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Dawnbreaker · Offlane (pos. 3)

Dawnbreaker Laning Guide

Laning phaseData-drivenMediumPatch 7.41
2.4KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

You usually play outnumbered, so experience matters more than last hits. Stay alive, keep the enemy carry busy and punish them whenever their support leaves. Early, aim to reach level six without dying and to make the enemy carry miss last hits.

Strengths

  • Reliable stun: Starbreaker sets up kills and interrupts enemy channels.
  • Global presence: Solar Guardian reaches the whole map.
  • Valve tags Dawnbreaker as Durable: it stays in fights longer than most heroes.

Weaknesses

  • Melee: has to walk up to its target, which makes the lane harder against ranged heroes.
  • No escape in the kit: without good positioning and vision, Dawnbreaker is easy to catch.

Builds

Laning items

BalancedRecommended
Open build

When to use it

What leaves the fountain and what lands in the first ten minutes, with what each item gives you.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. OfflaneMain90% of matchesOff lane as the space-making core (pos. 3).

Starting items

Gauntlets of Strength+3 Strength.Iron Branch+1 All Attributes.TangoQuelling BladeActive: Chop Tree.Magic StickActive: Energy Charge.Faerie Fire+2 Damage.

Early game

Soul Ring+6 Strength, +2 Armor. Active: Sacrifice.Bracer+5 Strength, +2 Agility, +2 Intelligence.BottleActive: Regenerate.Perseverance+5.5 Health Regeneration, +2.25 Mana Regeneration.

Core items

  1. 1Echo Sabre

Boots

Phase Boots+50 Movement Speed, +18 Damage, +4 Armor. Active: Phase.

Skill order

Max order:Celestial Ham…›Starbreaker›Luminosity

Ability1234567891011121314151617
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Talents by level

  1. -4s Starbreaker Cooldown
    +80% Celestial Hammer Cast Range/Speed
    25
  2. +150 Solar Guardian Radius
    -1 Luminosity Attacks Required
    20
  3. -20s Solar Guardian Cooldown
    +40% Celestial Hammer Trail/Hammer Damage
    15
  4. Celestial Hammer Trail Grants Movement Speed to Allies
    +25% Luminosity Critical Strike Damage
    10

Abilities

  • Starbreaker17 / 15 / 13 / 11s110 mpDawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
    Combo duration
    1.1
    Swipe/smash radius
    300
    Swipe/smash bonus damage
    25·40·55·70
    Smash stun duration
    0.6·0.8·1·1.2
    Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • Celestial Hammer18 / 16 / 14 / 12s100 / 110 / 120 / 130 mpDawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
    Hammer damage
    50·80·110·140
    Fire trail duration
    2.5·3·3.5·4
    Fire trail radius
    200
    Fire trail movement slow
    24%·28%·32%·36%
    Fire trail burn dps
    20·30·40·50
    Cast range
    700·900·1100·1300
  • LuminosityPassive
  • Converge0.25sDawnbreaker recalls her hammer, pulling them together so they meet in the middle.
  • Break of DawnPassiveWhenever the sun comes out, Dawnbreaker gains bonus base damage and vision that decreases throughout the course of the day. If Dawnbreaker causes the day these bonuses are at full power for the entirety of that daytime.
    Max damage increase
    8%
    Max vision increase
    20%
  • Solar Guardian110 / 100 / 90s150 / 200 / 250 mpCHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map and creates daylight for 6s. Each pulse damages enemies and heals allies. After a short duration, she flies to the target location and deals additional damage and stuns enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
    Heal per pulse
    45·70·95
    Land radius
    500
    Damage per pulse
    30·50·70
    Landing damage
    130·160·190
    Landing stun duration
    1.2·1.4·1.6
    Air time
    0.8
    Ultimate — applies a stun, heals and reaches the whole map. Save it for priority targets or to interrupt a channel.
  • dawnbreaker_land2s

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Celestial Ham…›Starbreaker›Luminosity

Ability1234567891011121314151617
●·●·●·●··········
·●·····●●●·······
···●·······●·●●··
·····●······●···●

Strategy

1Starting and early items

The first items decide how comfortable the lane is. The lane build below lists them with what each one gives you.

  • Key early items: Soul Ring and Bracer.

2Trading

Trade when the enemy support uses their mana or leaves the lane; a level up is worth more than a kill here. The kit brings crowd control (stun) with Starbreaker, sustain with Solar Guardian and global reach with Solar Guardian.

3Wave management

Keep the creep equilibrium close to your tower when you're weaker, deny to cut the enemy's experience and pull the jungle camp to reset a lane that's pushing too far.

4Early objectives

Early, aim to reach level six without dying and to make the enemy carry miss last hits. Your spikes are level 6, when Solar Guardian comes online, and your core items: Echo Sabre and then Aghanim's Shard.

Tips

  • Trade when the enemy support uses their mana or leaves the lane; a level up is worth more than a kill here.
  • Soul Ring is your first purchase that changes the lane: get it early.
  • Use Starbreaker in lane only when your partner or jungler can follow.
  • Early, aim to reach level six without dying and to make the enemy carry miss last hits.

Matchups

Strong against

  • Underlord58.6%win rate in the matchup

    Dawnbreaker wins 58.6% of the 116 games measured against Underlord this patch.

    116 matches

  • Sniper56.4%win rate in the matchup

    Dawnbreaker wins 56.4% of the 101 games measured against Sniper this patch.

    101 matches

  • Tidehunter55.7%win rate in the matchup

    Dawnbreaker wins 55.7% of the 158 games measured against Tidehunter this patch.

    158 matches

Weak against

  • Beastmaster43.4%win rate in the matchup

    Dawnbreaker only wins 43.4% of the 159 games measured against Beastmaster this patch.

    159 matches

  • Void Spirit43.8%win rate in the matchup

    Dawnbreaker only wins 43.8% of the 112 games measured against Void Spirit this patch.

    112 matches

  • Ember Spirit44.4%win rate in the matchup

    Dawnbreaker only wins 44.4% of the 160 games measured against Ember Spirit this patch.

    160 matches

Changelog

  1. Guide created for patch 7.41.

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