Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Builds
Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Everything is bought so that walking in first is survivable. Leona decides when the lane fights; the marksman only has to follow. If your marksman is not following, stop engaging and play for vision instead.
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Keeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Built to protect your team: Mikael's Blessing, Shurelya's Battlesong and Moonstone Renewer. Choose it when your carries need peel more than they need your damage.
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
The default path: Black Cleaver, Trinity Force and Sundered Sky give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.































































