Built around the popular items that help your allies — Glimmer Cape and Pavise. Choose it when your team needs saves and auras more than your damage. Built from what Shadow Demon players buy in the public matches we measured.
Builds
Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.
Moves the popular items that add damage — Desolator and Echo Sabre — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Monkey King players buy in the public matches we measured.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Mirana players buy in the public matches we measured.
For games against right-click carries: keep your first two core items and add armor, evasion or damage block.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Winter Wyvern players buy in the public matches we measured.
Built around the popular items that help your allies — Octarine Core and Lotus Orb. Choose it when your team needs saves and auras more than your damage. Built from what Largo players buy in the public matches we measured.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Venomancer players buy in the public matches we measured.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Lich players buy in the public matches we measured.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Crystal Maiden players buy in the public matches we measured.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
Prioritises the popular items that keep you alive — Manta Style and Black King Bar. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Luna players buy in the public matches we measured.
For games against right-click carries: keep your first two core items and add armor, evasion or damage block.
Turbo gives more gold and faster respawns: skip most laning items and go straight for your core, then the damage items.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Pudge players buy in the public matches we measured.
Moves the popular items that add damage — Meteor Hammer and Orchid Malevolence — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Invoker players buy in the public matches we measured.
Built around the popular items that help your allies — Echo Sabre and Harpoon. Choose it when your team needs saves and auras more than your damage. Built from what Dawnbreaker players buy in the public matches we measured.
Prioritises the popular items that keep you alive — Manta Style and Heart of Tarrasque. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Naga Siren players buy in the public matches we measured.
Built around the popular items that help your allies — Vladmir's Offering and Hurricane Pike. Choose it when your team needs saves and auras more than your damage. Built from what Morphling players buy in the public matches we measured.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
Moves the popular items that add damage — Vladmir's Offering and Veil of Discord — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Techies players buy in the public matches we measured.
What leaves the fountain and what lands in the first ten minutes, with what each item gives you.
What leaves the fountain and what lands in the first ten minutes, with what each item gives you.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.





























































































