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Overview
KAY/O is an initiator in Valorant. KAY/O is a machine of war built for a single purpose: neutralizing radiants. His power to Suppress enemy abilities dismantles his opponents' capacity to fight back, securing him and his allies the ultimate edge.
Strengths
- Brings blind: FLASH/drive (Q).
- Brings damage: FRAG/ment (C) and FLASH/drive (Q).
- Brings suppression: ZERO/point (E) and NULL/cmd (X).
- Brings buffs for the team: NULL/cmd (X).
Weaknesses
- No information (reveals enemies) in the kit, which an initiator usually has: lean on your team for it.
- No crowd control (concuss, detain) in the kit, which an initiator usually has: lean on your team for it.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
KAY/O standard buys
When to use it
The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy FLASH/drive (Q) first: it is the ability that covers what an initiator needs most.
Pistol round
Eco / bonus round
Full buy
- 1VandalHolds long angles after your utility has pushed the enemy off: one-tap at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.
Alternatives
Skill order
Abilities
CFRAG/mentEQUIP an explosive fragment. FIRE to throw. ALT FIRE to lob. The fragment sticks to the floor and explodes multiple times, dealing near lethal damage at the center with each explosion.Buy it second in the round. Clear corners and stop the plant or the defuse.
QFLASH/driveEQUIP a flash grenade. FIRE to overhand throw. ALT FIRE to lob a weaker version that explodes quickly. The flash grenade explodes after a short fuse, Blinding anyone in line of sight.Buy it first in the round. Throw it so it pops as you or a teammate peek; call it before.
EZERO/pointEQUIP a suppression blade. FIRE to throw. The blade sticks to the first surface it hits, winds up, and Suppresses anyone in the radius of the explosion. Enemies can destroy this blade.Buy it third in the round. Suppress before the fight: enemies cannot use abilities to escape.
XNULL/cmdUltimateINSTANTLY overload with polarized radianite energy that pulses from KAY/O in a massive radius. Enemies hit with pulses are Suppressed for a short duration. While overloaded, KAY/O gains Combat Stim and can be re-stabilized if downed.Ultimate (X): charged with ultimate points, not bought. Suppress before the fight: enemies cannot use abilities to escape.
Strategy
1The initiator's job
Your job is to open the way with information and utility: find where the enemies are, push them off their angles and set up your duelist's entry.
2What the role needs, and what the kit brings
- information (reveals enemies): not in the kit.
- blind: FLASH/drive (Q).
- crowd control (concuss, detain): not in the kit.
- damage: FRAG/ment (C) and FLASH/drive (Q).
- slows: not in the kit.
3On attack
- Use your information ability first, then the one that clears angles: first know where they are, then take them out of the fight.
- Coordinate your blind or concuss with the entry: call it out loud before you throw it.
- After the plant, keep part of your utility to stop the defuse.
4On defense
- Gather information early with your recon to know where the attack is going, and rotate accordingly.
- Your utility is the best retake tool on the team: save it when the site is lost.
Tips
- Learn two or three lineups per map for your recon ability: they are worth more than a good aim.
- Your utility is for the team: an unused flash at the end of the round is a wasted purchase.
Matchups
Strong against
ZERO/point (E) suppresses Jett: no Updraft (Q) to escape the fight.
ZERO/point (E) suppresses Neon: no High Gear (E) to escape the fight.
ZERO/point (E) suppresses Waylay: no Lightspeed (Q) to escape the fight.
ZERO/point (E) suppresses Yoru: no GATECRASH (E) to escape the fight.
Works well with
Brings vision-blocking smoke with Nebula / Dissipate (E), which KAY/O's kit does not have.
Brings information (reveals enemies) with Trapwire (C), which KAY/O's kit does not have.
Brings traps and set-ups with Trademark (C), which KAY/O's kit does not have.
Brings healing with M-pulse (C), which KAY/O's kit does not have.
Changelog
- Guide created for patch 13.06.
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