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Jax Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
2,5 milAtualizado

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Introdução

Jax belongs to Riot's Fighter class and is played mainly as Top (69% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings crowd control (stun) with Counter Strike and mobility with Leap Strike. Its ultimate is Grandmaster-at-Arms. Riot rates it 7/10 in attack, 7/10 in magic, 5/10 in defense and 5/10 in difficulty.

Pontos fortes

  • Crowd control: Counter Strike applies a stun to set up kills.
  • Mobility: Leap Strike lets you reposition, engage or escape.
  • Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.

Pontos fracos

  • Melee range: ranged opponents can poke it in lane.
  • Isolated lane: vulnerable to ganks when you push.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Dusk and Dawn, Cosmic Drive and Morellonomicon give the health, attack speed and ability power this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. Rota SuperiorPrincipal69 % das partidas
  2. SelvaPrioridade 232 % das partidas

Itens iniciais

Anel de DoranPoção de Vida

Itens principais

  1. 1Aurora e Crepúsculo
  2. 2Ímpeto Cósmico
  3. 3Morellonomicon

Botas

Sapatos do Feiticeiro

Situacionais

Ampulheta de ZhonyaAgainst heavy physical damage.Véu da BansheeAgainst heavy magic damage.Cajado do VazioAgainst tanky teams.

Runas

Primária· Precisão

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Pressione o AtaqueRitmo FatalAgilidade nos PésConquistador
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Secundária· Determinação

DominaçãoFeitiçariaInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Teleporte

Habilidades

  • Investida ImplacávelPassivaOs ataques básicos consecutivos de Jax continuamente aumentam sua Velocidade de Ataque.
  • QSalto Atacante8/7.5/7/6.5/6s50 mpJax salta em direção a uma unidade. Caso seja um inimigo, ele o atingirá com sua arma.
    Tempo de recarga
    8·7.5·7·6.5·6
    Custo
    50
    Alcance
    700
    Basic ability — moves you. Keep it to escape unless the kill is certain.
  • WEnergizar7/6/5/4/3s30 mpJax acumula energia em sua arma, fazendo com que seu próximo ataque básico ou Salto Atacante cause dano adicional.
    Tempo de recarga
    7·6·5·4·3
    Custo
    30
    Alcance
    300
  • EContra-Ataque17/15/13/11/9s50/60/70/80/90 mpA proeza combatente de Jax lhe permite desviar de todos os ataques recebidos por um curto período de tempo, contra-atacando logo em seguida e atordoando os inimigos ao seu redor.
    Tempo de recarga
    17·15·13·11·9
    Custo
    50·60·70·80·90
    Alcance
    300
    Basic ability — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
  • RGrão-Mestre de ArmasSuprema110/100/90s100 mpCada terceiro ataque consecutivo causa Dano Mágico adicional. Além disso, Jax pode ativar essa habilidade para causar dano ao redor de si e fortalecer a própria determinação, ganhando mais Armadura e Resistência Mágica por um curto período.
    Tempo de recarga
    110·100·90
    Custo
    100
    Alcance
    260
    Ultimate. Plan your fights around its cooldown.

Estratégia

1Early game

Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.

  • Early items: Sheen and Blasting Wand.

2Mid game

With Dusk and Dawn and Cosmic Drive, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Grandmaster-at-Arms comes online, and each completed item: Dusk and Dawn first, then Cosmic Drive.

  • Core items: Dusk and Dawn, Cosmic Drive and Morellonomicon.

3Late game

Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

In fights, reach the enemy backline or protect your own; Counter Strike is best used on the carry, not on the tank. Use Grandmaster-at-Arms where it hits the most enemies or catches the key target.

5Playing against Jax

Riot's own advice for facing this champion:

  • Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output.
  • Jax can dodge all incoming attacks for a very short amount of time and stuns enemies in melee range when it ends. Wait to strike him until after his dodge is finished.

Dicas

  • Jax can Leap Strike to friendly units, including wards. You can use them to plan your escape.
  • Jax benefits greatly from items that have both Ability Power and Attack Damage such as Guinsoo's Rageblade and Hextech Gunblade.
  • Rush Dusk and Dawn: it's the item that changes your trades the most.
  • Track the enemy jungler before you push past the middle of the lane.
  • When your wave is crashing into the enemy tower, that's your window to recall or roam.
  • Plan fights around Grandmaster-at-Arms: without it, Jax is far less threatening.

Confrontos

Forte contra

  • Jax starts with 650 health and 36 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.

  • Jax starts with 650 health and 36 armour against Quinn's 565 and 28: the early trades are already won on paper.

  • Counter Strike (stun) lets Jax pin Kled down before Jousting gets them out.

Fraco contra

  • Facebreaker (stun) lets Sett pin Jax down before Leap Strike gets them out.

  • Riposte (stun) lets Fiora pin Jax down before Leap Strike gets them out.

  • Hyper / Wallop (stun) lets Gnar pin Jax down before Leap Strike gets them out.

Combina bem com

  • Counter Strike from Jax holds enemies in place for Soul Shackles from Morgana.

  • Counter Strike from Jax holds enemies in place for Absolute Zero from Nunu & Willump.

  • Counter Strike from Jax holds enemies in place for Crescent Guard from Xin Zhao.

Mudanças

  1. Guide created for patch 16.19.1.

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