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Tyrande · Healer

Tyrande Guide

Guia completoBaseado em dadosMédiaPatch 2.57.0.98304
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Introdução

Tyrande is a ranged Healer in Heroes of the Storm. In this guide you play it as Healer: your job is to keep your team alive, avoid the enemy dive and add utility. The kit brings crowd control (stun) with Lunar Flare, sustain with Light of Elune and invisibility with Shadowstalk. At level 10 you choose between the heroics Shadowstalk and Starfall.

Pontos fortes

  • Heals itself, which keeps it in lane longer.
  • Heals allies: keeps the team in fights.
  • Strong gank potential around the map.
  • Brings utility that helps the whole team.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • No escape tools: vulnerable when divers reach it.
  • First target for the enemy dive.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timePrincipalStays with the team: it wins fights, not lanes.

Talentos por nível

  • RangerSentinel width is increased by 25% and deals up to 250% more damage based on distance traveled.W
  • Moonlit ArrowsBasic Attacks decrease the cooldown of Light of Elune by an additional 0.5 seconds.
  • Trueshot AuraActivate to grant Tyrande and nearby allied Heroes 40% increased Attack Damage for 5 seconds, and to reset the cooldown of Hunter's Mark.Ativo
  • 1Upgrades Light of Elune for more utility.
  • 4Fits more than one plan at level 4: damage and survivability.
  • 7Upgrades Lunar Flare for more damage.
  • 10Fits more than one plan at level 10: damage and utility.
  • 13Fits more than one plan at level 13: damage and utility.
  • 16The most damage-focused option at level 16.
  • 20The most damage-focused option at level 20.

Habilidades

  • QLight of Elune16s15 mpHeal an ally Hero for 270 (+4% per level). Light of Elune's cooldown is reduced by 1.5 seconds every time Tyrande hits an enemy with a Basic Attack or damages an enemy Hero. Stores up to 2 charges. Cooldown replenishes all charges at the same time.
  • WSentinel15s50 mpSend an Owl across the battleground revealing its path, dealing 120 (+4% per level) damage to the first Hero hit, and revealing them for 5 seconds. If a Hero revealed by Sentinel dies, refresh its cooldown.
  • ELunar Flare13s60 mpAfter 0.75 seconds, deal 150 (+4% per level) damage and Stun enemies in the target area for 0.75 seconds.Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • RShadowstalkHeroica90s75 mpGrant all allied Heroes Stealth for 10 seconds and heal them for 380 (+4% per level) Health over 10 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.Heroic — heals and grants invisibility. Time it for the enemy's burst, not for chip damage.
  • RStarfallHeroica80s75 mpDeal 92 (+4% per level) damage per second and Slow enemies by 20% in an area. Lasts 6 seconds.Heroic — slows and hits an area. Plan your fights around its cooldown.
  • DHunter's MarkTraço20sReveal a non-Structure enemy and reduce their Armor by 15 for 4 seconds. Passive: Tyrande's Basic Attacks heal her for 1% of her maximum Health, doubled against targets with Hunter's Mark.

Estratégia

1Early game

Early, soak experience in a lane, stay close to your team and don't waste mana healing chip damage. Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.

  • Early talents: Moonlit Arrows and Elune's Chosen.

2Mid game

At level 10, Shadowstalk and Starfall change what your team can do: pick the one that answers the enemy's plan.

  • Heroics: Shadowstalk and Starfall.

3Late game

Late, you're the enemy's first target: stay behind your frontline and never walk into fog alone.

  • Level 20: Iceblade Arrows.

4Team fights

Heal the teammate under pressure, not the one with the lowest bar, and keep Light of Elune for burst moments.

Dicas

  • Keep Light of Elune for the enemy's burst, not for small damage.
  • Choose between Shadowstalk and Starfall after seeing the enemy team.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Keep Shadowstalk for getting out, not for chasing.

Confrontos

Forte contra

  • Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Tyrande, who fights at range.

  • Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Tyrande, who fights at range.

  • Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Tyrande, who fights at range.

Fraco contra

  • Detainment Strike (stun) lets Auriel catch Tyrande and decide when the fight starts.

  • Soothing Mist (stun) lets Brightwing catch Tyrande and decide when the fight starts.

  • Hammer of Justice (stun) lets Uther catch Tyrande and decide when the fight starts.

Combina bem com

  • Lunar Flare from Tyrande holds enemies in place for RIP-Tire from Junkrat.

  • Staggering Blow from Hogger holds enemies in place for Starfall from Tyrande.

  • Lunar Flare from Tyrande holds enemies in place for Earthquake from Thrall.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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