Rehgar · Healer
Rehgar Abilities and Combos
Mais guias de Rehgar
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Introdução
This guide goes through Rehgar's kit ability by ability. The kit brings mobility with Ghost Wolf and sustain with Chain Heal. At level 10 you choose between the heroics Ancestral Healing and Bloodlust.
Pontos fortes
- Has escape tools, according to Blizzard's own hero tags.
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
Pontos fracos
- First target for the enemy dive.
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
StormcallerIncrease the radius of Lightning Shield by 25%. Quest: Each time Lightning Shield damages an enemy Hero, permanently increase Rehgar's Health by 2 and Mana by 1, stacking up to 200 times.WMissão
Colossal TotemReactivate Earthbind Totem to move an existing totem to a new location. This can be used once per cast. Passive: Increase Earthbind Totem's area and duration by 50%, and Health by 25%.E
Feral HeartGhost Wolf's Movement Speed bonus is increased to 40% for the first second, then falls to 30%. Entering or exiting Ghost Wolf form grants 15 Armor for 1 second.Montaria
- 1Upgrades Earthbind Totem for more survivability.
- 4Fits more than one plan at level 4: survivability and damage.
- 7Fits more than one plan at level 7: utility and survivability.
- 10Fits more than one plan at level 10: damage and survivability.
- 13Fits more than one plan at level 13: survivability and damage.
- 16Fits more than one plan at level 16: damage and utility.
- 20Upgrades Purge for more damage.
Habilidades
QChain Heal8s60 mpHeal an ally with a wave of healing for 260 (+4% per level) Health. The wave then bounces 2 times to nearby allies within 7 range, restoring 260 (+4% per level) Health to them.Basic ability — heals. Time it for the enemy's burst, not for chip damage.
WLightning Shield8s50 mpImbue an ally with lightning dealing 64 (+4% per level) damage a second to nearby enemies. Each enemy hit restores 2 Mana to Rehgar. Lasts 5 seconds.Basic ability — hits an area. Part of your regular rotation.
EEarthbind Totem15s50 mpCreate a totem that Slows nearby enemies by 35%. The totem has 260 (+4% per level) Health and lasts for 6 seconds.Basic ability — slows and hits an area. Part of your regular rotation.
RBloodlustHeroica90s70 mpGrant nearby allied Heroes 40% Attack Speed and 35% Movement Speed and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 6 seconds.Heroic — heals. Time it for the enemy's burst, not for chip damage.
RAncestral HealingHeroica100s80 mpAfter 1 second, heal an allied Hero for 1180 (+4% per level) Health.Heroic — heals. Time it for the enemy's burst, not for chip damage.
DPurgeTraço60sWhen used on an allied Hero, make them Unstoppable for 0.5 seconds. When used on an enemy Hero, Slow them by 80%, decaying over 2 seconds. Cannot be cast on yourself.Trait — slows. Part of your regular rotation.
ZGhost Wolf4sInstead of using a mount, Rehgar transforms into a Ghost Wolf with 20% increased Movement Speed. Basic Attacks in Ghost Wolf form cause him to lunge at his target and deal 75% bonus damage. Dealing damage, using Abilities, and channeling cancels Ghost Wolf form.Basic ability — moves you. Keep it to escape unless the kill is certain.
Estratégia
1The kit
The kit brings mobility with Ghost Wolf and sustain with Chain Heal.
- [Q] Chain Heal — Basic ability — heals. Time it for the enemy's burst, not for chip damage.
- [W] Lightning Shield — Basic ability — hits an area. Part of your regular rotation.
- [E] Earthbind Totem — Basic ability — slows and hits an area. Part of your regular rotation.
- [R] Bloodlust — Heroic — heals. Time it for the enemy's burst, not for chip damage.
- [R] Ancestral Healing — Heroic — heals. Time it for the enemy's burst, not for chip damage.
- [D] Purge — Trait — slows. Part of your regular rotation.
- [Z] Ghost Wolf — Basic ability — moves you. Keep it to escape unless the kill is certain.
2Abilities and levels
There are no skill points in Heroes of the Storm: all basic abilities are available from level 1 and grow with your level. What changes is the talents — see the talents guide.
3Combos
Without hard crowd control in the kit, your damage depends on positioning: land your abilities when the enemy is committed to something else.
4Heroics
At level 10 you choose between Bloodlust and Ancestral Healing. Pick after seeing the enemy team: each solves a different problem.
- Bloodlust — Heroic — heals. Time it for the enemy's burst, not for chip damage.
- Ancestral Healing — Heroic — heals. Time it for the enemy's burst, not for chip damage.
Dicas
- Keep Ghost Wolf out of your combo unless the kill is certain.
- Use Chain Heal reactively, when the enemy commits.
- Practise the combo in a practice game before using it in ranked.
- Count the enemy's key cooldowns: the best moment to use yours is right after they use theirs.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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