Mais guias de Tyrande
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Introdução
Early, soak experience in a lane, stay close to your team and don't waste mana healing chip damage. Early, help your team reach map objectives and mercenary camps with full health and mana.
Pontos fortes
- Heals itself, which keeps it in lane longer.
- Heals allies: keeps the team in fights.
- Strong gank potential around the map.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Relies on basic attacks: blinds and armor hurt its damage.
- No escape tools: vulnerable when divers reach it.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Early game talentsEquilibradoRecomendadaLevels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
- Balanced talentsEquilibradoAvançadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Builds
Early game talents
Quando usar
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
RangerSentinel width is increased by 25% and deals up to 250% more damage based on distance traveled.W
Moonlit ArrowsBasic Attacks decrease the cooldown of Light of Elune by an additional 0.5 seconds.
Trueshot AuraActivate to grant Tyrande and nearby allied Heroes 40% increased Attack Damage for 5 seconds, and to reset the cooldown of Hunter's Mark.Ativo
- 1Upgrades Light of Elune for more utility.
- 4The most survivability-focused option at level 4.
- 7Upgrades Light of Elune for more survivability.
- 10Fits more than one plan at level 10: damage and utility.
- 13Fits more than one plan at level 13: damage and utility.
- 16The most damage-focused option at level 16.
- 20The most damage-focused option at level 20.
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
RangerSentinel width is increased by 25% and deals up to 250% more damage based on distance traveled.W
Moonlit ArrowsBasic Attacks decrease the cooldown of Light of Elune by an additional 0.5 seconds.
Trueshot AuraActivate to grant Tyrande and nearby allied Heroes 40% increased Attack Damage for 5 seconds, and to reset the cooldown of Hunter's Mark.Ativo
- 1Upgrades Light of Elune for more utility.
- 4Fits more than one plan at level 4: damage and survivability.
- 7Upgrades Lunar Flare for more damage.
- 10Fits more than one plan at level 10: damage and utility.
- 13Fits more than one plan at level 13: damage and utility.
- 16The most damage-focused option at level 16.
- 20The most damage-focused option at level 20.
Habilidades
QLight of Elune16s15 mpHeal an ally Hero for 270 (+4% per level). Light of Elune's cooldown is reduced by 1.5 seconds every time Tyrande hits an enemy with a Basic Attack or damages an enemy Hero. Stores up to 2 charges. Cooldown replenishes all charges at the same time.
WSentinel15s50 mpSend an Owl across the battleground revealing its path, dealing 120 (+4% per level) damage to the first Hero hit, and revealing them for 5 seconds. If a Hero revealed by Sentinel dies, refresh its cooldown.
ELunar Flare13s60 mpAfter 0.75 seconds, deal 150 (+4% per level) damage and Stun enemies in the target area for 0.75 seconds.
RShadowstalkHeroica90s75 mpGrant all allied Heroes Stealth for 10 seconds and heal them for 380 (+4% per level) Health over 10 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.Heroic — heals and grants invisibility. Time it for the enemy's burst, not for chip damage.
RStarfallHeroica80s75 mpDeal 92 (+4% per level) damage per second and Slow enemies by 20% in an area. Lasts 6 seconds.Heroic — slows and hits an area. Plan your fights around its cooldown.
DHunter's MarkTraço20sReveal a non-Structure enemy and reduce their Armor by 15 for 4 seconds. Passive: Tyrande's Basic Attacks heal her for 1% of her maximum Health, doubled against targets with Hunter's Mark.
Estratégia
1Early talents
The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.
- Picks: Moonlit Arrows and Elune's Chosen.
2Trading
Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective. The kit brings crowd control (stun) with Lunar Flare, sustain with Light of Elune and invisibility with Shadowstalk.
3Soaking and rotations
Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.
4Early objectives
Early, help your team reach map objectives and mercenary camps with full health and mana. Your big moments are level 10, when you pick Shadowstalk or Starfall, and level 20, when the heroic gets its upgrade.
Dicas
- Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.
- Moonlit Arrows is your first purchase that changes the lane: get it early.
- Use Lunar Flare in lane only when your partner or jungler can follow.
- Keep Shadowstalk ready when the enemy's gankers are missing.
- Early, help your team reach map objectives and mercenary camps with full health and mana.
Confrontos
Forte contra
Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Tyrande, who fights at range.
Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Tyrande, who fights at range.
Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Tyrande, who fights at range.
Fraco contra
Detainment Strike (stun) lets Auriel catch Tyrande and decide when the fight starts.
Soothing Mist (stun) lets Brightwing catch Tyrande and decide when the fight starts.
Hammer of Justice (stun) lets Uther catch Tyrande and decide when the fight starts.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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