Mais guias de Zaahen
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Zaahen belongs to Riot's Fighter class and is played mainly as Top (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings crowd control (knock-up) with The Darkin Glaive, mobility with Aureate Rush and sustain with The Darkin Glaive. Its ultimate is Grim Deliverance. Riot rates it 8/10 in attack, 1/10 in magic, 6/10 in defense and 2/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 8/10 in attack.
- Crowd control: The Darkin Glaive applies a knock-up to set up kills.
- Mobility: Aureate Rush lets you reposition, engage or escape.
- Sustain from The Darkin Glaive.
Pontos fracos
- Melee range: ranged opponents can poke it in lane.
- Isolated lane: vulnerable to ganks when you push.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Lethality buildOfensivoAvançadaAll-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Lança de Shojin
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Lethality build
Quando usar
All-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Terminus
- 2Lembranças do Lorde Dominik
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Cultivação da GuerraPassivaOs ataques e as habilidades de Zaahen contra Campeões inimigos concedem a ele acúmulos de Determinação, que proporcionam Dano de Ataque adicional por acúmulo. Enquanto está com Determinação, Zaahen ganha mais Dano de Ataque e é capaz de ressuscitar.
QA Glaive Darkin10/9/8/7/6s25 mpZaahen desfere dois cortes no próximo ataque, causando dano adicional e curando-se. Zaahen pode reconjurar a próxima habilidade para fazer o próximo ataque causar dano adicional e arremessar o alvo ao ar.- Tempo de recarga
- 10·9·8·7·6
- Custo
- 25
- Alcance
- 25000
WTemível Retorno14/13.5/13/12.5/12s50 mpZaahen dá uma estocada em uma direção, causando dano aos inimigos atingidos, e puxa-os para si.- Tempo de recarga
- 14·13.5·13·12.5·12
- Custo
- 50
- Alcance
- 850
EÍmpeto Áureo10/9.5/9/8.5/8s40 mpZaahen avança para um local e desfere um corte ao redor de si.- Tempo de recarga
- 10·9.5·9·8.5·8
- Custo
- 40
- Alcance
- 25000
RDesfecho FatídicoSuprema110/95/80s100 mpZaahen se ergue e estoca para baixo, causando dano a inimigos e curando uma parte do dano causado.- Tempo de recarga
- 110·95·80
- Custo
- 100
- Alcance
- 600
Estratégia
1Early game
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Early items: Phage and Kindlegem.
2Mid game
With Black Cleaver and Trinity Force, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Grim Deliverance comes online, and each completed item: Black Cleaver first, then Trinity Force.
- Core items: Black Cleaver, Trinity Force and Spear of Shojin.
3Late game
Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, reach the enemy backline or protect your own; The Darkin Glaive is best used on the carry, not on the tank. Use Grim Deliverance where it hits the most enemies or catches the key target.
Dicas
- Rush Black Cleaver: it's the item that changes your trades the most.
- Track the enemy jungler before you push past the middle of the lane.
- When your wave is crashing into the enemy tower, that's your window to recall or roam.
- Plan fights around Grim Deliverance: without it, Zaahen is far less threatening.
- Keep Aureate Rush for getting out, not for chasing.
Confrontos
Forte contra
The Darkin Glaive (knock-up) lets Zaahen pin Fiora down before Lunge gets them out.
The Darkin Glaive (knock-up) lets Zaahen pin Aatrox down before Umbral Dash gets them out.
The Darkin Glaive (knock-up) lets Zaahen pin Quinn down before Vault gets them out.
Fraco contra
Ki Burst (stun) lets Riven pin Zaahen down before Aureate Rush gets them out.
Facebreaker (stun) lets Sett pin Zaahen down before Aureate Rush gets them out.
CH-2 Electron Storm Grenade (stun) lets Heimerdinger pin Zaahen down before Aureate Rush gets them out.
Mudanças
- Guide created for patch 16.19.1.
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