Mais guias de Urgot
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Introdução
This guide covers Urgot's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.
Pontos fortes
- High physical damage: Riot rates it 8/10 in attack.
- Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
- Fear Beyond Death gives it a decisive moment in fights.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Hard to master: Riot rates its difficulty 8/10.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Against physical damageDefensivoRecomendadaFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
- Against magic damageDefensivoSituacionalFor a team that kills with abilities: magic resist boots and a magic resist item in the core.
- Against healingDefensivoSituacionalFor games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Builds
Against physical damage
Quando usar
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Dança da Morte
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against magic damage
Quando usar
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Cimitarra Mercurial
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against healing
Quando usar
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Serrespada Quimiopunk
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Chamas EcoantesPassivaOs ataques básicos de Urgot e Expurgar disparam periodicamente explosões de chamas de suas pernas, causando Dano Físico.
QCarga Corrosiva10/9.5/9/8.5/8s70 mpDetona uma carga explosiva no local-alvo, causando Dano Físico e reduzindo a velocidade dos inimigos atingidos pela explosão.- Tempo de recarga
- 10·9.5·9·8.5·8
- Custo
- 70
- Alcance
- 800
WExpurgar12/9/6/3/0s40/30/20/10/0 mpUrgot reduz sua velocidade enquanto descarrega sua arma contra inimigos próximos. Prioriza Campeões inimigos que tenha atingido recentemente com outras habilidades e aciona Chamas Ecoantes.- Tempo de recarga
- 12·9·6·3·0
- Custo
- 40·30·20·10·0
- Alcance
- 490
EDesdém16/15.5/15/14.5/14s60/70/80/90/100 mpUrgot avança em uma direção, protegendo-se com um escudo e pisoteando inimigos não Campeões. Se atingir um Campeão inimigo, ele para e o arremessa para fora de seu caminho.- Tempo de recarga
- 16·15.5·15·14.5·14
- Custo
- 60·70·80·90·100
- Alcance
- 475
RPior que a MorteSuprema100/85/70s100 mpUrgot dispara uma broca química que perfura o primeiro Campeão inimigo atingido. Se esse Campeão ficar abaixo de um limite mínimo de Vida, Urgot o julgará fraco e o executará.- Tempo de recarga
- 100·85·70
- Custo
- 100
- Alcance
- 2500
Estratégia
1Good matchups
Urgot does well against these:
- Heimerdinger: Urgot starts with 655 health and 36 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
- Quinn: Urgot starts with 655 health and 36 armour against Quinn's 565 and 28: the early trades are already won on paper.
- Kled: Kled looks for fragile targets to jump on; Urgot is built to take hits and makes that dive costly.
2Tough matchups
Urgot struggles against these:
- Ornn: Urgot has to walk up to start a fight, and Searing Charge (knock-up) stops that engage before it lands.
- K'Sante: Urgot has to walk up to start a fight, and Path Maker (stun) stops that engage before it lands.
- Ambessa: Urgot has to walk up to start a fight, and Public Execution (stun) stops that engage before it lands.
3Synergies
Urgot works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.
5Playing against Urgot
If you're on the other side, this is what to exploit:
- Urgot relies heavily on blasting opponents with his legs, which have their own cooldowns and only detonate when he attacks in the direction they are facing. Avoid getting hit by multiple.
- Urgot can deal and absorb tremendous amounts of damage with Purge, but slows himself while firing.
- If you are struck by Fear Beyond Death, do your best to avoid falling below the execution threshold (25% of your Maximum Health) until the effect times out.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Heimerdinger. Play forward when you face them.
- Tough matchup: Ornn. Play safer and wait for your team.
- In a tough matchup, an even lane is already a good result.
Confrontos
Forte contra
Urgot starts with 655 health and 36 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
Urgot starts with 655 health and 36 armour against Quinn's 565 and 28: the early trades are already won on paper.
Kled looks for fragile targets to jump on; Urgot is built to take hits and makes that dive costly.
Fraco contra
Urgot has to walk up to start a fight, and Searing Charge (knock-up) stops that engage before it lands.
Urgot has to walk up to start a fight, and Path Maker (stun) stops that engage before it lands.
Urgot has to walk up to start a fight, and Public Execution (stun) stops that engage before it lands.
Mudanças
- Guide created for patch 16.19.1.
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