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Jett · Duelist

Jett synergies and matchups

ConfrontosBaseado em dadosMédiaPatch 13.06
948Atualizado

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Introdução

Jett is a duelist in Valorant. Representing her home country of South Korea, Jett's agile and evasive fighting style lets her take risks no one else can. She runs circles around every skirmish, cutting enemies up before they even know what hit them. Riot publishes no match data for Valorant, so nothing here is a win rate: it is what each kit brings, read from the abilities themselves.

Pontos fortes

  • Brings movement: Updraft (Q) and Tailwind (E).
  • Brings vision-blocking smoke: Cloudburst (C).

Pontos fracos

  • No blind in the kit, which a duelist usually has: lean on your team for it.
  • No healing in the kit, which a duelist usually has: lean on your team for it.
  • No ability that reveals enemies: your information comes from teammates and sound.

Builds

Jett standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Tailwind (E) first: it is the ability that covers what a duelist needs most.

Rodada de pistolas

GhostSilenced and accurate, with enough credits left for an ability. 500 credits. 105 head / 30 body up to 30 m (87.5 / 25 beyond 30 m); 6.75 shots/s, 13-round magazine, medium wall penetration, silenced.

Eco ou rodada bônus

SpectreCheap, accurate while moving close up and silenced: good to take space on a bonus round. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomMore fire rate and a bigger magazine for close sites and spray transfers. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.JudgeFor sites with tight corners on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.OperatorIf you are the team's sniper: opening picks with the most damage in the game. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
C··C
Q·Q·
EE··

Habilidades

  • CErupção das BrumasINSTANTANEAMENTE lança um projétil que se expande numa breve nuvem que obscurece a visão ao bater numa superfície. SEGURE o botão da habilidade para curvar a fumaça na direção da sua mira.
  • QCorrente AscendenteINSTANTANEAMENTE lança Jett bem alto no ar.
  • EBrisa de ImpulsoATIVE para preparar uma rajada de vento por tempo limitado. REPITA a habilidade para lançar Jett na direção do movimento atual dela. Se estiver parada, Jett será lançada para a frente. A carga de Brisa de Impulso é redefinida a cada dois abates.
  • XTormenta de AçoSupremaEQUIPE um conjunto de facas de arremesso altamente precisas. DISPARE para lançar uma única faca contra o alvo. As facas são recarregadas ao matar um oponente. Use o DISPARO ALTERNATIVO para jogar todas as facas restantes contra o alvo, porém elas não são recarregadas ao matar um oponente.
  • DerivaPassivaSegurar o botão de pulo durante uma queda permite que você plane no ar.

Estratégia

1What the team needs next to you

Jett does not bring blind, information (reveals enemies), traps and set-ups, healing and crowd control (concuss, detain): pick teammates who do.

  • Breach: Brings blind with Flashpoint (Q), which Jett's kit does not have.
  • Cypher: Brings information (reveals enemies) with Trapwire (C), which Jett's kit does not have.
  • Chamber: Brings traps and set-ups with Trademark (C), which Jett's kit does not have.
  • Miks: Brings healing with M-pulse (C), which Jett's kit does not have.

2What shuts you down

  • Iso: Undercut (Q) suppresses: while it lasts, Jett cannot use Updraft (Q) to escape.
  • KAY/O: ZERO/point (E) suppresses: while it lasts, Jett cannot use Updraft (Q) to escape.
  • Tejo: Stealth Drone (C) suppresses: while it lasts, Jett cannot use Updraft (Q) to escape.

Dicas

  • Buy your mobility first every round: it is what lets you take a fight and survive it.

Confrontos

Fraco contra

  • Undercut (Q) suppresses: while it lasts, Jett cannot use Updraft (Q) to escape.

  • ZERO/point (E) suppresses: while it lasts, Jett cannot use Updraft (Q) to escape.

  • Stealth Drone (C) suppresses: while it lasts, Jett cannot use Updraft (Q) to escape.

Combina bem com

  • Brings blind with Flashpoint (Q), which Jett's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which Jett's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Jett's kit does not have.

  • Brings healing with M-pulse (C), which Jett's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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