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Tinker · Mid (pos. 2)

Tinker Matchups and Counters

ConfrontosBaseado em dadosMédiaPatch 7.41
188Atualizado

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Introdução

This guide covers Tinker's matchups and how to adapt to them. Matchups that show a win rate come from the public matches we measured (at least 50 games each; 100 when the sample allows). When the sample is too small, the list is completed with matchups read from both heroes' kits, which carry no figures.

Pontos fortes

  • Reliable root: Warp Flare sets up kills.
  • Mobility: Warp Flare gets Tinker in and out of fights.
  • Takes towers quickly: Valve lists it as a Pusher.

Pontos fracos

  • Tough patch: wins only 47.4% of measured public matches.
  • The enemy jungle and supports will target you for ganks.

Builds

Against magic damage

DefensivoRecomendada
Abrir build

Quando usar

For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Visto do lado RadiantRadiant · canto inferior esquerdoDire · canto superior direito
  1. MeioPrincipal92 % das partidasMid lane, one against one (pos. 2).

Itens principais

  1. 1Adaga de Translocação
  2. 2Cetro de Aghanim

Situacionais

Bastão Preto da RealezaAgainst magic damage. +10 Strength, +24 Damage. Active: Avatar.Capa CintilanteAgainst magic damage. +20% Magic Resistance. Active: Glimmer.Esfera de LinkenAgainst magic damage. +16 All Attributes, +6.5 Health Regeneration, +4.25 Mana Regeneration. Active: Transfer Spellblock.

Ordem de habilidades

Evoluir primeiro:March of the …›Laser›Deploy Turrets

Habilidade1234567891011121314151617
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Talentos por nível

  1. -0,25s de duração do Desarme
    Área de efeito de 250 unidades para Laser
    25
  2. +60 de dano para o míssil das Torretas
    -0.5s Keen Conveyance Channel Time
    20
  3. +50 de dano para Laser
    +100 de arremesso para Tinker ao Implantar Torretas
    15
  4. +10% de redução de custo/perda de mana
    +1s de duração para Marcha das Máquinas
    10

Habilidades

  • Laser19 / 18 / 17 / 16s95 / 105 / 115 / 125 mpDispara um intenso raio de energia, causando dano e cegando o alvo. Alvos cegados erram todos os ataques físicos.
    Chance de errar
    100%
    Duração do efeito
    3·3.5·4·4.5
    Dano do laser
    75·150·225·300
    Área de efeito do míssil
    0
  • Marcha das Máquinas35 / 33 / 31 / 29s100 / 120 / 140 / 160 mpRecruta um exército de capangas robóticos para destruir unidades inimigas em uma área ao redor do Tinker.
    Raio
    900
    Duração do efeito
    6
    Dano
    13·22·31·40
  • Implantar Torretas24 / 22 / 20 / 18s100 / 120 / 140 / 160 mpImplanta 3 torretas incontroláveis no local-alvo. Inimigos atingidos pelo impacto sofrem dano e são empurrados para longe do ponto de aterrissagem. Caso o Tinker seja atingido, ele também é empurrado pelo impacto. Uma vez armada, a torreta dispara mísseis na direção do herói inimigo mais próximo.
    Atraso de lançamento
    0.5
    Arremesso em inimigos
    100
    Arremesso no tinker
    400
    Dano de impacto
    40·80·120·160
    Dano do míssil
    20·40·60·80
    Vida das torretas
    40·80·120·160
  • Clarão Errático15s80 mpDispara um clarão contra um inimigo, causando dano, teletransportando-o para trás, enraizando e reduzindo os alcances de uso e ataque durante 2s. A distância do teletransporte é proporcional à proximidade do alvo.
    Dano
    150
    Redução de alcance de uso/ataque
    40%
  • Keen Conveyance50s75 mpCHANNELED - Teleport to a target friendly structure. Level 2 allows teleporting to friendly units and Level 3 to friendly heroes.
    Channel time
    3
  • Rearmar5.5 / 5 / 4.5s100 / 150 / 200 mpCANALIZADA — Zera o intervalo entre usos das habilidades do Tinker.
    Time to rearm
    2.75·2·1.25
    Redução de res. mágica
    0%
  • Eureka!PassivaO Tinker ganha 1% de redução de intervalo entre usos de itens para cada 3 de Inteligência, até um máximo de 60%.

