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Veto · Sentinel

Veto beginner guide

IniciantesBaseado em dadosMédiaPatch 13.06
4,4 milAtualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Veto is a sentinel in Valorant. Empowered by an unstoppable DNA mutation, Senegalese enforcer Veto defies the rules of engagement by nullifying his opponent's powers and technology. On Veto's battlefield, gunplay is your only guarantee.

Pontos fortes

  • Brings traps and set-ups: Chokehold (Q).
  • Brings healing: Evolution (X).

Builds

Veto standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Chokehold (Q) first: it is the ability that covers what a sentinel needs most.

Rodada de pistolas

ClassicThe free pistol, with its three-pellet alternate fire for close corners; the credits go to your set-up. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

BuckyCheap and lethal up close: perfect for holding a tight corner behind your traps. 850 credits. 34 head / 17 body up to 8 m (18 / 9 beyond 12 m) per pellet, 15 pellets; 1.1 shots/s, 5-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalHolds the site's long angles from far away: one headshot at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomFor sites held up close. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.OperatorA sentinel who anchors a long site can hold it alone with the sniper. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.JudgeTo hold the tight corners of a site on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.

Ordem de habilidades

Habilidade123
C··C
QQ··
E·E·

Habilidades

  • CTravessiaEQUIPE um vórtice. DISPARE para posicioná-lo no chão. Enquanto estiver dentro do alcance e olhando para o vórtice, ATIVE para se teleportar até ele. Durante a FASE DE COMPRA, o vórtice pode ser recolhido e REPOSICIONADO.Buy it third in the round. Save it to escape or to take a position the enemy does not expect.
  • QImobilidadeEQUIPE um fragmento viscoso da sua mutação. DISPARE para lançar. O fragmento é acionado com o impacto no chão, criando uma armadilha que prende os inimigos no lugar. Inimigos presos sofrem Surdez e Deterioração. Inimigos podem destruir a armadilha antes da ativação.Buy it first in the round. Set it where the enemy walks without looking, and change the spot every few rounds.
  • EInterceptadorEQUIPE o Interceptador. DISPARE para posicionar o Interceptador no local determinado. Depois de posicionado, REPITA para ativar. Uma vez ativado, ele destruirá qualquer utilitário que REBATERIA em um jogador e/ou que seria destruído naturalmente por tiros. Inimigos podem destruir o Interceptador.Buy it second in the round.
  • XEvoluçãoSupremaInicia INSTANTANEAMENTE uma mutação completa, ganhando Estimulante de Combate e Regeneração, e se torna IMUNE a todas as formas de enfraquecimento.Ultimate (X): charged with ultimate points, not bought. Heal between fights, not during them: an ally at full health wins the next duel.

Estratégia

1What you do

Your job: hold a site or a flank on your own with traps and set-ups, slow down the pushes and watch your team's back on attack.

  • Always place your utility, even on an eco: it is your best weapon.
  • Listen for your traps and call what they catch.

2Learn these first

The abilities you buy first each round, in order:

  • Chokehold (Q): Set it where the enemy walks without looking, and change the spot every few rounds.
  • Interceptor (E)
  • Crosscut (C): Save it to escape or to take a position the enemy does not expect.

3Mistakes to avoid

  • Leaving the site you hold to chase a kill.
  • Using the same set-up every round.

Dicas

  • Always place your utility, even on an eco: it is your best weapon.
  • Listen for your traps and call what they catch.
  • Change your set-up every few rounds: a predictable trap gets destroyed before it does anything.

Confrontos

Fraco contra

  • Undercut (Q) suppresses: while it lasts, Veto cannot use Crosscut (C) to escape.

  • ZERO/point (E) suppresses: while it lasts, Veto cannot use Crosscut (C) to escape.

  • Stealth Drone (C) suppresses: while it lasts, Veto cannot use Crosscut (C) to escape.

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Veto's kit does not have.

  • Brings blind with Flashpoint (Q), which Veto's kit does not have.

  • Brings information (reveals enemies) with Prowler (C), which Veto's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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