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Clinkz · Carry (pos. 1)

Clinkz Safe Play Guide

DefensiveData-drivenMediumPatch 7.41
150Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide is about playing Clinkz safely and consistently. Playing safe means farming behind your team's vision, never showing first on the map and letting someone else take the first contact. The kit brings sustain with Death Pact and invisibility with Strafe.

Strengths

  • Invisibility with Strafe to scout, escape or set up ganks.
  • Sustain from Death Pact to stay in lane and in fights.
  • Long attack range (600) to harass and last hit safely.

Weaknesses

  • Low base armor (0): vulnerable to physical harass early on.
  • Item-dependent: weak until Desolator is done.

Builds

Survival build

DefensiveRecommended
Open build

When to use it

Prioritises the popular items that keep you alive — Force Staff and Hurricane Pike. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Clinkz players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. Safe laneMain78% of matchesSafe lane as the farming core (pos. 1).
  2. MidPriority 218% of matchesMid lane, one against one (pos. 2).

Starting items

Faerie FireIron BranchMagic WandTangoMagic StickCirclet

Core items

  1. 1Force Staff+10 Intelligence, +175 Health. Active: Force.
  2. 2Hurricane Pike+15 Intelligence, +200 Health, +20 Agility. Active: Hurricane Thrust.
  3. 3Aghanim's Scepter+10 All Attributes, +175 Health, +175 Mana.
  4. 4Black King Bar+10 Strength, +24 Damage. Active: Avatar.

Boots

Power Treads

Late game

Nullifier+75 Damage, +10 Armor, 10% Movement slow. Active: Nullify.Linken's Sphere+16 All Attributes, +6.5 Health Regeneration, +4.25 Mana Regeneration. Active: Transfer Spellblock.Manta Style+10 Strength, +26 Agility, +10 Intelligence. Active: Mirror Image.

Skill order

Max order:Searing Arrows›Strafe›Death Pact

Ability1234567891011121314151617
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Talents by level

  1. -9s Strafe Cooldown
    Searing Arrows Multishot
    25
  2. +40 Strafe Attack Speed
    +400 Death Pact Bonus Health
    20
  3. +50 Attack Range
    -10s Death Pact Charge Restore Time
    15
  4. +1.0s Strafe Duration
    -4s Skeleton Walk Cooldown
    10

Abilities

  • Strafe30 / 25 / 20 / 15s60 / 70 / 80 / 90 mpClinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 40% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.
    Attack speed bonus
    120·160·200·240
    Duration
    3.5
    Attack range bonus
    200
  • Searing Arrows10 mpImbues Clinkz's arrows with fire for extra damage. Skeleton Archers will fire Searing Arrows at targets Clinkz attacks for 50% damage.
    Bonus damage
    20·35·50·65
  • Death Pact50 mpClinkz consumes the target enemy creep or friendly Skeleton Archer, healing and gaining max health. Does not take Clinkz out of Skeleton Walk.
    Duration
    45
    Bonus health
    175·250·325·400
    Creep max level
    4·5·6·6
    Basic ability — heals. Time it for the enemy's burst, not for chip damage.
  • Burning Barrage17s40 mpCHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers.
    Arrows fired
    6
    Range
    850
    Damage per arrow
    75%
    Channel time
    2
  • Burning Army70s150 mpSummons a row of Burning Skeleton Archers in the target location.
    Range
    900
    Count
    6
    Spawn interval
    0.1
  • Skeleton Walk24 / 21 / 18s80 / 105 / 130 mpClinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers. Skeleton Archers are immobile and die within multiple attacks from a hero or tower. Skeleton Archers deal a percentage of Clinkz' damage, and deal 75% less damage to buildings. Attack range is equal to Clinkz' attack range.
    Duration
    35·40·45
    Bonus movement speed
    25%·35%·45%
    Skeleton archer count
    2·3·4
    Skeleton archer duration
    20·25·30
    Skeleton archer hits to kill
    2
    Skeleton archer attack rate
    1.6
    Ultimate — grants invisibility. Plan your fights around its cooldown.
  • Infernal ShredPassiveClinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's total physical armor (does not reduce their armor). Clinkz applies 3% per attack, and skeletons apply 1%. Lasts 5 seconds.

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Searing Arrows›Strafe›Death Pact

Ability1234567891011121314151617
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·●·●●·········●··
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Strategy

1Safe laning

Playing safe means farming behind your team's vision, never showing first on the map and letting someone else take the first contact. Trade right-clicks only when the enemy walks up to last hit, and step back as soon as their support shows up.

2Surviving fights

Walk in after the enemy has used their key disables, hit whatever you can reach safely and keep Strafe for getting out. Your way out is Strafe: if it's on cooldown, stay further back.

3Positioning and peel

Stand where the enemy has to go through your team to reach you, and protect whoever the enemy focuses.

4Playing from behind

When the game goes badly, farm what's safe, defend with your team and wait for the enemy to make a mistake: a single won fight can turn it around.

Tips

  • Keep Strafe for escaping, not for chasing.
  • Keep Death Pact for the enemy's burst, not for chip damage.
  • Go back when your key abilities are down: a reset costs less than a death.
  • Never be the first to show on the map in the late game.
  • If enemies are missing from the map, back off before they appear.

Matchups

Weak against

  • Spirit Breaker32.7%win rate in the matchup

    Clinkz only wins 32.7% of the 55 games measured against Spirit Breaker this patch.

    55 matches

  • Pudge38.9%win rate in the matchup

    Clinkz only wins 38.9% of the 72 games measured against Pudge this patch.

    72 matches

  • Templar Assassin43.8%win rate in the matchup

    Clinkz only wins 43.8% of the 64 games measured against Templar Assassin this patch.

    64 matches

  • Slardar45.7%win rate in the matchup

    Clinkz only wins 45.7% of the 70 games measured against Slardar this patch.

    70 matches

  • Razor46.3%win rate in the matchup

    Clinkz only wins 46.3% of the 54 games measured against Razor this patch.

    54 matches

Changelog

  1. Guide created for patch 7.41.

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