Mais guias de Malphite
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Introdução
Malphite belongs to Riot's Tank and Mage classes and is played mainly as Top (56% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. Its ultimate is Unstoppable Force. Riot rates it 5/10 in attack, 7/10 in magic, 9/10 in defense and 2/10 in difficulty.
Pontos fortes
- Very durable: Riot rates it 9/10 in defense.
- Sustain from Granite Shield.
- Easy to pick up: Riot rates its difficulty 2/10.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Isolated lane: vulnerable to ganks when you push.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Offensive buildOfensivoAvançadaAll-in on damage: Hollow Radiance, Knight's Vow and Locket of the Iron Solari stack health, magic resist and health regeneration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Builds
Standard build
Quando usar
The default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

4
3
244 %
156 %- Rota SuperiorPrincipal56 % das partidas
- SelvaPrioridade 244 % das partidas
- MeioPrioridade 3
- SuportePrioridade 4
Itens iniciais
Itens principais
- 1Bandocanos
- 2Convergência de Zeke
- 3Medalhão dos Solari de Ferro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Teleporte
Offensive build
Quando usar
All-in on damage: Hollow Radiance, Knight's Vow and Locket of the Iron Solari stack health, magic resist and health regeneration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

4
3
244 %
156 %- Rota SuperiorPrincipal56 % das partidas
- SelvaPrioridade 244 % das partidas
- MeioPrioridade 3
- SuportePrioridade 4
Itens iniciais
Itens principais
- 1Resplendor Vazio
- 2Juramento do Cavaleiro
- 3Medalhão dos Solari de Ferro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Incendiar
Habilidades
Escudo de GranitoPassivaMalphite está protegido por uma camada de rocha que absorve dano equivalente a até 10% de sua Vida máxima. Se Malphite não for atingido por alguns segundos, o efeito é recarregado.
QFragmento Sísmico8s70/75/80/85/90 mpMalphite arremessa um fragmento de terra no inimigo através do chão, causando dano ao impacto e roubando Velocidade de Movimento por 3s.- Tempo de recarga
- 8
- Custo
- 70·75·80·85·90
- Alcance
- 625
WTrovoada10/9.5/9/8.5/8s30/35/40/45/50 mpMalphite ataca com tamanha força que cria uma onda sônica. Pelos próximos segundos, seus ataques criam ondas de choque em sua frente.- Tempo de recarga
- 10·9.5·9·8.5·8
- Custo
- 30·35·40·45·50
- Alcance
- 400
EEstrondar Terreno7s50/55/60/65/70 mpMalphite golpeia o chão, enviando uma onda de choque que causa Dano Mágico com base em sua Armadura e reduz a Velocidade de Ataque dos inimigos por um curto período.- Tempo de recarga
- 7
- Custo
- 50·55·60·65·70
- Alcance
- 400
RForça IncontrolávelSuprema130/115/100s100 mpMalphite se arremessa em alta velocidade até um local, causando dano aos inimigos e Arremessando-os ao ar.- Tempo de recarga
- 130·115·100
- Custo
- 100
- Alcance
- 1000
Estratégia
1Early game
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Early items: Kindlegem and Cloth Armor.
2Mid game
With Bandlepipes and Zeke's Convergence, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Unstoppable Force comes online, and each completed item: Bandlepipes first, then Zeke's Convergence.
- Core items: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari.
3Late game
Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.
- Late items: Dead Man's Plate and Kaenic Rookern.
4Team fights
In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. Use Unstoppable Force where it hits the most enemies or catches the key target.
5Playing against Malphite
Riot's own advice for facing this champion:
- If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.
- Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite.
Dicas
- Armor naturally reduces the rate that attacks go through Granite Shield, so Brutal Strikes will strengthen the shield against physical damage.
- Despite his abilities scaling on Armor, some games require Malphite to get Magic Resist. When those games occur, try getting Aegis of the Legion, Mercury's Treads, and Guardian Angel.
- Rush Bandlepipes: it's the item that changes your trades the most.
- Track the enemy jungler before you push past the middle of the lane.
- When your wave is crashing into the enemy tower, that's your window to recall or roam.
- Plan fights around Unstoppable Force: without it, Malphite is far less threatening.
Confrontos
Forte contra
Malphite starts with 665 health and 40 armour against Gnar's 540 and 32: the early trades are already won on paper.
Malphite starts with 665 health and 40 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
Malphite starts with 665 health and 40 armour against Quinn's 565 and 28: the early trades are already won on paper.
Fraco contra
Feral Scream silences Malphite, whose damage comes from abilities.
Decisive Strike silences Malphite, whose damage comes from abilities.
Call of the Void silences Malphite, whose damage comes from abilities.
Mudanças
- Guide created for patch 16.19.1.
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