Mais guias de Alistar
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Alistar belongs to Riot's Tank and Support classes and is played mainly as Support (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (stun) with Triumphant Roar and sustain with Triumphant Roar. Its ultimate is Unbreakable Will. Riot rates it 6/10 in attack, 5/10 in magic, 9/10 in defense and 7/10 in difficulty.
Pontos fortes
- Very durable: Riot rates it 9/10 in defense.
- Crowd control: Triumphant Roar applies a stun to set up kills.
- Sustain from Triumphant Roar.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Low priority on gold and experience.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Medalhão dos Solari de Ferro
- 2Juramento do Cavaleiro
- 3Égide de Fogo Solar
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Habilidades
Urro TriunfantePassivaAlistar carrega seu urro ao atordoar, deslocar a posição de Campeões inimigos ou quando inimigos próximos morrem. Quando estiver com o máximo de cargas, ele cura a si mesmo e aos Campeões aliados próximos.Passive — applies a stun, heals and hits an area. It works on its own: play around it.
QPulverizar14/13/12/11/10s50/55/60/65/70 mpAlistar golpeia o chão, causando dano a inimigos próximos e arremessando-os ao ar.- Tempo de recarga
- 14·13·12·11·10
- Custo
- 50·55·60·65·70
- Alcance
- 365
WCabeçada14/13/12/11/10s50/55/60/65/70 mpAlistar atinge o inimigo com sua cabeça, causando dano e jogando o alvo para trás.- Tempo de recarga
- 14·13·12·11·10
- Custo
- 50·55·60·65·70
- Alcance
- 650
EAtropelar12/11.5/11/10.5/10s50/55/60/65/70 mpAlistar atropela unidades inimigas próximas, ignorando colisão com unidades e recebendo acúmulos caso cause dano a um Campeão inimigo. O próximo ataque básico com o máximo de acúmulos contra um Campeão inimigo causa Dano Mágico adicional e o atordoa.- Tempo de recarga
- 12·11.5·11·10.5·10
- Custo
- 50·55·60·65·70
- Alcance
- 350
RVontade IndestrutívelSuprema120/100/80s100 mpAlistar solta um urro selvagem, removendo todos os efeitos de Controle de Grupo de si mesmo, além de reduzir o Dano Físico e Mágico enquanto durar o efeito.- Tempo de recarga
- 120·100·80
- Custo
- 100
- Alcance
- 1
Estratégia
1Early game
Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
- Early items: Kindlegem and Cloth Armor.
2Mid game
In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Unbreakable Will comes online, and each completed item: Locket of the Iron Solari first, then Knight's Vow.
- Core items: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis.
3Late game
Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.
- Late items: Dead Man's Plate and Kaenic Rookern.
4Team fights
Protect whoever the enemy dives: Triumphant Roar on the diver is worth more than any damage you could deal. Use Unbreakable Will where it hits the most enemies or catches the key target.
5Playing against Alistar
Riot's own advice for facing this champion:
- Alistar is very disruptive but very tough - try to target more fragile damage dealers.
- Watch out for the Pulverize-Headbutt combo when around turrets.
- When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him.
Dicas
- Using Pulverize can allow you to establish better positioning for Headbutt.
- Move Speed is very important on Alistar. Consider which boots to buy carefully.
- Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt.
- Save Triumphant Roar to answer the enemy engage when you're behind, and to start fights when you're ahead.
- Buy a Control Ward every time you go back: it's the cheapest way to win vision.
- After the laning phase, move with your jungler — two players warding are much safer than one.
Confrontos
Forte contra
Alistar starts with 685 health and 40 armour against Yuumi's 500 and 25: the early trades are already won on paper.
Alistar starts with 685 health and 40 armour against Senna's 530 and 25: the early trades are already won on paper.
Alistar starts with 685 health and 40 armour against Renata Glasc's 545 and 27: the early trades are already won on paper.
Fraco contra
Milio attacks from 525 units and Alistar from 125, with no dash in the kit to close the gap.
Lux attacks from 550 units and Alistar from 125, with no dash in the kit to close the gap.
Bard attacks from 500 units and Alistar from 125, with no dash in the kit to close the gap.
Mudanças
- Guide created for patch 16.19.1.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.




