Ordem de habilidades mais jogada

A ordem mais jogada nas últimas 33 partidas profissionais com este herói. Os níveis destacados são os pontos gastos em talentos.

Evoluir primeiro:March of the …›Laser›Deploy Turrets

Habilidade1234567891011121314151617
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Estratégia

1Good matchups

Tinker does well against these:

  • Invoker: Tinker wins 60.8% of the 51 games measured against Invoker this patch.
  • Ogre Magi: Tinker wins 55.4% of the 56 games measured against Ogre Magi this patch.
  • Dragon Knight: Tinker wins 54.9% of the 51 games measured against Dragon Knight this patch.
  • Disruptor: Tinker wins 52.5% of the 61 games measured against Disruptor this patch.
  • Rubick: Tinker wins 51.3% of the 78 games measured against Rubick this patch.

2Tough matchups

Tinker struggles against these:

  • Snapfire: Tinker only wins 32.1% of the 56 games measured against Snapfire this patch.
  • Shadow Demon: Tinker only wins 39.2% of the 51 games measured against Shadow Demon this patch.
  • Pudge: Tinker only wins 41.5% of the 65 games measured against Pudge this patch.
  • Queen of Pain: Tinker only wins 41.9% of the 74 games measured against Queen of Pain this patch.
  • Mars: Tinker only wins 42.1% of the 57 games measured against Mars this patch.

3Synergies

Tinker works well alongside these, because their kits fit together:

  • Lifestealer: Warp Flare from Tinker holds enemies in place for Infest from Lifestealer.
  • Tidehunter: Warp Flare from Tinker holds enemies in place for Ravage from Tidehunter.
  • Anti-Mage: Warp Flare from Tinker holds enemies in place for Mana Void from Anti-Mage.

4Adapting the build

The situational builds in this guide answer specific threats: Against magic damage, Against physical damage and Against disables.

5Playing against Tinker

If you're on the other side, this is what to exploit:

  • Tough patch: wins only 47.4% of measured public matches.

Dicas

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Invoker. Play forward when you face them.
  • Tough matchup: Snapfire. Play safer and wait for your team.
  • Against teams with a lot of dive, save Warp Flare for the first jump.
  • Against slippery heroes, hold Warp Flare until their escape is used.

Confrontos

Forte contra

  • Invoker60,8%winrate no confronto

    Tinker wins 60.8% of the 51 games measured against Invoker this patch.

    51 partidas

  • Ogre Magi55,4%winrate no confronto

    Tinker wins 55.4% of the 56 games measured against Ogre Magi this patch.

    56 partidas

  • Dragon Knight54,9%winrate no confronto

    Tinker wins 54.9% of the 51 games measured against Dragon Knight this patch.

    51 partidas

  • Disruptor52,5%winrate no confronto

    Tinker wins 52.5% of the 61 games measured against Disruptor this patch.

    61 partidas

  • Rubick51,3%winrate no confronto

    Tinker wins 51.3% of the 78 games measured against Rubick this patch.

    78 partidas

Fraco contra

  • Snapfire32,1%winrate no confronto

    Tinker only wins 32.1% of the 56 games measured against Snapfire this patch.

    56 partidas

  • Shadow Demon39,2%winrate no confronto

    Tinker only wins 39.2% of the 51 games measured against Shadow Demon this patch.

    51 partidas

  • Pudge41,5%winrate no confronto

    Tinker only wins 41.5% of the 65 games measured against Pudge this patch.

    65 partidas

  • Queen of Pain41,9%winrate no confronto

    Tinker only wins 41.9% of the 74 games measured against Queen of Pain this patch.

    74 partidas

  • Mars42,1%winrate no confronto

    Tinker only wins 42.1% of the 57 games measured against Mars this patch.

    57 partidas

Combina bem com

  • Warp Flare from Tinker holds enemies in place for Infest from Lifestealer.

  • Warp Flare from Tinker holds enemies in place for Ravage from Tidehunter.

  • Warp Flare from Tinker holds enemies in place for Mana Void from Anti-Mage.

Mudanças

  1. Guide created for patch 7.41.

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