Mais guias de Nunu e Willump
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Introdução
Nunu & Willump belongs to Riot's Tank and Mage classes and is played mainly as Jungle (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings crowd control (knock-up) with Biggest Snowball Ever! and sustain with Consume. Its ultimate is Absolute Zero. Riot rates it 4/10 in attack, 7/10 in magic, 6/10 in defense and 4/10 in difficulty.
Pontos fortes
- Crowd control: Biggest Snowball Ever! applies a knock-up to set up kills.
- Sustain from Consume.
- Absolute Zero hits several enemies: a strong team fight tool.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Falls behind if the early ganks fail: every wasted trip is lost farm.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Offensive buildOfensivoAvançadaAll-in on damage: Hollow Radiance, Knight's Vow and Locket of the Iron Solari stack health, magic resist and health regeneration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Builds
Standard build
Quando usar
The default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff azul
Objetivos por prioridade
- 1Caranguejo do rio
- 2Gank na rota inferior
- 3Dragões
- 4Larvas do Vazio
- 5Arauto do Vale
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: a crowd-control jungler starting blue side. Secure the scuttle, gank the lanes that can follow your control and set up dragons.
Itens iniciais
Itens principais
- 1Bandocanos
- 2Convergência de Zeke
- 3Medalhão dos Solari de Ferro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Offensive build
Quando usar
All-in on damage: Hollow Radiance, Knight's Vow and Locket of the Iron Solari stack health, magic resist and health regeneration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff azul
Objetivos por prioridade
- 1Caranguejo do rio
- 2Gank na rota inferior
- 3Dragões
- 4Larvas do Vazio
- 5Arauto do Vale
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: a crowd-control jungler starting blue side. Secure the scuttle, gank the lanes that can follow your control and set up dragons.
Itens iniciais
Itens principais
- 1Resplendor Vazio
- 2Juramento do Cavaleiro
- 3Medalhão dos Solari de Ferro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
Chamado de FreljordPassivaNunu aumenta as Velocidades de Ataque e de Movimento de Willump e de um aliado próximo, além de fazer com que os ataques básicos de Willump causem dano a inimigos ao redor do alvo.
QConsumir13/12/11/10/9s60 mpWillump dá uma mordida em uma tropa, monstro ou Campeão inimigo, causando dano e se curando.- Tempo de recarga
- 13·12·11·10·9
- Custo
- 60
- Alcance
- 125
WA Maior Bola de Neve de Todas!14s50/55/60/65/70 mpWillump cria uma bola de neve que aumenta em velocidade e tamanho conforme ele a rola. Ela causa dano a inimigos e os arremessa ao ar.- Tempo de recarga
- 14
- Custo
- 50·55·60·65·70
- Alcance
- 7500
ERajada de Bolas de Neve14/13/12/11/10s50/55/60/65/70 mpNunu arremessa múltiplas bolas de neve que causam dano a inimigos. Ao terminar, Willump enraíza quaisquer Campeões ou monstros grandes que foram atingidos por uma delas.- Tempo de recarga
- 14·13·12·11·10
- Custo
- 50·55·60·65·70
- Alcance
- 625
RZero AbsolutoSuprema110/100/90s100 mpNunu e Willump criam uma poderosa nevasca em uma área, causando lentidão aos inimigos e um dano massivo quando se encerrar.- Tempo de recarga
- 110·100·90
- Custo
- 100
- Alcance
- 650
Estratégia
1Early game
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
- Early items: Kindlegem and Cloth Armor.
2Mid game
With Bandlepipes and Zeke's Convergence, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Absolute Zero comes online, and each completed item: Bandlepipes first, then Zeke's Convergence.
- Core items: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari.
3Late game
Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.
- Late items: Dead Man's Plate and Kaenic Rookern.
4Team fights
In fights, enter after the enemy uses their key crowd control and land Biggest Snowball Ever! on the carry; keep Smite for the objective, not for damage. Use Absolute Zero where it hits the most enemies or catches the key target.
5Playing against Nunu & Willump
Riot's own advice for facing this champion:
- Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
- Using Summoner Flash is a surefire way to escape Absolute Zero.
- Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.
Dicas
- Consume allows Nunu to stay in a lane against ranged opponents.
- You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
- It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.
- Rush Bandlepipes: it's the item that speeds up your clears and your ganks the most.
- Before an objective, reset and buy wards: fight it with full health and Smite ready.
- Gank the lane with crowd control: two stuns in a row are worth more than any damage.
Confrontos
Forte contra
Biggest Snowball Ever! (knock-up) lets Nunu & Willump pin Lee Sin down before Sonic Wave / Resonating Strike gets them out.
Biggest Snowball Ever! (knock-up) lets Nunu & Willump pin Vi down before Vault Breaker gets them out.
Biggest Snowball Ever! (knock-up) lets Nunu & Willump pin Ivern down before Rootcaller gets them out.
Fraco contra
Reap silences Nunu & Willump, whose damage comes from abilities.
Karthus attacks from 450 units and Nunu & Willump from 125, with no dash in the kit to close the gap.
Kindred attacks from 500 units and Nunu & Willump from 125, with no dash in the kit to close the gap.
Combina bem com
Biggest Snowball Ever! from Nunu & Willump holds enemies in place for Riftwalk from Kassadin.
Ruthless Predator from Renekton holds enemies in place for Absolute Zero from Nunu & Willump.
Cosmic Binding from Bard holds enemies in place for Absolute Zero from Nunu & Willump.
Mudanças
- Guide created for patch 16.19.1.
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