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Alistar · Support

Alistar Guide

Guia completoBaseado em dadosDifícilPatch 16.19.1
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Introdução

Alistar belongs to Riot's Tank and Support classes and is played mainly as Support (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (stun) with Triumphant Roar and sustain with Triumphant Roar. Its ultimate is Unbreakable Will. Riot rates it 6/10 in attack, 5/10 in magic, 9/10 in defense and 7/10 in difficulty.

Pontos fortes

  • Very durable: Riot rates it 9/10 in defense.
  • Crowd control: Triumphant Roar applies a stun to set up kills.
  • Sustain from Triumphant Roar.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Low priority on gold and experience.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SuportePrincipal100 % das partidas

Itens iniciais

Atlas MundialPoção de Vida

Itens principais

  1. 1Medalhão dos Solari de Ferro
  2. 2Juramento do Cavaleiro
  3. 3Égide de Fogo Solar

Botas

Botas Galvanizadas de Aço

Situacionais

Couraça do DefuntoAgainst heavy physical damage.Rookern LamúricoAgainst heavy magic damage.Presságio de RanduinAgainst burst and assassins.Armadura de EspinhosCuts the enemy's healing.

Runas

Primária· Determinação

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Aperto dos Mortos-VivosPós-choqueGuardião
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Secundária· Inspiração

PrecisãoDominaçãoFeitiçariaInspiração
Flashtração HextecCalçados MágicosReembolso
Tônico TriploTônico de Distorção no TempoEntrega de Biscoitos
Perspicácia CósmicaVelocidade de AproximaçãoQuebra-galho

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Incendiar

Habilidades

  • Urro TriunfantePassivaAlistar carrega seu urro ao atordoar, deslocar a posição de Campeões inimigos ou quando inimigos próximos morrem. Quando estiver com o máximo de cargas, ele cura a si mesmo e aos Campeões aliados próximos.Passive — applies a stun, heals and hits an area. It works on its own: play around it.
  • QPulverizar14/13/12/11/10s50/55/60/65/70 mpAlistar golpeia o chão, causando dano a inimigos próximos e arremessando-os ao ar.
    Tempo de recarga
    14·13·12·11·10
    Custo
    50·55·60·65·70
    Alcance
    365
  • WCabeçada14/13/12/11/10s50/55/60/65/70 mpAlistar atinge o inimigo com sua cabeça, causando dano e jogando o alvo para trás.
    Tempo de recarga
    14·13·12·11·10
    Custo
    50·55·60·65·70
    Alcance
    650
  • EAtropelar12/11.5/11/10.5/10s50/55/60/65/70 mpAlistar atropela unidades inimigas próximas, ignorando colisão com unidades e recebendo acúmulos caso cause dano a um Campeão inimigo. O próximo ataque básico com o máximo de acúmulos contra um Campeão inimigo causa Dano Mágico adicional e o atordoa.
    Tempo de recarga
    12·11.5·11·10.5·10
    Custo
    50·55·60·65·70
    Alcance
    350
  • RVontade IndestrutívelSuprema120/100/80s100 mpAlistar solta um urro selvagem, removendo todos os efeitos de Controle de Grupo de si mesmo, além de reduzir o Dano Físico e Mágico enquanto durar o efeito.
    Tempo de recarga
    120·100·80
    Custo
    100
    Alcance
    1
    Ultimate. Plan your fights around its cooldown.

Estratégia

1Early game

Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.

  • Early items: Kindlegem and Cloth Armor.

2Mid game

In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Unbreakable Will comes online, and each completed item: Locket of the Iron Solari first, then Knight's Vow.

  • Core items: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis.

3Late game

Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.

  • Late items: Dead Man's Plate and Kaenic Rookern.

4Team fights

Protect whoever the enemy dives: Triumphant Roar on the diver is worth more than any damage you could deal. Use Unbreakable Will where it hits the most enemies or catches the key target.

5Playing against Alistar

Riot's own advice for facing this champion:

  • Alistar is very disruptive but very tough - try to target more fragile damage dealers.
  • Watch out for the Pulverize-Headbutt combo when around turrets.
  • When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him.

Dicas

  • Using Pulverize can allow you to establish better positioning for Headbutt.
  • Move Speed is very important on Alistar. Consider which boots to buy carefully.
  • Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt.
  • Save Triumphant Roar to answer the enemy engage when you're behind, and to start fights when you're ahead.
  • Buy a Control Ward every time you go back: it's the cheapest way to win vision.
  • After the laning phase, move with your jungler — two players warding are much safer than one.

Confrontos

Forte contra

  • Alistar starts with 685 health and 40 armour against Yuumi's 500 and 25: the early trades are already won on paper.

  • Alistar starts with 685 health and 40 armour against Senna's 530 and 25: the early trades are already won on paper.

  • Alistar starts with 685 health and 40 armour against Renata Glasc's 545 and 27: the early trades are already won on paper.

Fraco contra

  • Milio attacks from 525 units and Alistar from 125, with no dash in the kit to close the gap.

  • Lux attacks from 550 units and Alistar from 125, with no dash in the kit to close the gap.

  • Bard attacks from 500 units and Alistar from 125, with no dash in the kit to close the gap.

Combina bem com

  • Trample from Alistar holds enemies in place for Curse of the Sad Mummy from Amumu.

  • Trample from Alistar holds enemies in place for Fury of the Sands from Nasus.

  • Trample from Alistar holds enemies in place for Last Breath from Yasuo.

Mudanças

  1. Guide created for patch 16.19.1.

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