos

Forte contra

  • Tidehunter74,5%winrate no confronto

    Lone Druid wins 74.5% of the 51 games measured against Tidehunter this patch.

    51 partidas

  • Underlord66,7%winrate no confronto

    Lone Druid wins 66.7% of the 60 games measured against Underlord this patch.

    60 partidas

  • Shadow Fiend64,2%winrate no confronto

    Lone Druid wins 64.2% of the 67 games measured against Shadow Fiend this patch.

    67 partidas

  • Pangolier63,8%winrate no confronto

    Lone Druid wins 63.8% of the 58 games measured against Pangolier this patch.

    58 partidas

  • Windranger61,4%winrate no confronto

    Lone Druid wins 61.4% of the 57 games measured against Windranger this patch.

    57 partidas

Fraco contra

  • Lone Druid has to walk up to start a fight, and Horn Toss (stun) stops that engage before it lands.

  • Lone Druid has to walk up to start a fight, and Disruption (disable) stops that engage before it lands.

  • Lone Druid has to walk up to start a fight, and Onslaught (stun) stops that engage before it lands.

Combina bem com

  • Purifying Flames from Oracle keeps Lone Druid alive, and Lone Druid is the damage the team needs to protect.

  • Entangle from Lone Druid holds enemies in place for Ghostship from Kunkka.

  • Leech Seed from Treant Protector keeps Lone Druid alive, and Lone Druid is the damage the team needs to protect.

Mudanças

  1. Guide created for patch 7.41.

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