Skip to content
All heroes
Dota 2Carry (pos. 1)Agility

Phantom Lancer

The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos

Tier
S
Win rate
53.3%
Change
-0.1
Pick rate
13.1%
Ban rate
8.9%
measured matches
466.6K
Main guideComplete guideData-driven
Phantom Lancer Guide

How to play Phantom Lancer as Carry (pos. 1): strengths, builds and strategy for every phase of patch 7.41.

BalancedOffensiveDefensiveUtility
Read the guide

Strong against

Who this hero answers, and why.

  • Slardar64.3%win rate in the matchup

    Phantom Lancer wins 64.3% of the 56 games measured against Slardar this patch.

  • Mars57.3%win rate in the matchup

    Phantom Lancer wins 57.3% of the 75 games measured against Mars this patch.

  • Jakiro54.0%win rate in the matchup

    Phantom Lancer wins 54.0% of the 63 games measured against Jakiro this patch.

  • Lion53.6%win rate in the matchup

    Phantom Lancer wins 53.6% of the 56 games measured against Lion this patch.

  • Invoker50.9%win rate in the matchup

    Phantom Lancer wins 50.9% of the 57 games measured against Invoker this patch.

Abilities

  • Spirit Lance10 / 9 / 8 / 7s120 mpSends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.
    Lance damage
    100·160·220·280
    Slow duration
    3
    Movement slow
    -14%·-21%·-28%·-35%
    Illusion duration
    3.5·5·6.5·8
    Illusion damage
    15%
    Illusion damage taken
    400%
  • Doppelganger22 / 18 / 14 / 10s70 mpPhantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 500% bonus damage and deals -8
    Target area size
    325
    Illusion gather range
    900
    Reappear delay
    1
    Doppelganger duration
    8
    Illusion duration extension
    2
  • Phantom Rush15 / 11 / 7 / 3sWhen targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining increased movement speed and evasion.
    Min rush distance
    275
    Max rush distance
    600·675·750·825
    Bonus agility
    0
    Bonus agility duration
    0
    Evasion
    20%·30%·40%·50%
  • Illusory ArmamentsPassiveWhenever an illusion of Phantom Lancer is created, its outgoing damage cannot go below a fixed value for 3 seconds.
    Min damage
    17%
  • JuxtaposePassivePhantom Lancer has a chance to fracture his presence on an attack, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.
    Max illusions
    6·8·10
    Hero trigger chance
    40%·45%·50%
    Illusion trigger chance
    9%
    Illusion damage
    15%
    Illusion damage taken
    600%

Skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Spirit Lance›Phantom Rush›Doppelganger

Ability1234567891011121314151617
●·●·●·●··········
·●·········●·●●··
···●···●●●·······
·····●······●···●

Phantom Lancer talents

Talents →
  1. +2s Illusory Armaments Duration22 %
    -4s Doppelganger Cooldown78 %
    25
  2. +100 Spirit Lance Damage39 %
    -70% Juxtapose Illusion Damage Taken62 %
    20
  3. 50% Illusion Spirit Lance Damage69 %
    +125 Doppelganger Cast Range31 %
    15
  4. +1.0s Spirit Lance Slow Duration24 %
    +3% Juxtapose Illusion Trigger Chance76 %
    10

Phantom Lancer builds

View all builds →

From the guide «Phantom Lancer Guide»

Phantom Lancer · Carry (pos. 1)

Most-played build

Patch 7.41
BalancedRecommended

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Phantom Lancer players buy in the public matches we measured.

Phantom Lancer · Carry (pos. 1)

Damage build

Patch 7.41
OffensiveAdvanced

Moves the popular items that add damage — Orchid Malevolence and Phylactery — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Phantom Lancer players buy in the public matches we measured.

Phantom Lancer · Carry (pos. 1)

Survival build

Patch 7.41
DefensiveSituational

Prioritises the popular items that keep you alive — Manta Style and Aghanim's Scepter. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Phantom Lancer players buy in the public matches we measured.

Phantom Lancer · Carry (pos. 1)

Team utility build

Patch 7.41
UtilitySituational

Built around the popular items that help your allies — Orchid Malevolence and Phylactery. Choose it when your team needs saves and auras more than your damage. Built from what Phantom Lancer players buy in the public matches we measured.

Hero