Moves the popular items that add damage — Orchid Malevolence and Hand of Midas — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Viper players buy in the public matches we measured.
Builds
Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Juggernaut players buy in the public matches we measured.
Moves the popular items that add damage — Maelstrom and Mjollnir — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Bloodseeker players buy in the public matches we measured.
Prioritises the popular items that keep you alive — Radiance and Manta Style. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Necrophos players buy in the public matches we measured.
Prioritises the popular items that keep you alive — Armlet of Mordiggian and Echo Sabre. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Chaos Knight players buy in the public matches we measured.
For games against a lot of stuns and silences: items that dispel, block or ignore them.
Moves the popular items that add damage — Echo Sabre and Harpoon — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Dawnbreaker players buy in the public matches we measured.
Prioritises the popular items that keep you alive — Spirit Vessel and Eul's Scepter of Divinity. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Weaver players buy in the public matches we measured.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Snapfire players buy in the public matches we measured.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
Turbo gives more gold and faster respawns: skip most laning items and go straight for your core, then the damage items.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
What leaves the fountain and what lands in the first ten minutes, with what each item gives you.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Axe players buy in the public matches we measured.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Clinkz players buy in the public matches we measured.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Pangolier players buy in the public matches we measured.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Marci players buy in the public matches we measured.
Turbo gives more gold and faster respawns: skip most laning items and go straight for your core, then the damage items.
Moves the popular items that add damage — Meteor Hammer and Bloodstone — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Primal Beast players buy in the public matches we measured.
Prioritises the popular items that keep you alive — Essence Distiller and Eul's Scepter of Divinity. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Mirana players buy in the public matches we measured.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
Prioritises the popular items that keep you alive — Essence Distiller and Force Staff. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Rubick players buy in the public matches we measured.
For games against a lot of stuns and silences: items that dispel, block or ignore them.




















































































