More Heimerdinger guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide covers Heimerdinger's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.
Strengths
- Crowd control: CH-2 Electron Storm Grenade applies a stun to set up kills.
- Long attack range (550) for safe trades in lane.
- High magic damage: Riot rates it 8/10 in magic.
Weaknesses
- No dash or blink in the kit: vulnerable to ganks without vision.
- Hard to master: Riot rates its difficulty 8/10.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Against physical damageDefensiveRecommendedFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
- Against magic damageDefensiveSituationalFor a team that kills with abilities: magic resist boots and a magic resist item in the core.
- Against healingDefensiveSituationalFor games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Builds
Against physical damage
When to use it
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Where it's played
Picked before the game: the main lane first, then the alternatives.

3
2
1100%- TopMain100% of matches
- MidPriority 2
- SupportPriority 3
Starting items
Core items
- 1Dusk and Dawn
- 2Cosmic Drive
- 3Zhonya's Hourglass
Boots
Situational
Runes
Primary· Resolve












Secondary· Precision









Shards
Summoner spells
Flash
Teleport
Against magic damage
When to use it
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Where it's played
Picked before the game: the main lane first, then the alternatives.

3
2
1100%- TopMain100% of matches
- MidPriority 2
- SupportPriority 3
Starting items
Core items
- 1Dusk and Dawn
- 2Cosmic Drive
- 3Banshee's Veil
Boots
Situational
Runes
Primary· Resolve












Secondary· Precision









Shards
Summoner spells
Flash
Teleport
Against healing
When to use it
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Where it's played
Picked before the game: the main lane first, then the alternatives.

3
2
1100%- TopMain100% of matches
- MidPriority 2
- SupportPriority 3
Starting items
Core items
- 1Dusk and Dawn
- 2Cosmic Drive
- 3Morellonomicon
Boots
Situational
Runes
Primary· Resolve












Secondary· Precision









Shards
Summoner spells
Flash
Teleport
Abilities
Hextech AffinityPassiveGain Move Speed while near allied towers and turrets deployed by Heimerdinger.
QH-28 G Evolution Turret1s20 mpHeimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).- Cooldown
- 1
- Cost
- 20
- Range
- 350
WHextech Micro-Rockets11/10/9/8/7s50/60/70/80/90 mpHeimerdinger fires long-range rockets that converge on his cursor.- Cooldown
- 11·10·9·8·7
- Cost
- 50·60·70·80·90
- Range
- 1325
ECH-2 Electron Storm Grenade11s85 mpHeimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.- Cooldown
- 11
- Cost
- 85
- Range
- 970
RUPGRADE!!!Ultimate100/85/70s100 mpHeimerdinger invents an upgrade, causing his next spell to have increased effects.- Cooldown
- 100·85·70
- Cost
- 100
- Range
- 1
Strategy
1Good matchups
Heimerdinger does well against these:
- Ambessa: Heimerdinger attacks from 550 units and Ambessa from 125: every trade in lane happens at a distance they cannot answer.
- Camille: Heimerdinger attacks from 550 units and Camille from 125: every trade in lane happens at a distance they cannot answer.
- Cho'Gath: Heimerdinger attacks from 550 units and Cho'Gath from 125: every trade in lane happens at a distance they cannot answer.
2Tough matchups
Heimerdinger struggles against these:
- Garen: Decisive Strike silences Heimerdinger, whose damage comes from abilities.
- Soraka: Equinox silences Heimerdinger, whose damage comes from abilities.
- Blitzcrank: Static Field silences Heimerdinger, whose damage comes from abilities.
3Synergies
Heimerdinger works well alongside these, because their kits fit together:
- Briar: CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Certain Death from Briar.
- Lulu: CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Wild Growth from Lulu.
- Jinx: CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Super Mega Death Rocket! from Jinx.
4Adapting the build
The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.
5Playing against Heimerdinger
If you're on the other side, this is what to exploit:
- It's better to destroy all of Heimerdinger's turrets at once with the help of creeps than to fight them one at a time.
- Be wary of Heimerdinger's Upgrade!!!, as he can use it to find an answer to most trouble he gets into. Once his ultimate is down, go in for the kill!
Tips
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Ambessa. Play forward when you face them.
- Tough matchup: Garen. Play safer and wait for your team.
- Against slippery heroes, hold CH-2 Electron Storm Grenade until their escape is used.
Matchups
Strong against
Heimerdinger attacks from 550 units and Ambessa from 125: every trade in lane happens at a distance they cannot answer.
Heimerdinger attacks from 550 units and Camille from 125: every trade in lane happens at a distance they cannot answer.
Heimerdinger attacks from 550 units and Cho'Gath from 125: every trade in lane happens at a distance they cannot answer.
Weak against
Decisive Strike silences Heimerdinger, whose damage comes from abilities.
Equinox silences Heimerdinger, whose damage comes from abilities.
Static Field silences Heimerdinger, whose damage comes from abilities.
Works well with
CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Certain Death from Briar.
CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Wild Growth from Lulu.
CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Super Mega Death Rocket! from Jinx.
Changelog
- Guide created for patch 16.19.1.
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