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Introdução
Jinx belongs to Riot's Marksman class and is played mainly as ADC (100% of the public matches we measured). It attacks from range (525 units) and uses mana. In this guide you play it as ADC: your job is to farm safely, deal sustained damage and take down towers. The kit brings crowd control (root) with Flame Chompers! Its ultimate is Super Mega Death Rocket! Riot rates it 9/10 in attack, 4/10 in magic, 2/10 in defense and 6/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 9/10 in attack.
- Crowd control: Flame Chompers! applies a root to set up kills.
- Super Mega Death Rocket! hits several enemies: a strong team fight tool.
- Long attack range (525) for safe trades in lane.
Pontos fracos
- Fragile: Riot rates it 2/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
- Relies on the team's peel in fights.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Crit buildOfensivoAvançadaAll-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota Inferior (ADC)Principal100 % das partidas
Itens iniciais
Itens principais
- 1Chuva de Canivete
- 2Flechatroz de Yun Tal
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Curar
Crit build
Quando usar
All-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota Inferior (ADC)Principal100 % das partidas
Itens iniciais
Itens principais
- 1Lembranças do Lorde Dominik
- 2A Coletora
- 3Gume do Infinito
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Flash
Curar
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota Inferior (ADC)Principal100 % das partidas
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Bandocanos
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Curar
Habilidades
Anime-se!PassivaJinx recebe um aumento drástico de Velocidade de Movimento e de Velocidade de Ataque sempre que ajuda a destruir uma estrutura ou a abater um Campeão inimigo ou monstro épico da selva.
QTrocando!0.9s20 mpJinx modifica seus ataques básicos ao trocar entre Pow-Pow, sua metralhadora, e Fishbones, seu lança-mísseis. Ataques com Pow-Pow concedem Velocidade de Ataque, enquanto ataques com Fishbones causam dano em área de ação e recebem aumento de alcance, mas drenam Mana e reduzem a Velocidade de Ataque.- Tempo de recarga
- 0.9
- Custo
- 20
- Alcance
- 600
WZap!8/7/6/5/4s40/45/50/55/60 mpJinx usa Zapper, sua pistola de choques, para disparar um projétil que causa dano ao primeiro inimigo atingido, reduzindo sua velocidade e revelando-o.- Tempo de recarga
- 8·7·6·5·4
- Custo
- 40·45·50·55·60
- Alcance
- 1450
EMordidinha Flamejante!24/20.5/17/13.5/10s90 mpJinx arremessa uma fileira de granadas-armadilha que explodem após 5 segundos, deixando os inimigos em chamas. As Mordidinhas Flamejantes morderão campeões inimigos que caminharem sobre elas, enraizando-os no local.- Tempo de recarga
- 24·20.5·17·13.5·10
- Custo
- 90
- Alcance
- 925
RSuper Mega Míssil da Morte!Suprema85/65/45s100 mpJinx dispara um super-míssil no mapa, que acumula dano ao longo de seu trajeto. O míssil explodirá ao colidir com um campeão inimigo, causando dano a ele e a inimigos ao seu redor, com base em sua Vida removida.- Tempo de recarga
- 85·65·45
- Custo
- 100
- Alcance
- 25000
Estratégia
1Early game
Bot is a two-on-two: your support decides a lot of the lane. Last hit, trade when your support engages and track the enemy jungler for dragon. Auto-attack the enemy when they walk up to last hit, and step back behind your minions as soon as they answer.
- Early items: B. F. Sword and Cloak of Agility.
2Mid game
With Stormrazor and Yun Tal Wildarrows, group for dragons and towers and take the towers your team opens. Farm the side waves when nothing is happening. Your spikes are level 6, when Super Mega Death Rocket! comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.
- Core items: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King.
3Late game
Late, you are the main source of damage: stay with your team, never face-check and hit the closest safe target.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
Hit the closest target you can hit safely, not the one you want: a marksman that stays alive wins the fight. Use Super Mega Death Rocket! where it hits the most enemies or catches the key target.
5Playing against Jinx
Riot's own advice for facing this champion:
- Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.
- Jinx's ultimate does less damage the closer you are to her.
- Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon.
Dicas
- Rockets aren't always the best choice! Jinx's minigun is incredibly powerful when fully ramped up. Switch to it whenever an enemy champion gets too close.
- Jinx's rockets deal full damage to all enemies in the explosion. Use them on minions in lane to hit nearby enemy champions without drawing minion aggro.
- When a fight starts try to stay on the edge of fray by poking with rockets and Zap! Do not run in and unload with the minigun until you feel it is safe.
- Your first spike is Stormrazor, and Yun Tal Wildarrows makes you a real threat: fight around those purchases.
- Take towers whenever the enemy shows on the other side of the map: they are your team's gold.
- Position so that the enemy has to go through your frontline to reach you.
Confrontos
Forte contra
Jinx attacks from 525 units and Nilah from 225: every trade in lane happens at a distance they cannot answer.
Flame Chompers! (root) lets Jinx pin Xayah down before Featherstorm gets them out.
Flame Chompers! (root) lets Jinx pin Ezreal down before Arcane Shift gets them out.
Fraco contra
Relentless Pursuit lets Lucian reach Jinx, who has no escape in the kit.
Killer Instinct lets Kai'Sa reach Jinx, who has no escape in the kit.
Wild Rush lets Samira reach Jinx, who has no escape in the kit.
Mudanças
- Guide created for patch 16.19.1.
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