More Enchantress guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Enchantress is a ranged Intelligence hero that Valve tags as Support, Pusher and Disabler. It is played mainly as Soft Support (pos. 4): 50% of the public matches we measured, by starting lane and starting items. In this guide you play it as Soft Support (pos. 4): your job is to help your offlaner win the hard lane, rotate for kills and make space with your spells. The kit brings crowd control (charm) with Enchant, mobility with Sproink and sustain with Nature's Attendants. This patch, Enchantress wins 47.6% of the 98,137 public matches we measured (C tier on our ladder).
Strengths
- Reliable charm: Enchant sets up kills.
- Mobility: Sproink gets Enchantress in and out of fights.
- Keeps allies alive with Nature's Attendants.
- Valve tags Enchantress as Durable: it stays in fights longer than most heroes.
Weaknesses
- Low base armor (1): vulnerable to physical harass early on.
- Plays on little gold: expensive items arrive late.
- Tough patch: wins only 47.6% of measured public matches.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Most-played buildBalancedRecommendedThe items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Enchantress players buy in the public matches we measured.
- Damage buildOffensiveAdvancedMoves the popular items that add damage — Falcon Blade and Assault Cuirass — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Enchantress players buy in the public matches we measured.
- Team utility buildUtilitySituationalBuilt around the popular items that help your allies — Drum of Endurance and Essence Distiller. Choose it when your team needs saves and auras more than your damage. Built from what Enchantress players buy in the public matches we measured.
Builds
Most-played build
When to use it
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Enchantress players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

312%
238%
150%- Safe laneMain50% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
- OfflanePriority 238% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
- RoamingPriority 312% of matchesOur data counts these games in the mid lane, but with support purchases: a position 4 that rotates between lanes from the start.
Starting items
Early game
Core items
- 1Drum of Endurance
- 2Force Staff
- 3Essence Distiller
- 4Aghanim's Scepter
Boots
Late game
Skill order
Max order:Enchant›Impetus›Nature's Atte…
Talents by level
- +80 Untouchable Attack Slow+6.5% Impetus Damage25
- +9 Nature's Attendants Wisps+150 Health / +25 Damage for Enchantress and her units20
- +30 Attack Speed for Enchantress and her units+8 Nature's Attendants Heal15
- +5 Armor for Enchantress and her units+30 Movespeed during Nature's Attendants10
Damage build
When to use it
Moves the popular items that add damage — Falcon Blade and Assault Cuirass — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Enchantress players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

312%
238%
150%- Safe laneMain50% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
- OfflanePriority 238% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
- RoamingPriority 312% of matchesOur data counts these games in the mid lane, but with support purchases: a position 4 that rotates between lanes from the start.
Starting items
Core items
- 1Falcon Blade+200 Health, +1.8 Mana Regeneration, +14 Damage.
- 2Assault Cuirass+30 Attack Speed, +10 Armor.
- 3Vladmir's Offering+1 Armor, +0.75 Mana Regeneration.
- 4Monkey King Bar+50 Damage, +50 Attack Speed, +50 Attack Range.
Boots
Late game
Skill order
Max order:Enchant›Impetus›Nature's Atte…
Talents by level
- +80 Untouchable Attack Slow+6.5% Impetus Damage25
- +9 Nature's Attendants Wisps+150 Health / +25 Damage for Enchantress and her units20
- +30 Attack Speed for Enchantress and her units+8 Nature's Attendants Heal15
- +5 Armor for Enchantress and her units+30 Movespeed during Nature's Attendants10
Team utility build
When to use it
Built around the popular items that help your allies — Drum of Endurance and Essence Distiller. Choose it when your team needs saves and auras more than your damage. Built from what Enchantress players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

