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Rubick · Soft Support (pos. 4)

Rubick Matchups and Counters

ConfrontosBaseado em dadosMédiaPatch 7.41
152Atualizado

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Introdução

This guide covers Rubick's matchups and how to adapt to them. Matchups that show a win rate come from the public matches we measured (at least 50 games each; 100 when the sample allows). When the sample is too small, the list is completed with matchups read from both heroes' kits, which carry no figures.

Pontos fortes

  • Reliable stun: Telekinesis sets up kills and interrupts enemy channels.
  • Mobility: Fade Bolt gets Rubick in and out of fights.
  • Heavy magical burst: Valve lists it as a Nuker.

Pontos fracos

  • Low base armor (1): vulnerable to physical harass early on.
  • Plays on little gold: expensive items arrive late.

Builds

Against magic damage

DefensivoRecomendada
Abrir build

Quando usar

For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Visto do lado RadiantRadiant · canto inferior esquerdoDire · canto superior direito
  1. Rota difícilPrincipal67 % das partidasOff lane next to your offlaner, as Soft Support (pos. 4).
  2. MeioPrioridade 216 % das partidasMid lane, one against one (pos. 2).
  3. Rota seguraPrioridade 315 % das partidasSafe lane next to your carry, as Hard Support (pos. 5).

Itens principais

  1. 1Destilador de Essências
  2. 2Adaga de Translocação

Situacionais

Capa CintilanteAgainst magic damage. +20% Magic Resistance. Active: Glimmer.Bastão Preto da RealezaAgainst magic damage. +10 Strength, +24 Damage. Active: Avatar.Esfera de LinkenAgainst magic damage. +16 All Attributes, +6.5 Health Regeneration, +4.25 Mana Regeneration. Active: Transfer Spellblock.

Ordem de habilidades

Evoluir primeiro:Fade Bolt›Arcane Suprem…›Telekinesis

Habilidade1234567891011121314151617
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Talentos por nível

  1. +40% de amplificação arcana para Habilidades Roubadas
    1,5x de efeitos para Curiosidade
    25
  2. +12% de redução de dano p/ Choque Enfraquecedor
    A aterrissagem da Telecinese causa 300 de dano
    20
  3. -40% de custo de mana para hab. roubadas
    -4s de intervalo entre usos para Choque Enfraquecedor
    15
  4. -2s de intervalo entre usos para Telecinese
    rubick_hidden3
    10

Habilidades

  • Telecinese22 / 19 / 16 / 13s110 mpRubick usa os seus poderes telecinéticos para erguer o inimigo no ar brevemente e, então, jogá-lo de volta ao chão. A unidade cai com tanta força que atordoa inimigos próximos.
    Duração da elevação
    0.95·1.2·1.45·1.7
    Duração do atordoamento (marca)
    0.9·1.1·1.3·1.5
    Raio
    300·325·350·375
    Distância de arremesso máx.
    375
  • Choque Enfraquecedor16 / 14 / 12 / 10s110 / 125 / 140 / 155 mpRubick cria uma poderosa corrente de energia arcana que viaja entre as unidades inimigas, causando dano e reduzindo os danos de ataques e arcano delas. Cada salto causa menos dano.
    Dano
    85·165·245·325
    Redução dos saltos
    6%
    Redução de dano
    6%·12%·18%·24%
    Duração do efeito
    9
  • Supremacia ArcanaPassivaO domínio arcano de Rubick o concede um aumento do alcance de lançamento e amplificação arcana adicional.
    Alcance de uso adicional
    60·120·180·240
    Ampl. do dano arcano sofrido
    11%·16%·21%·26%
  • Stolen SpellPassivaSpells acquired with Spell Steal will replace this slot.
  • Stolen SpellPassivaSpells acquired with Spell Steal will replace this slot.
  • Roubo de Habilidade16 / 10 / 4s25 mpRubick estuda o rastro de essência mágica de um herói inimigo, aprendendo os segredos da sua última habilidade lançada, que pode ser usada por Rubick como se fosse dele por vários minutos ou até morrer.
    Stolen debuff amp
    0%
    Redução do custo de mana
    0%
    Redução de intervalo de hab. roubadas
    10%·20%·30%
    Duração do efeito
    180·240·300
  • Telekinesis LandChooses the location the target will land when Telekinesis finishes.
  • rubick_hidden1

Ordem de habilidades mais jogada

A ordem mais jogada nas últimas 100 partidas profissionais com este herói. Os níveis destacados são os pontos gastos em talentos.

