Mais guias de Urgot
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Introdução
Urgot belongs to Riot's Fighter and Tank classes and is played mainly as Top (100% of the public matches we measured). It attacks from range (350 units) and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. Its ultimate is Fear Beyond Death. Riot rates it 8/10 in attack, 3/10 in magic, 5/10 in defense and 8/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 8/10 in attack.
- Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
- Fear Beyond Death gives it a decisive moment in fights.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Hard to master: Riot rates its difficulty 8/10.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Lethality buildOfensivoAvançadaAll-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Lança de Shojin
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Lethality build
Quando usar
All-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Terminus
- 2Lembranças do Lorde Dominik
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Chamas EcoantesPassivaOs ataques básicos de Urgot e Expurgar disparam periodicamente explosões de chamas de suas pernas, causando Dano Físico.
QCarga Corrosiva10/9.5/9/8.5/8s70 mpDetona uma carga explosiva no local-alvo, causando Dano Físico e reduzindo a velocidade dos inimigos atingidos pela explosão.- Tempo de recarga
- 10·9.5·9·8.5·8
- Custo
- 70
- Alcance
- 800
WExpurgar12/9/6/3/0s40/30/20/10/0 mpUrgot reduz sua velocidade enquanto descarrega sua arma contra inimigos próximos. Prioriza Campeões inimigos que tenha atingido recentemente com outras habilidades e aciona Chamas Ecoantes.- Tempo de recarga
- 12·9·6·3·0
- Custo
- 40·30·20·10·0
- Alcance
- 490
EDesdém16/15.5/15/14.5/14s60/70/80/90/100 mpUrgot avança em uma direção, protegendo-se com um escudo e pisoteando inimigos não Campeões. Se atingir um Campeão inimigo, ele para e o arremessa para fora de seu caminho.- Tempo de recarga
- 16·15.5·15·14.5·14
- Custo
- 60·70·80·90·100
- Alcance
- 475
RPior que a MorteSuprema100/85/70s100 mpUrgot dispara uma broca química que perfura o primeiro Campeão inimigo atingido. Se esse Campeão ficar abaixo de um limite mínimo de Vida, Urgot o julgará fraco e o executará.- Tempo de recarga
- 100·85·70
- Custo
- 100
- Alcance
- 2500
Estratégia
1Early game
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Early items: Phage and Kindlegem.
2Mid game
With Black Cleaver and Trinity Force, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Fear Beyond Death comes online, and each completed item: Black Cleaver first, then Trinity Force.
- Core items: Black Cleaver, Trinity Force and Spear of Shojin.
3Late game
Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. Use Fear Beyond Death where it hits the most enemies or catches the key target.
5Playing against Urgot
Riot's own advice for facing this champion:
- Urgot relies heavily on blasting opponents with his legs, which have their own cooldowns and only detonate when he attacks in the direction they are facing. Avoid getting hit by multiple.
- Urgot can deal and absorb tremendous amounts of damage with Purge, but slows himself while firing.
- If you are struck by Fear Beyond Death, do your best to avoid falling below the execution threshold (25% of your Maximum Health) until the effect times out.
Dicas
- Pay attention to your individual leg's cooldowns, as they make for a signficiant portion of your damage
- Land Corrosive Charge or Disdain to lock on to target's with Purge - a great way to trigger multiple legs in rapid succession.
- Save Fear Beyond Death for opponents you know are already too weak to survive. It's especially good for picking off fleeing foes.
- Rush Black Cleaver: it's the item that changes your trades the most.
- Track the enemy jungler before you push past the middle of the lane.
- When your wave is crashing into the enemy tower, that's your window to recall or roam.
Confrontos
Forte contra
Urgot starts with 655 health and 36 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
Urgot starts with 655 health and 36 armour against Quinn's 565 and 28: the early trades are already won on paper.
Kled looks for fragile targets to jump on; Urgot is built to take hits and makes that dive costly.
Fraco contra
Urgot has to walk up to start a fight, and Searing Charge (knock-up) stops that engage before it lands.
Urgot has to walk up to start a fight, and Path Maker (stun) stops that engage before it lands.
Urgot has to walk up to start a fight, and Public Execution (stun) stops that engage before it lands.
Mudanças
- Guide created for patch 16.19.1.
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