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Heimerdinger · Top

Heimerdinger Guide

Guia completoBaseado em dadosDifícilPatch 16.19.1
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Introdução

Heimerdinger belongs to Riot's Mage and Support classes and is played mainly as Top (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings crowd control (stun) with CH-2 Electron Storm Grenade. Its ultimate is UPGRADE!!! Riot rates it 2/10 in attack, 8/10 in magic, 6/10 in defense and 8/10 in difficulty.

Pontos fortes

  • High magic damage: Riot rates it 8/10 in magic.
  • Crowd control: CH-2 Electron Storm Grenade applies a stun to set up kills.
  • Long attack range (550) for safe trades in lane.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Hard to master: Riot rates its difficulty 8/10.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Dusk and Dawn, Cosmic Drive and Morellonomicon give the health, attack speed and ability power this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. Rota SuperiorPrincipal100 % das partidas
  2. MeioPrioridade 2
  3. SuportePrioridade 3

Itens iniciais

Anel de DoranPoção de Vida

Itens principais

  1. 1Aurora e Crepúsculo
  2. 2Ímpeto Cósmico
  3. 3Morellonomicon

Botas

Sapatos do Feiticeiro

Situacionais

Ampulheta de ZhonyaAgainst heavy physical damage.Véu da BansheeAgainst heavy magic damage.Cajado do VazioAgainst tanky teams.

Runas

Primária· Precisão

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Pressione o AtaqueRitmo FatalAgilidade nos PésConquistador
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Secundária· Determinação

DominaçãoFeitiçariaInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Teleporte

Habilidades

  • Afinidade HextecPassivaRecebe Velocidade de Movimento enquanto próxima a torres aliadas e torres posicionadas por Heimerdinger.
  • QTorre Evolutiva H-28G1s20 mpHeimerdinger posiciona um canhão-torre automático equipado com um ataque secundário de feixes perfurantes (canhões causam metade do dano a torres).
    Tempo de recarga
    1
    Custo
    20
    Alcance
    350
  • WMicro-Mísseis Hextec11/10/9/8/7s50/60/70/80/90 mpHeimerdinger dispara mísseis de longo alcance que convergem na direção do cursor.
    Tempo de recarga
    11·10·9·8·7
    Custo
    50·60·70·80·90
    Alcance
    1325
  • EGranada de Tempestade de Elétrons CH-211s85 mpHeimerdinger lança uma granada em um local, causando dano a unidades inimigas, atordoando todos que forem diretamente atingidos e deixando as unidades próximas lentas.
    Tempo de recarga
    11
    Custo
    85
    Alcance
    970
    Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • RMELHORIA!!!Suprema100/85/70s100 mpHeimerdinger inventa um aprimoramento, fazendo com que sua próxima habilidade tenha efeitos adicionais.
    Tempo de recarga
    100·85·70
    Custo
    100
    Alcance
    1
    Ultimate. Plan your fights around its cooldown.

Estratégia

1Early game

Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.

  • Early items: Sheen and Blasting Wand.

2Mid game

With Dusk and Dawn and Cosmic Drive, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when UPGRADE!!! comes online, and each completed item: Dusk and Dawn first, then Cosmic Drive.

  • Core items: Dusk and Dawn, Cosmic Drive and Morellonomicon.

3Late game

Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

In fights, reach the enemy backline or protect your own; CH-2 Electron Storm Grenade is best used on the carry, not on the tank. Use UPGRADE!!! where it hits the most enemies or catches the key target.

5Playing against Heimerdinger

Riot's own advice for facing this champion:

  • It's better to destroy all of Heimerdinger's turrets at once with the help of creeps than to fight them one at a time.
  • Be wary of Heimerdinger's Upgrade!!!, as he can use it to find an answer to most trouble he gets into. Once his ultimate is down, go in for the kill!

Dicas

  • Turret placement can be a deciding factor in a battle. Against most enemies turrets are best when they can support each other, but if the enemy has a lot of area of effect damage your turrets can be destroyed quickly. Placing turrets in brush can lead to a surprise attack in your favor.
  • The success of Electron Storm Grenade is very important to Heimerdinger's survival. The slow and stun both are capable of keeping enemies in place long enough to punish them, but it is also the first line of defense against a surprise attack.
  • Spreading out Hextech Micro-Rockets leads to more reliable damage and more efficiency against multiple targets, but focusing it creates the biggest impact.
  • Rush Dusk and Dawn: it's the item that changes your trades the most.
  • Track the enemy jungler before you push past the middle of the lane.
  • When your wave is crashing into the enemy tower, that's your window to recall or roam.

Confrontos

Forte contra

  • Heimerdinger attacks from 550 units and Ambessa from 125: every trade in lane happens at a distance they cannot answer.

  • Heimerdinger attacks from 550 units and Camille from 125: every trade in lane happens at a distance they cannot answer.

  • Heimerdinger attacks from 550 units and Cho'Gath from 125: every trade in lane happens at a distance they cannot answer.

Fraco contra

  • Decisive Strike silences Heimerdinger, whose damage comes from abilities.

  • Equinox silences Heimerdinger, whose damage comes from abilities.

  • Static Field silences Heimerdinger, whose damage comes from abilities.

Combina bem com

  • CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Certain Death from Briar.

  • CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Wild Growth from Lulu.

  • CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Super Mega Death Rocket! from Jinx.

Mudanças

  1. Guide created for patch 16.19.1.

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