Phantom Lancer
The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos
- Tier
- S
- Win rate
- 53.3%
- Change
- -0.1
- Pick rate
- 13.1%
- Ban rate
- 8.9%
- measured matches
- 466.6K
How to play Phantom Lancer as Carry (pos. 1): strengths, builds and strategy for every phase of patch 7.41.
BalancedOffensiveDefensiveUtilityStrong against
Who this hero answers, and why.
- Slardar64.3%win rate in the matchup
Phantom Lancer wins 64.3% of the 56 games measured against Slardar this patch.
- Mars57.3%win rate in the matchup
Phantom Lancer wins 57.3% of the 75 games measured against Mars this patch.
- Jakiro54.0%win rate in the matchup
Phantom Lancer wins 54.0% of the 63 games measured against Jakiro this patch.
- Lion53.6%win rate in the matchup
Phantom Lancer wins 53.6% of the 56 games measured against Lion this patch.
- Invoker50.9%win rate in the matchup
Phantom Lancer wins 50.9% of the 57 games measured against Invoker this patch.
Abilities
Spirit Lance10 / 9 / 8 / 7s120 mpSends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.- Lance damage
- 100·160·220·280
- Slow duration
- 3
- Movement slow
- -14%·-21%·-28%·-35%
- Illusion duration
- 3.5·5·6.5·8
- Illusion damage
- 15%
- Illusion damage taken
- 400%
Doppelganger22 / 18 / 14 / 10s70 mpPhantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 500% bonus damage and deals -8- Target area size
- 325
- Illusion gather range
- 900
- Reappear delay
- 1
- Doppelganger duration
- 8
- Illusion duration extension
- 2
Phantom Rush15 / 11 / 7 / 3sWhen targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining increased movement speed and evasion.- Min rush distance
- 275
- Max rush distance
- 600·675·750·825
- Bonus agility
- 0
- Bonus agility duration
- 0
- Evasion
- 20%·30%·40%·50%
Illusory ArmamentsPassiveWhenever an illusion of Phantom Lancer is created, its outgoing damage cannot go below a fixed value for 3 seconds.- Min damage
- 17%
JuxtaposePassivePhantom Lancer has a chance to fracture his presence on an attack, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.- Max illusions
- 6·8·10
- Hero trigger chance
- 40%·45%·50%
- Illusion trigger chance
- 9%
- Illusion damage
- 15%
- Illusion damage taken
- 600%
Skill order
The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.
Max order:Spirit Lance›Phantom Rush›Doppelganger
Phantom Lancer talents
Talents →- +2s Illusory Armaments Duration22 %-4s Doppelganger Cooldown78 %25
- +100 Spirit Lance Damage39 %-70% Juxtapose Illusion Damage Taken62 %20
- 50% Illusion Spirit Lance Damage69 %+125 Doppelganger Cast Range31 %15
- +1.0s Spirit Lance Slow Duration24 %+3% Juxtapose Illusion Trigger Chance76 %10
Phantom Lancer builds
View all builds →From the guide «Phantom Lancer Guide»
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Phantom Lancer players buy in the public matches we measured.
Moves the popular items that add damage — Orchid Malevolence and Phylactery — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Phantom Lancer players buy in the public matches we measured.
Prioritises the popular items that keep you alive — Manta Style and Aghanim's Scepter. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Phantom Lancer players buy in the public matches we measured.
Built around the popular items that help your allies — Orchid Malevolence and Phylactery. Choose it when your team needs saves and auras more than your damage. Built from what Phantom Lancer players buy in the public matches we measured.
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