More Sojourn guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Sojourn is a sharpshooter damage hero in Overwatch with 225 health. In competitive this season (PC, Americas, Europe and Asia averaged) it wins 45.3% of its games, is picked by 11.5% of teams and banned in 0.7% of matches: tier D on our ladder. Its best maps are Circuit Royal, Havana and Suravasa: that's where pressing pays off most.
Strengths
- Mobility: Power Slide gets it in and out of fights.
Weaknesses
- Fragile for its role: 225 hit points against an average of 253 among damage heroes.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Sojourn · aggressive perksOffensiveRecommendedThe perks whose text adds the most damage: for games where your team is winning fights and you want to close them faster.
- Sojourn · aggressive StadiumOffensiveStadiumFour of the 12 Stadium powers of Sojourn, chosen by what their text adds and spread over different abilities so no single one carries the build.
- Sojourn · recommended perksBalancedSituationalOne minor and one major perk, chosen by what each one's text adds to a damage hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
Builds
Sojourn · aggressive perks
When to use it
The perks whose text adds the most damage: for games where your team is winning fights and you want to close them faster.
Minor perk
OverchargedRailgun's maximum energy is increased by 50 while Overclock is active.
Deceleration FieldEnemies hit by Disruptor Shot are slowed by 25%.Picked for more utility: Enemies hit by Disruptor Shot are slowed by 25%.
Major perk
Friction GeneratorsPower Slide generates up to 75 energy.
Dual ThrustersPower Slide gains an additional charge and its jump height shifts to lateral movement.Picked for more utility: Power Slide gains an additional charge and its jump height shifts to lateral movement.
Sojourn · aggressive Stadium
When to use it
Four of the 12 Stadium powers of Sojourn, chosen by what their text adds and spread over different abilities so no single one carries the build.
Stadium powers (4)
- 1
AftershockPicked for more damage: Fully-charged Charged Shot or Charged Shot critical hits trigger an explosion, dealing 50% damage to other nearby enemies. - 2
Dynamic DispatchPower Slide: During Power Slide and the jump after, gain 50% Charged Shot projectile size, 35% Attack Speed, and 35% Weapon Lifesteal. - 3
Experimental TechDisruptor Shot: Disruptor Shot slows enemies within its area for 25%. Gain Railgun Charge equal to 50% of ability damage dealt. - 4
Commotion CycleRailgun: Dealing damage with Charged Shot refunds up to 35% of your ability cooldowns, based on the Railgun Charge spent.
Sojourn · recommended perks
When to use it
One minor and one major perk, chosen by what each one's text adds to a damage hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
Minor perk
OverchargedRailgun's maximum energy is increased by 50 while Overclock is active.
Deceleration FieldEnemies hit by Disruptor Shot are slowed by 25%.Picked for more utility: Enemies hit by Disruptor Shot are slowed by 25%.
Major perk
Friction GeneratorsPower Slide generates up to 75 energy.
Dual ThrustersPower Slide gains an additional charge and its jump height shifts to lateral movement.Picked for more utility: Power Slide gains an additional charge and its jump height shifts to lateral movement.
Abilities
LMBRailgunRapid firing projectiles that generate energy on hit. High impact shot that consumes stored energy and pierces enemies.
ShiftPower Slide7sGround slide that can cancel into a high jump.
EDisruptor Shot15sLaunch an energy burst that deals damage to enemies within it.Key: E · cooldown 15 s. Perks: Deceleration Field
QOverclockUltimateRailgun energy auto-charges for a short duration.
Strategy
1Your damage
The abilities whose description says they deal damage:
- E · Disruptor Shot · 15 s: Launch an energy burst that deals damage to enemies within it.
2Aggressive perks
During each match you unlock a minor perk and, later, a major perk: one of two options each time. ★ marks this guide's pick.
- ★ Deceleration Field: Enemies hit by Disruptor Shot are slowed by 25%.
- Overcharged: Railgun's maximum energy is increased by 50 while Overclock is active.
- ★ Dual Thrusters: Power Slide gains an additional charge and its jump height shifts to lateral movement.
- Friction Generators: Power Slide generates up to 75 energy.
3Aggressive Stadium powers
The four powers whose text adds the most damage:
- Aftershock
- Dynamic Dispatch
- Experimental Tech
- Commotion Cycle
4Best and worst maps
Win rate of Sojourn on each competitive map compared with its 45.3% overall.
- Circuit Royal: 46.6% won (13.5% pick rate)
- Havana: 46.5% won (12.0% pick rate)
- Suravasa: 46.4% won (12.9% pick rate)
- Numbani: 43.6% won (10.5% pick rate)
- Hollywood: 44.1% won (11.0% pick rate)
- Aatlis: 44.2% won (11.7% pick rate)
Tips
- Power Slide (Shift) moves you: if you spend it to engage, you won't have it to escape.
- Overclock (Q) is your ultimate: plan it with your team's ultimates instead of using it as soon as it's ready.
- Focus the same target as your team; spread damage gets healed.
Matchups
Works well with
Both do better than their average on the same maps, such as Havana, Circuit Royal and Rialto: a good pairing when the map suits them.
Both do better than their average on the same maps, such as Havana, Nepal and Shambali Monastery: a good pairing when the map suits them.
Both do better than their average on the same maps, such as Samoa, Antarctic Peninsula and Suravasa: a good pairing when the map suits them.
Both do better than their average on the same maps, such as Circuit Royal, Havana and Rialto: a good pairing when the map suits them.
Changelog
- Guide created for patch Season 4.
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