Mais guias de Rumble
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Introdução
Rumble belongs to Riot's Fighter and Mage classes and is played mainly as Top (100% of the public matches we measured). It fights in melee range and uses heat. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. Its ultimate is The Equalizer. Riot rates it 3/10 in attack, 8/10 in magic, 6/10 in defense and 10/10 in difficulty.
Pontos fortes
- High magic damage: Riot rates it 8/10 in magic.
- Sustain from Scrap Shield.
- Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Melee range: ranged opponents can poke it in lane.
- Hard to master: Riot rates its difficulty 10/10.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Dusk and Dawn, Cosmic Drive and Morellonomicon give the health, attack speed and ability power this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Dusk and Dawn, Cosmic Drive and Morellonomicon give the health, attack speed and ability power this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- Rota SuperiorPrincipal100 % das partidas
- MeioPrioridade 2
Itens iniciais
Itens principais
- 1Aurora e Crepúsculo
- 2Ímpeto Cósmico
- 3Morellonomicon
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- Rota SuperiorPrincipal100 % das partidas
- MeioPrioridade 2
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- Rota SuperiorPrincipal100 % das partidas
- MeioPrioridade 2
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Titã do Ferro-VelhoPassivaCada habilidade que Rumble conjura lhe concede Aquecimento. Ao chegar em 50% de Aquecimento, ele entra na Zona de Perigo, concedendo efeitos adicionais a todas as suas habilidades. Ao chegar a 100% de Aquecimento, ele começa a superaquecer, recebendo Velocidade de Ataque adicional e dano adicional em seus ataques básicos, mas fica incapaz de conjurar habilidades por alguns segundos.
QCospe-Fogo10/9/8/7/6sRumble incinera os inimigos à sua frente, causando Dano Mágico em área de cone por 3 segundos. O dano aumenta enquanto ele estiver na Zona de Perigo.- Tempo de recarga
- 10·9·8·7·6
- Alcance
- 600
WEscudo de Sucata6sRumble puxa um escudo que o protege de dano e lhe concede um rápido aumento de velocidade. Enquanto estiver na Zona de Perigo, a Resistência do Escudo e a velocidade adicional aumentam.- Tempo de recarga
- 6
- Alcance
- 20
EArpão Elétrico0.5sRumble lança um arpão, eletrocutando o alvo com Dano Mágico, causando Lentidão e reduzindo a Resistência Mágica dele. Ele pode carregar 2 arpões por vez. O dano e o percentual de Lentidão aumentarão dentro da Zona de Perigo.- Tempo de recarga
- 0.5
- Alcance
- 850
RO EqualizadorSuprema130/105/80sRumble dispara um grupo de mísseis, criando uma parede de fogo que causa dano e Lentidão a inimigos.- Tempo de recarga
- 130·105·80
- Alcance
- 1750
Estratégia
1Early game
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Early items: Sheen and Blasting Wand.
2Mid game
With Dusk and Dawn and Cosmic Drive, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when The Equalizer comes online, and each completed item: Dusk and Dawn first, then Cosmic Drive.
- Core items: Dusk and Dawn, Cosmic Drive and Morellonomicon.
3Late game
Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. Use The Equalizer where it hits the most enemies or catches the key target.
5Playing against Rumble
Riot's own advice for facing this champion:
- Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
- Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
- Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
Dicas
- Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
- Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
- If you are winning a fight you can use your ultimate to wall off an escape path.
- Rush Dusk and Dawn: it's the item that changes your trades the most.
- Track the enemy jungler before you push past the middle of the lane.
- When your wave is crashing into the enemy tower, that's your window to recall or roam.
Confrontos
Forte contra
Scrap Shield lets Rumble recover from Kennen's poke, and Kennen has no hard crowd control to punish it.
Scrap Shield lets Rumble recover from Teemo's poke, and Teemo has no hard crowd control to punish it.
Scrap Shield lets Rumble recover from Vel'Koz's poke, and Vel'Koz has no hard crowd control to punish it.
Fraco contra
Decisive Strike silences Rumble, whose damage comes from abilities.
Feral Scream silences Rumble, whose damage comes from abilities.
Equinox silences Rumble, whose damage comes from abilities.
Combina bem com
Tongue Lash from Tahm Kench gives Rumble, who has no crowd control, a target that can't dodge.
Falling Star / The Skies Descend from Aurelion Sol gives Rumble, who has no crowd control, a target that can't dodge.
Solar Snare from Mel gives Rumble, who has no crowd control, a target that can't dodge.
Mudanças
- Guide created for patch 16.19.1.
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