More Gall guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide covers Gall's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Strengths
- Crowd control: Ogre Rage applies a stun.
- Clear job in the team: deal consistent damage from range and clear waves.
- Two heroics to choose from (Twisting Nether and Shadow Bolt Volley) to adapt to the match.
Weaknesses
- No escape tools: vulnerable when divers reach it.
- Fragile when divers reach it.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
Against dive
When to use it
When the enemy has several heroes who jump on you: the survival picks at every level.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo laneHolds a lane alone and wins it.
Double soakMainSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotateMoves between lanes to gank and help.
- Mercenary campsTakes mercenary camps when it is safe.
- With the teamStays with the team for fights and objectives.
Talents by level
Keep Moving!Increases the Movement Speed bonus of Shove by 10% and its duration by 2 seconds.Mount
TaskmasterEvery time Cho is hit by a Hero Basic Attack, reduce the cooldown of Shove by 1 second.Mount
We See You!Eye of Kilrogg's cooldown is decreased by 25 seconds, its range is increased by 33%, and the number of Basic Attacks required to kill it is increased by 1.Passive
- 1Upgrades Shove for more utility.
- 4Quest talent: it only pays off if you complete it early, so commit to it.
- 7Quest talent: it only pays off if you complete it early, so commit to it.
- 10Heroic ability focused on damage.
- 13Upgrades Shadowflame for more survivability.
- 16Upgrades Runic Blast for more utility.
- 20Upgrades Shadow Bolt Volley.
Against mobile heroes
When to use it
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo laneHolds a lane alone and wins it.
Double soakMainSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotateMoves between lanes to gank and help.
- Mercenary campsTakes mercenary camps when it is safe.
- With the teamStays with the team for fights and objectives.
Talents by level
Keep Moving!Increases the Movement Speed bonus of Shove by 10% and its duration by 2 seconds.Mount
TaskmasterEvery time Cho is hit by a Hero Basic Attack, reduce the cooldown of Shove by 1 second.Mount
We See You!Eye of Kilrogg's cooldown is decreased by 25 seconds, its range is increased by 33%, and the number of Basic Attacks required to kill it is increased by 1.Passive
- 1The most utility-focused option at level 1.
- 4Quest talent: it only pays off if you complete it early, so commit to it.
- 7Quest talent: it only pays off if you complete it early, so commit to it.
- 10Heroic ability focused on utility.
- 13Upgrades Ogre Rage for more damage.
- 16Upgrades Runic Blast for more utility.
- 20Upgrades Shadowflame for more utility.
Abilities
QShadowflame3sDeal 135 (+5% per level) damage to enemies in the area.
WDread Orb6sThrow a bomb that will bounce three times, dealing 126 (+5% per level) damage to enemies.
ERunic BlastDetonate Cho's Rune Bomb, dealing 210 (+4% per level) damage around it.
RTwisting NetherHeroic80sAfter 1 second, nearby enemies are slowed by 50% while Gall channels, up to 5 seconds. Activate to deal 353 (+5% per level) damage.
RShadow Bolt VolleyHeroic60sAfter 1 second, unleash 20 Shadow Bolts over 4 seconds, each dealing 87 (+4% per level) damage to the first target hit. The bolts fire towards your mouse.
DOgre RageTrait5sActivate to increase Gall's damage by 25%, but reduce Cho's Armor by 25. Passive: Gall is permanently immune to Stun and Silence effects.
ZShove30sNudge Cho a small distance and grant him 25% Movement Speed for 2 seconds.
Strategy
1Good matchups
Gall does well against these:
- Kerrigan: Blizzard classifies Kerrigan as a Melee Assassin, and they have to close the gap before they can do anything to Gall, who fights at range.
- Maiev: Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Gall, who fights at range.
- Murky: Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Gall, who fights at range.
2Tough matchups
Gall struggles against these:
3Synergies
Gall works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Gall
If you're on the other side, this is what to exploit:
- No escape tools: vulnerable when divers reach it.
Matchups
Strong against
Blizzard classifies Kerrigan as a Melee Assassin, and they have to close the gap before they can do anything to Gall, who fights at range.
Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Gall, who fights at range.
Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Gall, who fights at range.
Weak against
Horrify silences Gall, whose damage comes from abilities.
Wailing Arrow silences Gall, whose damage comes from abilities.
Natural Agility lets Hanzo reach Gall, who has no escape in the kit.
Changelog
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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