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Nunu e Willump · Jungle

Nunu & Willump Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
191Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Nunu & Willump belongs to Riot's Tank and Mage classes and is played mainly as Jungle (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings crowd control (knock-up) with Biggest Snowball Ever! and sustain with Consume. Its ultimate is Absolute Zero. Riot rates it 4/10 in attack, 7/10 in magic, 6/10 in defense and 4/10 in difficulty.

Pontos fortes

  • Crowd control: Biggest Snowball Ever! applies a knock-up to set up kills.
  • Sustain from Consume.
  • Absolute Zero hits several enemies: a strong team fight tool.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Falls behind if the early ganks fail: every wasted trip is lost farm.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SelvaPrincipal100 % das partidas

Prioridades na selva

Começa emBuff azul

Objetivos por prioridade

  1. 1Caranguejo do rio
  2. 2Gank na rota inferior
  3. 3Dragões
  4. 4Larvas do Vazio
  5. 5Arauto do Vale
  6. 6Barão Nashor
  7. 7Atakhan

Guideline, not a measurement: a crowd-control jungler starting blue side. Secure the scuttle, gank the lanes that can follow your control and set up dragons.

Itens iniciais

Broto de EsmagamusgoPoção de Vida

Itens principais

  1. 1Bandocanos
  2. 2Convergência de Zeke
  3. 3Medalhão dos Solari de Ferro

Botas

Botas Galvanizadas de Aço

Situacionais

Couraça do DefuntoAgainst heavy physical damage.Rookern LamúricoAgainst heavy magic damage.Presságio de RanduinAgainst burst and assassins.Armadura de EspinhosCuts the enemy's healing.

Runas

Primária· Determinação

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Aperto dos Mortos-VivosPós-choqueGuardião
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Secundária· Precisão

PrecisãoDominaçãoFeitiçariaInspiração
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Golpear

Habilidades

  • Chamado de FreljordPassivaNunu aumenta as Velocidades de Ataque e de Movimento de Willump e de um aliado próximo, além de fazer com que os ataques básicos de Willump causem dano a inimigos ao redor do alvo.
  • QConsumir13/12/11/10/9s60 mpWillump dá uma mordida em uma tropa, monstro ou Campeão inimigo, causando dano e se curando.
    Tempo de recarga
    13·12·11·10·9
    Custo
    60
    Alcance
    125
    Basic ability — heals. Time it for the enemy's burst, not for chip damage.
  • WA Maior Bola de Neve de Todas!14s50/55/60/65/70 mpWillump cria uma bola de neve que aumenta em velocidade e tamanho conforme ele a rola. Ela causa dano a inimigos e os arremessa ao ar.
    Tempo de recarga
    14
    Custo
    50·55·60·65·70
    Alcance
    7500
    Basic ability — applies a knock-up. Use it on the target your team can kill.
  • ERajada de Bolas de Neve14/13/12/11/10s50/55/60/65/70 mpNunu arremessa múltiplas bolas de neve que causam dano a inimigos. Ao terminar, Willump enraíza quaisquer Campeões ou monstros grandes que foram atingidos por uma delas.
    Tempo de recarga
    14·13·12·11·10
    Custo
    50·55·60·65·70
    Alcance
    625
  • RZero AbsolutoSuprema110/100/90s100 mpNunu e Willump criam uma poderosa nevasca em uma área, causando lentidão aos inimigos e um dano massivo quando se encerrar.
    Tempo de recarga
    110·100·90
    Custo
    100
    Alcance
    650
    Ultimate — slows and hits an area. Plan your fights around its cooldown.

Estratégia

1Early game

Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.

  • Early items: Kindlegem and Cloth Armor.

2Mid game

With Bandlepipes and Zeke's Convergence, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Absolute Zero comes online, and each completed item: Bandlepipes first, then Zeke's Convergence.

  • Core items: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari.

3Late game

Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.

  • Late items: Dead Man's Plate and Kaenic Rookern.

4Team fights

In fights, enter after the enemy uses their key crowd control and land Biggest Snowball Ever! on the carry; keep Smite for the objective, not for damage. Use Absolute Zero where it hits the most enemies or catches the key target.

5Playing against Nunu & Willump

Riot's own advice for facing this champion:

  • Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
  • Using Summoner Flash is a surefire way to escape Absolute Zero.
  • Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.

Dicas

  • Consume allows Nunu to stay in a lane against ranged opponents.
  • You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
  • It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.
  • Rush Bandlepipes: it's the item that speeds up your clears and your ganks the most.
  • Before an objective, reset and buy wards: fight it with full health and Smite ready.
  • Gank the lane with crowd control: two stuns in a row are worth more than any damage.

Confrontos

Forte contra

  • Biggest Snowball Ever! (knock-up) lets Nunu & Willump pin Lee Sin down before Sonic Wave / Resonating Strike gets them out.

  • Biggest Snowball Ever! (knock-up) lets Nunu & Willump pin Vi down before Vault Breaker gets them out.

  • Biggest Snowball Ever! (knock-up) lets Nunu & Willump pin Ivern down before Rootcaller gets them out.

Fraco contra

  • Reap silences Nunu & Willump, whose damage comes from abilities.

  • Karthus attacks from 450 units and Nunu & Willump from 125, with no dash in the kit to close the gap.

  • Kindred attacks from 500 units and Nunu & Willump from 125, with no dash in the kit to close the gap.

Combina bem com

  • Biggest Snowball Ever! from Nunu & Willump holds enemies in place for Riftwalk from Kassadin.

  • Ruthless Predator from Renekton holds enemies in place for Absolute Zero from Nunu & Willump.

  • Cosmic Binding from Bard holds enemies in place for Absolute Zero from Nunu & Willump.

Mudanças

  1. Guide created for patch 16.19.1.

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