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Terrorblade · Carry (pos. 1)

Terrorblade Aggressive Guide

OffensiveData-drivenMediumPatch 7.41
5.9KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide is about playing Terrorblade aggressively. Aggression as a carry means fighting the moment you hit a spike — right after Manta Style — while the enemy cores are still farming theirs. Your spikes are level 6, when Sunder comes online, and your core items: Manta Style and then Aghanim's Shard. This patch, Terrorblade wins 46.7% of the 165,475 public matches we measured (D tier on our ladder).

Strengths

  • Reliable fear: Terror Wave sets up kills.
  • Heavy magical burst: Valve lists it as a Nuker.
  • Scales into a late-game threat as the items come in.
  • Takes towers quickly: Valve lists it as a Pusher.

Weaknesses

  • No escape in the kit: without good positioning and vision, Terrorblade is easy to catch.
  • Melee: has to walk up to its target, which makes the lane harder against ranged heroes.
  • Every death while playing aggressively hands the tempo back to the enemy.

Builds

Damage build

OffensiveRecommended
Open build

When to use it

Moves the popular items that add damage — Butterfly and Falcon Blade — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Terrorblade players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. Safe laneMain95% of matchesSafe lane as the farming core (pos. 1).

Starting items

Iron BranchFaerie FireTangoCircletQuelling BladeMagic Stick

Core items

  1. 1Butterfly+30 Agility, +35% Evasion, +20% Base Attack Speed Percentage.
  2. 2Falcon Blade+200 Health, +1.8 Mana Regeneration, +14 Damage.
  3. 3Orchid Malevolence+35 Attack Speed, +20 Damage, +2.5 Mana Regeneration. Active: Soul Burn.
  4. 4Shadow Blade+25 Damage, +35 Attack Speed. Active: Shadow Walk.

Boots

Power Treads

Late game

Silver Edge+70 Damage, +35 Attack Speed. Active: Shadow Walk.Specialist's Array+15 Agility, +20 Damage.Hydra's Breath+15 Strength, +30 Agility, +25 Damage.

Skill order

Max order:Conjure Image›Metamorphosis›Reflection

Ability12345678910111213141516171819202122232425
●·●·●·●··················
·●·●···●●················
·····●······●······●·····
·········●············●●●

Talents by level

  1. +30s Metamorphosis Duration
    -30s Sunder Cooldown
    25
  2. +8s Conjure Image Duration
    +10 All Attributes
    20
  3. -10s Metamorphosis Cooldown
    -25% Sunder Minimum HP Swap
    15
  4. +1s Reflection Duration
    -2s Conjure Image Cooldown
    10

Abilities

  • Reflection23 / 20 / 17 / 14s60 / 65 / 70 / 75 mpTerrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
    Reflection duration
    5
    Reflection damage
    30%·45%·60%·75%
    Movement slow
    15%·20%·25%·30%
    Attack speed slow
    15·20·25·30
    Radius
    400
  • Conjure Image16s50 / 60 / 70 / 80 mpCreates an illusion of Terrorblade that deals damage.
    Illusion duration
    34
    Illusion damage
    25%·30%·35%·40%
    Illusion damage taken
    250%
  • Metamorphosis145 / 140 / 135 / 130s100 mpTerrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
    Duration
    35·40·45·50
    Transformation time
    0.35
    Base attack time
    1.5
    Attack range
    450·500·550·600
    Bonus damage
    20·40·60·80
    Illusion aura radius
    1200
  • Demon Zeal45sCosts part of Terrorblade's current HP to cast, providing Terrorblade and nearby illusions bonus movement, HP Regen and attack speed. Does not affect Reflection illusions. Can't be cast while in Metamorphosis and Metamorphosis will remove Demon Zeal.
    Bonus attack speed
    100
    Bonus movement speed
    60
    Duration
    25
    Bonus health regen
    20
    Current health cost
    20%
  • Terror Wave90s75 mpCauses a wave to travel outwards in all directions forcing enemy heroes to become Feared upon impact and dealing damage, and grants Terrorblade Metamorphosis for a short time.
    Fear duration
    2
    Radius
    1600
    Damage
    200
    Metamorphosis duration
    15
    Basic ability — applies a fear. Use it on the target your team can kill.
  • Sunder110 / 75 / 40s100 / 75 / 50 mpSevers the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
    Minimum hp swap
    35%·30%·25%
    Ultimate. Plan your fights around its cooldown.
  • Dark UnityPassiveNearby Illusions created by Terrorblade have bonus attack damage.
    Radius
    1200
    Damage bonus
    60%

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Conjure Image›Metamorphosis›Reflection

Ability12345678910111213141516171819202122232425
●·●·●·●··················
·●·●···●●················
·····●······●······●·····
·········●············●●●

Strategy

1When to fight

Your spikes are level 6, when Sunder comes online, and your core items: Manta Style and then Aghanim's Shard. Aggression as a carry means fighting the moment you hit a spike — right after Manta Style — while the enemy cores are still farming theirs.

2Picking your targets

Walk in after the enemy has used their key disables and hit whatever you can reach safely: your survival is the fight. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.

3Snowballing a lead

After a won fight, take towers and Roshan before anything else: that's what turns kills into a lead the enemy can't erase. Your early goals are simple: a clean lane, your first core item on time and, if the lane is won, the enemy offlane tower.

4When to back off

Playing safe means farming behind your team's vision, never showing first on the map and letting someone else take the first contact. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.

Tips

  • Fight on your spikes: right after Manta Style, look for the next fight instead of farming.
  • Look for kills when Sunder is ready and the enemy's key ability is not.
  • Use Terror Wave to start the fight, then commit your damage.
  • Track the enemy's key cooldowns and attack right after they use them.
  • Turn every kill into towers and Roshan: a kill without an objective is a wasted lead.
  • Push your lane before you roam so the aggression doesn't cost you resources.

Matchups

Strong against

  • Pangolier57.3%win rate in the matchup

    Terrorblade wins 57.3% of the 150 games measured against Pangolier this patch.

    150 matches

  • Dragon Knight56.0%win rate in the matchup

    Terrorblade wins 56.0% of the 125 games measured against Dragon Knight this patch.

    125 matches

  • Slardar55.0%win rate in the matchup

    Terrorblade wins 55.0% of the 231 games measured against Slardar this patch.

    231 matches

  • Queen of Pain55.0%win rate in the matchup

    Terrorblade wins 55.0% of the 111 games measured against Queen of Pain this patch.

    111 matches

  • Tusk54.4%win rate in the matchup

    Terrorblade wins 54.4% of the 195 games measured against Tusk this patch.

    195 matches

Changelog

  1. Guide created for patch 7.41.

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