More Puck guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Mid is a one-on-one: whoever has more last hits and levels usually wins it. Contest the power runes every two minutes and use a good one to gank a side lane. Early, you fight for runes, for the enemy mid tower and for kills on the side lanes after a rune.
Strengths
- Sustain from Puckish to stay in lane and in fights.
- Reliable silence: Waning Rift sets up kills and interrupts enemy channels.
- Mobility: Illusory Orb gets Puck in and out of fights.
Weaknesses
- Low base armor (0): vulnerable to physical harass early on.
- Tough patch: wins only 47.1% of measured public matches.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Laning itemsBalancedRecommendedWhat leaves the fountain and what lands in the first ten minutes, with what each item gives you.
- Most-played buildBalancedAdvancedThe items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Puck players buy in the public matches we measured.
Builds
Laning items
When to use it
What leaves the fountain and what lands in the first ten minutes, with what each item gives you.
Where it's played
Picked before the game: the main lane first, then the alternatives.

198%- MidMain98% of matchesMid lane, one against one (pos. 2).
Starting items
Early game
Core items
- 1Witch Blade
Boots
Skill order
Max order:Illusory Orb›Waning Rift›Phase Shift
Talents by level
- +350 Waning Rift Radius/Max Distance-30s Dream Coil Cooldown25
- +200 Initial/Break Dream Coil Damage-2.5s Waning Rift Cooldown20
- +2% Puckish Health and Mana Restoration+60 Waning Rift Damage15
- +35 Illusory Orb Damage+1.25s Waning Rift Silence Duration10
Most-played build
When to use it
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Puck players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

198%- MidMain98% of matchesMid lane, one against one (pos. 2).
Starting items
Early game
Core items
- 1Witch Blade
- 2Blink Dagger
- 3Aghanim's Shard
- 4Aeon Disk
Boots
Late game
Skill order
Max order:Illusory Orb›Waning Rift›Phase Shift
Talents by level
- +350 Waning Rift Radius/Max Distance-30s Dream Coil Cooldown25
- +200 Initial/Break Dream Coil Damage-2.5s Waning Rift Cooldown20
- +2% Puckish Health and Mana Restoration+60 Waning Rift Damage15
- +35 Illusory Orb Damage+1.25s Waning Rift Silence Duration10
Abilities
Illusory Orb12 / 11 / 10 / 9s90 / 100 / 110 / 120 mpVector Targeted. Puck launches a magic orb that travels along the path, damaging enemy units along the way. The orb deals an additional 3% of its impact damage every 0.5s in its area of effect, but if it exceeds the max cast range it will be destroyed.
At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Can be put on alt-cast to launch the Orb straight ahead.- Radius
- 225
- Max distance
- 1950
- Speed
- 750
- Impact damage
- 70·140·210·280
- Max orb duration
- 5.2
Waning Rift16 / 15 / 14 / 13s100 / 110 / 120 / 130 mpPuck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.- Radius
- 400
- Duration
- 2·2.5·3·3.5
- Damage
- 60·120·180·240
- Max distance
- 350
Phase Shift8 / 7.5 / 7 / 6.5sCHANNELED - Puck briefly shifts into another dimension where it is immune from harm.- Duration
- 1·1.75·2.5·3.25
Ethereal JauntTeleports Puck to a flying Illusory Orb.
PuckishPassiveWhenever Puck disjoints an attack, it restores 3% of its max health and mana. Dodging a targeted spell projectile restores 3x that amount. Does not apply to attacks by Towers.
Dream Coil75s125 / 175 / 225 mpCreates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.- Coil duration
- 5·5.5·6
- Break radius
- 600
- Initial damage
- 175·250·325
- Break stun duration
- 1.5·2·2.5
- Break damage
- 200·300·400
Most played skill order
The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.
Max order:Illusory Orb›Waning Rift›Phase Shift
Strategy
1Starting and early items
The first items decide how comfortable the lane is. The lane build below lists them with what each one gives you.
- Key early items: Bottle and Null Talisman.
2Trading
Trade when the enemy mid goes for a last hit and when you are a level ahead: in the solo lane each level is a real edge. The kit brings crowd control (silence) with Waning Rift, mobility with Illusory Orb and sustain with Puckish.
3Wave management
Keep the creep equilibrium close to your tower when you're weaker, deny to cut the enemy's experience and pull the jungle camp to reset a lane that's pushing too far.
4Early objectives
Early, you fight for runes, for the enemy mid tower and for kills on the side lanes after a rune. Your spikes are level 6, when Dream Coil comes online, and your core items: Witch Blade and then Blink Dagger.
Tips
- Trade when the enemy mid goes for a last hit and when you are a level ahead: in the solo lane each level is a real edge.
- Bottle is your first purchase that changes the lane: get it early.
- Use Waning Rift in lane only when your partner or jungler can follow.
- Keep Illusory Orb ready when the enemy's gankers are missing.
- Early, you fight for runes, for the enemy mid tower and for kills on the side lanes after a rune.
Matchups
Strong against
- Silencer62.9%win rate in the matchup
Puck wins 62.9% of the 116 games measured against Silencer this patch.
116 matches
- Terrorblade60.2%win rate in the matchup
Puck wins 60.2% of the 103 games measured against Terrorblade this patch.
103 matches
- Dark Willow57.9%win rate in the matchup
Puck wins 57.9% of the 114 games measured against Dark Willow this patch.
114 matches
Weak against
- Nature's Prophet40.6%win rate in the matchup
Puck only wins 40.6% of the 101 games measured against Nature's Prophet this patch.
101 matches
- Centaur Warrunner41.4%win rate in the matchup
Puck only wins 41.4% of the 186 games measured against Centaur Warrunner this patch.
186 matches
- Night Stalker41.9%win rate in the matchup
Puck only wins 41.9% of the 136 games measured against Night Stalker this patch.
136 matches
Changelog
- Guide created for patch 7.41.
Was this helpful?
Your vote helps other players find the best guides.




































