More Malphite guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed.
Strengths
- Sustain from Granite Shield.
- Very durable: Riot rates it 9/10 in defense.
- Easy to pick up: Riot rates its difficulty 2/10.
Weaknesses
- No dash or blink in the kit: vulnerable to ganks without vision.
- Isolated lane: vulnerable to ganks when you push.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Lane buildBalancedRecommendedHow to open: starting items, then the components of Bandlepipes on your first backs, and boots when the lane allows.
- Standard buildBalancedAdvancedThe default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Builds
Lane build
When to use it
How to open: starting items, then the components of Bandlepipes on your first backs, and boots when the lane allows.
Where it's played
Picked before the game: the main lane first, then the alternatives.

4
3
244%
156%- TopMain56% of matches
- JunglePriority 244% of matches
- MidPriority 3
- SupportPriority 4
Starting items
Early game
Core items
- 1Bandlepipes
Boots
Runes
Primary· Resolve












Secondary· Inspiration









Shards
Summoner spells
Flash
Teleport
Standard build
When to use it
The default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Where it's played
Picked before the game: the main lane first, then the alternatives.

4
3
244%
156%- TopMain56% of matches
- JunglePriority 244% of matches
- MidPriority 3
- SupportPriority 4
Starting items
Core items
- 1Bandlepipes
- 2Zeke's Convergence
- 3Locket of the Iron Solari
Boots
Situational
Runes
Primary· Resolve












Secondary· Inspiration









Shards
Summoner spells
Flash
Teleport
Abilities
Granite ShieldPassiveMalphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.
QSeismic Shard8s70/75/80/85/90 mpMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.- Cooldown
- 8
- Cost
- 70·75·80·85·90
- Range
- 625
WThunderclap10/9.5/9/8.5/8s30/35/40/45/50 mpMalphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.- Cooldown
- 10·9.5·9·8.5·8
- Cost
- 30·35·40·45·50
- Range
- 400
EGround Slam7s50/55/60/65/70 mpMalphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.- Cooldown
- 7
- Cost
- 50·55·60·65·70
- Range
- 400
RUnstoppable ForceUltimate130/115/100s100 mpMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air.- Cooldown
- 130·115·100
- Cost
- 100
- Range
- 1000
Strategy
1Starting and early items
The first items decide how comfortable the lane is. The lane build below lists them with what each one gives you.
- Key early items: Kindlegem and Cloth Armor.
2Trading
Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
3Wave management
Freeze the wave near your tower when you're weaker, slow push before a back and crash the wave when you want to roam or take a plate.
4Early objectives
Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed. Your spikes are level 6, when Unstoppable Force comes online, and each completed item: Bandlepipes first, then Zeke's Convergence.
Tips
- Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Kindlegem is your first purchase that changes the lane: get it early.
- Armor naturally reduces the rate that attacks go through Granite Shield, so Brutal Strikes will strengthen the shield against physical damage.
- Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed.
Matchups
Strong against
Malphite starts with 665 health and 40 armour against Gnar's 540 and 32: the early trades are already won on paper.
Malphite starts with 665 health and 40 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
Malphite starts with 665 health and 40 armour against Quinn's 565 and 28: the early trades are already won on paper.
Changelog
- Guide created for patch 16.19.1.
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