More Sojourn guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Sojourn is a sharpshooter damage hero in Overwatch with 225 health. In competitive this season (PC, Americas, Europe and Asia averaged) it wins 45.3% of its games, is picked by 11.5% of teams and banned in 0.7% of matches: tier D on our ladder.
Strengths
- Rewards skill: +2.9 pts of win rate from Bronze–Silver to Master–Grandmaster.
- Mobility: Power Slide gets it in and out of fights.
Weaknesses
- Only 45.3% of competitive games won (PC, all regions): #24 of 24 damage heroes.
- Fragile for its role: 225 hit points against an average of 253 among damage heroes.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Sojourn · recommended perksBalancedRecommendedOne minor and one major perk, chosen by what each one's text adds to a damage hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
- Sojourn · StadiumBalancedStadiumFour of the 12 Stadium powers of Sojourn, chosen by what their text adds to a damage hero and spread over different abilities so no single one carries the build.
- Sojourn · alternative perksUtilitySituationalThe other option of each perk level. Perks are chosen during the match, so switch to these when the enemy composition or the map asks for what they do.
Builds
Sojourn · recommended perks
When to use it
One minor and one major perk, chosen by what each one's text adds to a damage hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
Minor perk
OverchargedRailgun's maximum energy is increased by 50 while Overclock is active.
Deceleration FieldEnemies hit by Disruptor Shot are slowed by 25%.Picked for more utility: Enemies hit by Disruptor Shot are slowed by 25%.
Major perk
Friction GeneratorsPower Slide generates up to 75 energy.
Dual ThrustersPower Slide gains an additional charge and its jump height shifts to lateral movement.Picked for more utility: Power Slide gains an additional charge and its jump height shifts to lateral movement.
Sojourn · Stadium
When to use it
Four of the 12 Stadium powers of Sojourn, chosen by what their text adds to a damage hero and spread over different abilities so no single one carries the build.
Stadium powers (4)
- 1
Dynamic DispatchPower Slide: During Power Slide and the jump after, gain 50% Charged Shot projectile size, 35% Attack Speed, and 35% Weapon Lifesteal. - 2
AftershockPicked for more damage: Fully-charged Charged Shot or Charged Shot critical hits trigger an explosion, dealing 50% damage to other nearby enemies. - 3
Drill KickPower Slide: +50% Power Slide Speed. During Power Slide, gain 25% Damage Reduction and deal 75 damage to nearby enemies. - 4
Experimental TechDisruptor Shot: Disruptor Shot slows enemies within its area for 25%. Gain Railgun Charge equal to 50% of ability damage dealt.
Sojourn · alternative perks
When to use it
The other option of each perk level. Perks are chosen during the match, so switch to these when the enemy composition or the map asks for what they do.
Minor perk
OverchargedRailgun's maximum energy is increased by 50 while Overclock is active.
Deceleration FieldEnemies hit by Disruptor Shot are slowed by 25%.When the situation calls for it: Railgun's maximum energy is increased by 50 while Overclock is active.
Major perk
Friction GeneratorsPower Slide generates up to 75 energy.
Dual ThrustersPower Slide gains an additional charge and its jump height shifts to lateral movement.When the situation calls for it: Power Slide generates up to 75 energy.
Abilities
LMBRailgunRapid firing projectiles that generate energy on hit. High impact shot that consumes stored energy and pierces enemies.Key: primary fire
ShiftPower Slide7sGround slide that can cancel into a high jump.Key: Shift · cooldown 7 s. Perks: Dual Thrusters, Friction Generators
EDisruptor Shot15sLaunch an energy burst that deals damage to enemies within it.Key: E · cooldown 15 s. Perks: Deceleration Field
QOverclockUltimateRailgun energy auto-charges for a short duration.Key: Q · ultimate. Perks: Overcharged
Strategy
1Your job
In Role Queue each team fields two damage heroes: you secure eliminations, pressure the enemy supports and turn the numbers advantage your tank creates into won fights.
2Abilities
- primary fire · Railgun: Rapid firing projectiles that generate energy on hit. High impact shot that consumes stored energy and pierces enemies.
- Shift · Power Slide · 7 s: Ground slide that can cancel into a high jump.
- E · Disruptor Shot · 15 s: Launch an energy burst that deals damage to enemies within it.
- Q · Overclock · ultimate: Railgun energy auto-charges for a short duration.
3Perks
During each match you unlock a minor perk and, later, a major perk: one of two options each time. ★ marks this guide's pick.
- ★ Deceleration Field: Enemies hit by Disruptor Shot are slowed by 25%.
- Overcharged: Railgun's maximum energy is increased by 50 while Overclock is active.
- ★ Dual Thrusters: Power Slide gains an additional charge and its jump height shifts to lateral movement.
- Friction Generators: Power Slide generates up to 75 energy.
4Stadium powers
In Stadium you pick up to four powers over the match. These four fit Sojourn best by what their text does:
- Dynamic Dispatch: During Power Slide and the jump after, gain 50% Charged Shot projectile size, 35% Attack Speed, and 35% Weapon Lifesteal.
- Aftershock: Fully-charged Charged Shot or Charged Shot critical hits trigger an explosion, dealing 50% damage to other nearby enemies.
- Drill Kick: +50% Power Slide Speed. During Power Slide, gain 25% Damage Reduction and deal 75 damage to nearby enemies.
- Experimental Tech: Disruptor Shot slows enemies within its area for 25%. Gain Railgun Charge equal to 50% of ability damage dealt.
5In competitive
Blizzard's official stats for this season, division by division (PC, the three regions averaged).
- Bronze: 44.5% won, picked by 11.9% of teams
- Silver: 44.2% won, picked by 10.3% of teams
- Gold: 44.8% won, picked by 10.3% of teams
- Platinum: 45.4% won, picked by 11.1% of teams
- Emerald: 46.0% won, picked by 12.5% of teams
- Diamond: 46.7% won, picked by 14.8% of teams
- Master: 46.7% won, picked by 16.8% of teams
- Grandmaster: 47.9% won, picked by 18.4% of teams
6Best and worst maps
Win rate of Sojourn on each competitive map compared with its 45.3% overall.
- Circuit Royal: 46.6% won (13.5% pick rate)
- Havana: 46.5% won (12.0% pick rate)
- Suravasa: 46.4% won (12.9% pick rate)
- Numbani: 43.6% won (10.5% pick rate)
- Hollywood: 44.1% won (11.0% pick rate)
- Aatlis: 44.2% won (11.7% pick rate)
7Common mistakes
- Trading shots with the enemy tank while the enemy backline goes untouched.
- Staying on an angle after it's been found and focused.
Tips
- Power Slide (Shift) moves you: if you spend it to engage, you won't have it to escape.
- Overclock (Q) is your ultimate: plan it with your team's ultimates instead of using it as soon as it's ready.
- Pick your angle before the fight starts: a second line of fire splits the enemy's attention.
- Focus the same target as your team; spread damage gets healed.
Matchups
Works well with
Both do better than their average on the same maps, such as Havana, Circuit Royal and Rialto: a good pairing when the map suits them.
Both do better than their average on the same maps, such as Havana, Nepal and Shambali Monastery: a good pairing when the map suits them.
Both do better than their average on the same maps, such as Samoa, Antarctic Peninsula and Suravasa: a good pairing when the map suits them.
Both do better than their average on the same maps, such as Circuit Royal, Havana and Rialto: a good pairing when the map suits them.
Changelog
- Guide created for patch Season 4.
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