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Urgot · Top

Urgot Guide

Guia completoBaseado em dadosDifícilPatch 16.19.1
550Atualizado

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Introdução

Urgot belongs to Riot's Fighter and Tank classes and is played mainly as Top (100% of the public matches we measured). It attacks from range (350 units) and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. Its ultimate is Fear Beyond Death. Riot rates it 8/10 in attack, 3/10 in magic, 5/10 in defense and 8/10 in difficulty.

Pontos fortes

  • High physical damage: Riot rates it 8/10 in attack.
  • Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
  • Fear Beyond Death gives it a decisive moment in fights.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Hard to master: Riot rates its difficulty 8/10.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. Rota SuperiorPrincipal100 % das partidas

Itens iniciais

Lâmina de DoranPoção de Vida

Itens principais

  1. 1Cutelo Negro
  2. 2Força da Trindade
  3. 3Lança de Shojin

Botas

Botas Galvanizadas de Aço

Situacionais

Dança da MorteAgainst heavy physical damage.Cimitarra MercurialAgainst heavy magic damage.Anjo GuardiãoAgainst burst and assassins.Serrespada QuimiopunkCuts the enemy's healing.Lembranças do Lorde DominikAgainst tanky teams.

Runas

Primária· Precisão

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Pressione o AtaqueRitmo FatalAgilidade nos PésConquistador
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Secundária· Determinação

DominaçãoFeitiçariaInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Teleporte

Habilidades

  • Chamas EcoantesPassivaOs ataques básicos de Urgot e Expurgar disparam periodicamente explosões de chamas de suas pernas, causando Dano Físico.
  • QCarga Corrosiva10/9.5/9/8.5/8s70 mpDetona uma carga explosiva no local-alvo, causando Dano Físico e reduzindo a velocidade dos inimigos atingidos pela explosão.
    Tempo de recarga
    10·9.5·9·8.5·8
    Custo
    70
    Alcance
    800
  • WExpurgar12/9/6/3/0s40/30/20/10/0 mpUrgot reduz sua velocidade enquanto descarrega sua arma contra inimigos próximos. Prioriza Campeões inimigos que tenha atingido recentemente com outras habilidades e aciona Chamas Ecoantes.
    Tempo de recarga
    12·9·6·3·0
    Custo
    40·30·20·10·0
    Alcance
    490
  • EDesdém16/15.5/15/14.5/14s60/70/80/90/100 mpUrgot avança em uma direção, protegendo-se com um escudo e pisoteando inimigos não Campeões. Se atingir um Campeão inimigo, ele para e o arremessa para fora de seu caminho.
    Tempo de recarga
    16·15.5·15·14.5·14
    Custo
    60·70·80·90·100
    Alcance
    475
  • RPior que a MorteSuprema100/85/70s100 mpUrgot dispara uma broca química que perfura o primeiro Campeão inimigo atingido. Se esse Campeão ficar abaixo de um limite mínimo de Vida, Urgot o julgará fraco e o executará.
    Tempo de recarga
    100·85·70
    Custo
    100
    Alcance
    2500
    Ultimate. Plan your fights around its cooldown.

Estratégia

1Early game

Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.

  • Early items: Phage and Kindlegem.

2Mid game

With Black Cleaver and Trinity Force, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Fear Beyond Death comes online, and each completed item: Black Cleaver first, then Trinity Force.

  • Core items: Black Cleaver, Trinity Force and Spear of Shojin.

3Late game

Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.

  • Late items: Death's Dance and Mercurial Scimitar.

4Team fights

In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. Use Fear Beyond Death where it hits the most enemies or catches the key target.

5Playing against Urgot

Riot's own advice for facing this champion:

  • Urgot relies heavily on blasting opponents with his legs, which have their own cooldowns and only detonate when he attacks in the direction they are facing. Avoid getting hit by multiple.
  • Urgot can deal and absorb tremendous amounts of damage with Purge, but slows himself while firing.
  • If you are struck by Fear Beyond Death, do your best to avoid falling below the execution threshold (25% of your Maximum Health) until the effect times out.

Dicas

  • Pay attention to your individual leg's cooldowns, as they make for a signficiant portion of your damage
  • Land Corrosive Charge or Disdain to lock on to target's with Purge - a great way to trigger multiple legs in rapid succession.
  • Save Fear Beyond Death for opponents you know are already too weak to survive. It's especially good for picking off fleeing foes.
  • Rush Black Cleaver: it's the item that changes your trades the most.
  • Track the enemy jungler before you push past the middle of the lane.
  • When your wave is crashing into the enemy tower, that's your window to recall or roam.

Confrontos

Forte contra

  • Urgot starts with 655 health and 36 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.

  • Urgot starts with 655 health and 36 armour against Quinn's 565 and 28: the early trades are already won on paper.

  • Kled looks for fragile targets to jump on; Urgot is built to take hits and makes that dive costly.

Fraco contra

  • Urgot has to walk up to start a fight, and Searing Charge (knock-up) stops that engage before it lands.

  • Urgot has to walk up to start a fight, and Path Maker (stun) stops that engage before it lands.

  • Urgot has to walk up to start a fight, and Public Execution (stun) stops that engage before it lands.

Combina bem com

  • Urgot holds the front line while Yunara deals damage from behind.

  • Urgot holds the front line while Caitlyn deals damage from behind.

  • Urgot holds the front line while Zeri deals damage from behind.

Mudanças

  1. Guide created for patch 16.19.1.

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