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Auriel · Healer

Auriel Guide

Complete guideData-drivenMediumPatch 2.57.0.98304
5.9KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Auriel is a ranged Healer in Heroes of the Storm. In this guide you play it as Healer: your job is to keep your team alive, avoid the enemy dive and add utility. The kit brings crowd control (stun) with Detainment Strike and sustain with Ray of Heaven. At level 10 you choose between the heroics Resurrect and Crystal Aegis.

Strengths

  • Heals itself, which keeps it in lane longer.
  • Heals allies: keeps the team in fights.
  • Brings utility that helps the whole team.
  • Crowd control: Detainment Strike applies a stun.

Weaknesses

  • No escape tools: vulnerable when divers reach it.
  • First target for the enemy dive.

Builds

Balanced talents

BalancedRecommended
Open build

When to use it

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Map job

Battlegrounds change every match, so this is its job on any of them.

  • Solo laneHolds a lane alone and wins it.
  • Double soakSoaks experience in two lanes at once.
  • RotateMoves between lanes to gank and help.
  • Mercenary campsTakes mercenary camps when it is safe.
  • With the teamMainStays with the team: it wins fights, not lanes.

Talents by level

  • Increasing ClarityQuest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50. Reward: After hitting 25 Heroes, this center damage bonus is increased to 180.QQuest
  • Righteous AssaultReduces the cooldown of Sacred Sweep by 3 seconds for each enemy Hero hit by its center.Q
  • Searing LightRay of Heaven also deals damage to enemy Heroes in the area equal to 30% of the energy consumed.W
  • 1Quest talent: it only pays off if you complete it early, so commit to it.
  • 4Upgrades Detainment Strike for more utility.
  • 7Fits more than one plan at level 7: damage and utility.
  • 10Heroic ability focused on damage.
  • 13Upgrades Sacred Sweep for more utility.
  • 16Upgrades Bestow Hope for more damage.
  • 20Upgrades Crystal Aegis for more damage.

Abilities

  • QSacred Sweep8sSweep the area with sacred power, dealing 40 (+4% per level) damage to enemies and an additional 160 (+4% per level) damage to enemies caught in the center.
  • WRay of Heaven4sConsume Auriel's stored energy and heal allied Heroes in the area for the amount of energy consumed.
  • EDetainment Strike12sDeal 55 (+4% per level) damage to the first enemy Hero hit and knock them back. If they collide with terrain, they are also stunned for 1.25 seconds and take an additional 165 (+4% per level) damage.Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • RResurrectHeroic100sChannel on the spirit of a dead ally for 1 second. After a 5 second delay, they are brought back to life with 100% of their maximum Health at the location where they died. Auriel can use this ability while dead to resurrect herself.Heroic. Plan your fights around its cooldown.
  • RCrystal AegisHeroic60sPlace an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 (+4% per level) damage to all nearby enemies.Heroic — hits an area. Plan your fights around its cooldown.
  • DBestow HopeTrait1.5sPassive: 60% of the damage Auriel deals to Heroes and 20% dealt to non-Heroes is stored as energy. Bestow an allied Hero with Hope. While they remain near Auriel, 30% of their damage to Heroes and 10% of their damage to non-Heroes is converted to energy. Auriel can only have Bestow Hope on 1 ally at a time. Auriel can store up to 475 (+4% per level) energy.

Strategy

1Early game

Early, soak experience in a lane, stay close to your team and don't waste mana healing chip damage. Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.

  • Early talents: Increasing Clarity and Heavy Burden.

2Mid game

At level 10, Resurrect and Crystal Aegis change what your team can do: pick the one that answers the enemy's plan.

  • Heroics: Resurrect and Crystal Aegis.

3Late game

Late, you're the enemy's first target: stay behind your frontline and never walk into fog alone.

  • Level 20: Diamond Resolve.

4Team fights

Heal the teammate under pressure, not the one with the lowest bar, and keep Ray of Heaven for burst moments.

Tips

  • Keep Ray of Heaven for the enemy's burst, not for small damage.
  • Choose between Resurrect and Crystal Aegis after seeing the enemy team.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Before each fight, check which key abilities the enemy has available.

Matchups

Strong against

  • Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Auriel, who fights at range.

  • Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Auriel, who fights at range.

  • Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Auriel, who fights at range.

Weak against

  • Swift Strike lets Genji reach Auriel, who has no escape in the kit.

  • Haunting Wave lets Sylvanas reach Auriel, who has no escape in the kit.

  • Vault lets Valla reach Auriel, who has no escape in the kit.

Works well with

  • Ray of Heaven from Auriel keeps Probius alive, and Probius is the damage the team needs to protect.

  • Detainment Strike from Auriel holds enemies in place for Mosh Pit from E.T.C..

  • Righteous Hammer from Yrel holds enemies in place for Crystal Aegis from Auriel.

Changelog

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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