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Techies · Soft Support (pos. 4)

Techies Safe Play Guide

DefensiveData-drivenMediumPatch 7.41
3.1KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide is about playing Techies safely and consistently. Safe support means warding ahead of danger, staying out of the enemy's reach and saving spells to protect your cores. The kit brings crowd control (stun) with Blast Off! and invisibility with Proximity Mines.

Strengths

  • Invisibility with Proximity Mines to scout, escape or set up ganks.
  • Reliable stun: Blast Off! sets up kills and interrupts enemy channels.
  • Proximity Mines can swing team fights: it hits several enemies at once.

Weaknesses

  • Plays on little gold: expensive items arrive late.
  • Low priority on gold: your items come late and depend on the kills you create.

Builds

Survival build

DefensiveRecommended
Open build

When to use it

Prioritises the popular items that keep you alive — Glimmer Cape and Pavise. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Techies players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. OfflaneMain60% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
  2. Safe lanePriority 230% of matchesSafe lane next to your carry, as Hard Support (pos. 5).

Starting items

Iron BranchTangoFaerie FireBlood GrenadeObserver and Sentry WardsSentry Ward

Core items

  1. 1Glimmer Cape+20% Magic Resistance. Active: Glimmer.
  2. 2Pavise+3 Armor, +175 Mana, +175 Health. Active: Protect.
  3. 3Solar Crest+7 Armor, +25 Movement Speed, +200 Mana. Active: Shine.
  4. 4Force Staff+10 Intelligence, +175 Health. Active: Force.

Boots

Tranquil Boots

Late game

Essence Distiller+1.5 Mana Regeneration, +3 All Attributes, +6 Armor. Active: Soul Release.Consecrated Wraps+12% Magic Resistance, +5 All Attributes, +250 Health.Eul's Scepter of Divinity+10 Intelligence, +2.5 Mana Regeneration, +20 Movement Speed. Active: Cyclone.

Skill order

Max order:Blast Off!›Reactive Tazer›Sticky Bomb

Ability1234567891011121314151617
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Talents by level

  1. -0.8s Proximity Mines Activation Delay
    +253 Damage
    25
  2. +160 Sticky Bomb Damage
    -15s Blast Off! Cooldown
    20
  3. +25% Reactive Tazer Buff and Disarm Duration
    +175 Blast Off! Damage
    15
  4. +20% Magic Resistance
    +15% Magic Resistance
    10

Abilities

  • Sticky Bomb16 / 13 / 10 / 7s100 / 115 / 130 / 145 mpLobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.
    Explosion delay
    2
    Stick radius
    300
    Damage
    95·170·245·320
    Movement slow
    25%·35%·45%·55%
    Secondary movement slow
    15%·25%·35%·45%
    Explosion radius
    350
  • Reactive Tazer26 / 22 / 18 / 14s60 mpTechies trigger an electric charge on the target ally, giving them bonus movement speed for a short period of time. Enemies attacking the target take damage and are temporarily disarmed and get a Basic Dispel. At the end of the effect or if detonated early with the sub-ability, the charge explodes, disarming all enemies within the radius and dealing damage.
    Buff duration
    6
    Disarm duration
    2.25·2.5·2.75·3
    Movement bonus
    18%·22%·26%·30%
    Explosion radius
    400
    Damage
    60·110·160·210
  • Blast Off!40 / 35 / 30 / 25s100 / 125 / 150 / 175 mpTechies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
    Explosion radius
    400
    Full damage
    200·300·400·500
    Stun duration
    0.8·1·1.2·1.4
    Current hp self damage
    20%
    Max hp as bonus damage
    0%
    Basic ability — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
  • M.A.D.PassiveTechies gain a percentage of their mana pool as bonus mana regeneration. When Techies die, they leave behind a barrel that explodes after 1.5s, damaging enemies in an area around it. Damage is based on Techies' max mana.
    Mana pool as regen
    0.1%
    Radius
    400
    Base damage
    50
    Max mana as damage
    30%
  • Minefield Sign60sPlant a warning sign, causing Proximity Mines within its radius to be invulnerable and deal 15% more damage. Only one sign can exist at a time. Lasts 240 seconds. When an enemy Hero walks within 200 units of a minefield sign, the 1000 units area around the sign will become a minefield for 10 seconds, dealing damage to enemy Heroes any time they move within its area. Minefield Sign is destroyed af
    Effect radius
    1000
    Sign duration
    240
    Damage
    300
    Movement trigger amount
    200
  • Proximity Mines110 / 140 / 170 mpPlant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases down to 50% on the edge. Deals 30% damage
    Explosion radius
    500
    Damage
    400·550·700
    Building damage
    30%
    Activation delay
    1
    Magic resistance reduction
    15%·20%·25%
    Debuff duration
    4
    Ultimate — grants invisibility and hits an area. Plan your fights around its cooldown.
  • Detonate Tazer0.5sDetonate Reactive Tazer immediately.
  • Detonate M.A.D.1sDetonate your planted M.A.D.

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Blast Off!›Reactive Tazer›Sticky Bomb

Ability1234567891011121314151617
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·●●·●·●··········
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Strategy

1Safe laning

Safe support means warding ahead of danger, staying out of the enemy's reach and saving spells to protect your cores. Harass when the enemy core walks up to last hit: every hit you land is gold your carry keeps.

2Surviving fights

Stay behind your cores and use Blast Off! on whoever jumps on your carry. Your way out is Proximity Mines: if it's on cooldown, stay further back.

3Positioning and peel

Stand where the enemy has to go through your team to reach you, and protect whoever the enemy focuses. Hold Blast Off! for the enemy diver.

4Playing from behind

When the game goes badly, farm what's safe, defend with your team and wait for the enemy to make a mistake: a single won fight can turn it around.

Tips

  • Keep Proximity Mines for escaping, not for chasing.
  • Save Blast Off! for whoever jumps on your team.
  • Go back when your key abilities are down: a reset costs less than a death.
  • Never be the first to show on the map in the late game.
  • If enemies are missing from the map, back off before they appear.

Matchups

Weak against

  • Axe40.5%win rate in the matchup

    Techies only wins 40.5% of the 121 games measured against Axe this patch.

    121 matches

  • Centaur Warrunner43.6%win rate in the matchup

    Techies only wins 43.6% of the 101 games measured against Centaur Warrunner this patch.

    101 matches

  • Rubick44.6%win rate in the matchup

    Techies only wins 44.6% of the 260 games measured against Rubick this patch.

    260 matches

  • Ember Spirit44.7%win rate in the matchup

    Techies only wins 44.7% of the 123 games measured against Ember Spirit this patch.

    123 matches

  • Slardar46.5%win rate in the matchup

    Techies only wins 46.5% of the 101 games measured against Slardar this patch.

    101 matches

Changelog

  1. Guide created for patch 7.41.

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