Evoluir primeiro:Fade Bolt›Arcane Suprem…›Telekinesis

Habilidade1234567891011121314151617
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·●·········●·●●··
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Estratégia

1Good matchups

Rubick does well against these:

  • Magnus: Rubick wins 61.5% of the 109 games measured against Magnus this patch.
  • Marci: Rubick wins 58.8% of the 102 games measured against Marci this patch.
  • Death Prophet: Rubick wins 58.5% of the 123 games measured against Death Prophet this patch.
  • Underlord: Rubick wins 58.4% of the 185 games measured against Underlord this patch.
  • Medusa: Rubick wins 58.3% of the 115 games measured against Medusa this patch.

2Tough matchups

Rubick struggles against these:

  • Earth Spirit: Rubick only wins 39.3% of the 135 games measured against Earth Spirit this patch.
  • Abaddon: Rubick only wins 40.6% of the 143 games measured against Abaddon this patch.
  • Leshrac: Rubick only wins 42.6% of the 101 games measured against Leshrac this patch.
  • Mirana: Rubick only wins 44.4% of the 126 games measured against Mirana this patch.
  • Bane: Rubick only wins 44.6% of the 121 games measured against Bane this patch.

3Synergies

Rubick works well alongside these, because their kits fit together:

  • Ember Spirit: Telekinesis from Rubick holds enemies in place for Fire Remnant from Ember Spirit.
  • Enigma: Telekinesis from Rubick holds enemies in place for Black Hole from Enigma.
  • Timbersaw: Telekinesis from Rubick holds enemies in place for Chakram from Timbersaw.

4Adapting the build

The situational builds in this guide answer specific threats: Against magic damage, Against physical damage and Against disables.

5Playing against Rubick

If you're on the other side, this is what to exploit:

  • Low base armor (1): vulnerable to physical harass early on.
  • Plays on little gold: expensive items arrive late.

Dicas

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Magnus. Play forward when you face them.
  • Tough matchup: Earth Spirit. Play safer and wait for your team.
  • Against teams with a lot of dive, save Fade Bolt for the first jump.
  • Against slippery heroes, hold Telekinesis until their escape is used.

Confrontos

Forte contra

  • Magnus61,5%winrate no confronto

    Rubick wins 61.5% of the 109 games measured against Magnus this patch.

    109 partidas

  • Marci58,8%winrate no confronto

    Rubick wins 58.8% of the 102 games measured against Marci this patch.

    102 partidas

  • Death Prophet58,5%winrate no confronto

    Rubick wins 58.5% of the 123 games measured against Death Prophet this patch.

    123 partidas

  • Underlord58,4%winrate no confronto

    Rubick wins 58.4% of the 185 games measured against Underlord this patch.

    185 partidas

  • Medusa58,3%winrate no confronto

    Rubick wins 58.3% of the 115 games measured against Medusa this patch.

    115 partidas

Fraco contra

  • Earth Spirit39,3%winrate no confronto

    Rubick only wins 39.3% of the 135 games measured against Earth Spirit this patch.

    135 partidas

  • Abaddon40,6%winrate no confronto

    Rubick only wins 40.6% of the 143 games measured against Abaddon this patch.

    143 partidas

  • Leshrac42,6%winrate no confronto

    Rubick only wins 42.6% of the 101 games measured against Leshrac this patch.

    101 partidas

  • Mirana44,4%winrate no confronto

    Rubick only wins 44.4% of the 126 games measured against Mirana this patch.

    126 partidas

  • Bane44,6%winrate no confronto

    Rubick only wins 44.6% of the 121 games measured against Bane this patch.

    121 partidas

Combina bem com

  • Telekinesis from Rubick holds enemies in place for Fire Remnant from Ember Spirit.

  • Telekinesis from Rubick holds enemies in place for Black Hole from Enigma.

  • Telekinesis from Rubick holds enemies in place for Chakram from Timbersaw.

Mudanças

  1. Guide created for patch 7.41.

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