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Introdução
Smolder belongs to Riot's Marksman and Mage classes and is played mainly as ADC (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as ADC: your job is to farm safely, deal sustained damage and take down towers. Its ultimate is MMOOOMMMM! Riot rates it 8/10 in attack, 5/10 in magic, 2/10 in defense and 6/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 8/10 in attack.
- Long attack range (550) for safe trades in lane.
- Clear job in the team: farm safely, deal sustained damage and take down towers.
Pontos fracos
- Fragile: Riot rates it 2/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
- Relies on the team's peel in fights.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Crit buildOfensivoAvançadaAll-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- Rota Inferior (ADC)Principal100 % das partidas
- MeioPrioridade 2
- Rota SuperiorPrioridade 3
Itens iniciais
Itens principais
- 1Chuva de Canivete
- 2Flechatroz de Yun Tal
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Curar
Crit build
Quando usar
All-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- Rota Inferior (ADC)Principal100 % das partidas
- MeioPrioridade 2
- Rota SuperiorPrioridade 3
Itens iniciais
Itens principais
- 1Lembranças do Lorde Dominik
- 2A Coletora
- 3Gume do Infinito
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Flash
Curar
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- Rota Inferior (ADC)Principal100 % das partidas
- MeioPrioridade 2
- Rota SuperiorPrioridade 3
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Bandocanos
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Curar
Habilidades
Treinamento DracônicoPassivaAcertar Campeões com habilidades e abater inimigos com Super-Hálito Flamejante concede um acúmulo de Treinamento Dracônico. Os acúmulos aumentam o dano das habilidades básicas de Smolder.
QSuper-Hálito Flamejante5.5/5/4.5/4/3.5s25 mpSmolder cospe fogo em um inimigo. Conforme obtém mais acúmulos, a Habilidade se torna ainda mais poderosa.- Tempo de recarga
- 5.5·5·4.5·4·3.5
- Custo
- 25
- Alcance
- 550
WAtchim!14/13/12/11/10s50/55/60/65/70 mpSmolder dá um adorável espirro flamejante que explode ao atingir Campeões inimigos.- Tempo de recarga
- 14·13·12·11·10
- Custo
- 50·55·60·65·70
- Alcance
- 1500
EVoa, Voa, Voa24/22/20/18/16s65 mpSmolder voa, ignorando os terrenos e bombardeando o inimigo com a Vida mais baixa.- Tempo de recarga
- 24·22·20·18·16
- Custo
- 65
- Alcance
- 700
RMANHÊÊÊ!Suprema120/110/100s100 mpSmolder chama sua mãe para cuspir fogo das alturas, causando dano adicional e Lentidão aos inimigos no centro das chamas.- Tempo de recarga
- 120·110·100
- Custo
- 100
- Alcance
- 4200
Estratégia
1Early game
Bot is a two-on-two: your support decides a lot of the lane. Last hit, trade when your support engages and track the enemy jungler for dragon. Auto-attack the enemy when they walk up to last hit, and step back behind your minions as soon as they answer.
- Early items: B. F. Sword and Cloak of Agility.
2Mid game
With Stormrazor and Yun Tal Wildarrows, group for dragons and towers and take the towers your team opens. Farm the side waves when nothing is happening. Your spikes are level 6, when MMOOOMMMM! comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.
- Core items: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King.
3Late game
Late, you are the main source of damage: stay with your team, never face-check and hit the closest safe target.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
Hit the closest target you can hit safely, not the one you want: a marksman that stays alive wins the fight. Use MMOOOMMMM! where it hits the most enemies or catches the key target.
5Playing against Smolder
Riot's own advice for facing this champion:
- Smolder relies on his team for safety. Attack him when his team can't save him.
- Don't group up when facing Smolder!
- Smolder is very vulnerable in the early stages. Try to take advantage of his weakness before he can learn how to be a dragon!
- Smolders flight can be interrupted by hard CC and impacted by slows.
Dicas
- Smolder has a vulnerable early game. Focus on passive stacking and staying alive to become a strong dragon later!
- Smolder relies on his team to keep him safe. Try to find allies who can help you against enemy threats.
- Smolder can do a lot of damage to areas of enemies. Look for attack opportunities where the enemies are close together.
- Your first spike is Stormrazor, and Yun Tal Wildarrows makes you a real threat: fight around those purchases.
- Take towers whenever the enemy shows on the other side of the map: they are your team's gold.
- Position so that the enemy has to go through your frontline to reach you.
Confrontos
Forte contra
Smolder attacks from 550 units and Nilah from 225: every trade in lane happens at a distance they cannot answer.
Smolder attacks from 550 units and Rell from 175, with no dash in the kit to close the gap.
Smolder attacks from 550 units and Kayle from 175, with no dash in the kit to close the gap.
Fraco contra
Relentless Pursuit lets Lucian reach Smolder, who has no escape in the kit.
Fate's Call lets Kalista reach Smolder, who has no escape in the kit.
Wild Rush lets Samira reach Smolder, who has no escape in the kit.
Combina bem com
Piercing Darkness from Senna keeps Smolder alive, and Smolder is the damage the team needs to protect.
Inspire from Karma keeps Smolder alive, and Smolder is the damage the team needs to protect.
Starlight's Touch from Taric keeps Smolder alive, and Smolder is the damage the team needs to protect.
Mudanças
- Guide created for patch 16.19.1.
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