312%
238%
150%- Safe laneMain50% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
- OfflanePriority 238% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
- RoamingPriority 312% of matchesOur data counts these games in the mid lane, but with support purchases: a position 4 that rotates between lanes from the start.
Starting items
Core items
- 1Drum of Endurance+8 Strength. Active: Endurance.
- 2Essence Distiller+1.5 Mana Regeneration, +3 All Attributes, +6 Armor. Active: Soul Release.
- 3Pavise+3 Armor, +175 Mana, +175 Health. Active: Protect.
- 4Solar Crest+7 Armor, +25 Movement Speed, +200 Mana. Active: Shine.
Boots
Late game
Skill order
Max order:Enchant›Impetus›Nature's Atte…
Talents by level
- +80 Untouchable Attack Slow+6.5% Impetus Damage25
- +9 Nature's Attendants Wisps+150 Health / +25 Damage for Enchantress and her units20
- +30 Attack Speed for Enchantress and her units+8 Nature's Attendants Heal15
- +5 Armor for Enchantress and her units+30 Movespeed during Nature's Attendants10
Abilities
Impetus6 / 4 / 2s40 / 45 / 50 / 55 mpPlaces an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to illusions.- Distance damage
- 5%·10%·15%·20%
Enchant30 / 24 / 18 / 12s70 mpEnchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s, and Enchantress and her units gain bonus attack range against the target.
If the enemy is a creep, she brings it under her control and receives 40% of their experience bounty. Enchantress can control creeps for up to 30s.
DISPEL TYPE: Basic Dispel- Hero move slow
- -30%·-40%·-50%·-60%
- Attack range bonus
- 50·100·150·200
- Creep max health bonus
- 150·250·350·450
- Creep attack damage bonus
- 0·20·40·60
- Creep max level
- 4·5·6·6
- Max enchanted creeps
- 1
Nature's Attendants35s140 mpA cloud of wisps heals Enchantress and any friendly units nearby.- Duration
- 7·9·11·13
- Heal per second
- 4·8·12·16
- Radius
- 275
- Wisps
- 9
Sproink10s60 mpLeaps backward, dodges incoming projectiles, and launches an Impetus attack on the 2 furthest enemy units within Enchantress' attack range + 100.- Leap distance
- 500
- Targets
- 2
- Bonus range
- 100
Little Friends20s75 mpEnchantress roots an enemy unit. All creeps, ally, enemy and neutral within a radius will gain bonus movement and attack speed and attack the chosen target for 6 seconds.- Bonus attack speed
- 70
- Bonus move speed
- 100%
- Radius
- 1200
- Minimum root duration
- 2
- Root duration per unit
- 0.5
UntouchablePassiveEnchantress beguiles her enemies, slowing their attacks when she is attacked.- Attack slow
- -110·-160·-210
Rabble-RouserPassiveEnchantress causes neutral creeps or any unit under her control to deal additional damage to enemy Heroes.
Most played skill order
The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.
Max order:Enchant›Impetus›Nature's Atte…
Strategy
1Early game
Position 4 starts in the off lane with your offlaner: harass the enemy carry, block or pull their camp when it helps and look for the first rotation to mid once the runes spawn. Harass when the enemy core walks up to last hit: every hit you land is gold your carry keeps.
- Early items: Urn of Shadows and Null Talisman.
2Mid game
Rotate to the lanes where you can get kills, smoke with your cores to catch heroes out of position and keep vision around the next objective. Your spikes are your core items: Drum of Endurance and then Force Staff.
- Core items: Drum of Endurance, Force Staff and Essence Distiller.
3Late game
Late, your death costs little gold but your spells are worth a lot: stay behind the team, keep your save items ready and ward before the fight, not during it.
- Late items: Hurricane Pike and Blink Dagger.
4Team fights
Stay behind your cores, use Enchant on whoever jumps on your carry and keep Nature's Attendants for the moment the enemy commits.
Tips
- Land Enchant on the enemy core first: a disabled carry doesn't hit back.
- Keep Nature's Attendants for the moment the enemy commits, not to top up health.
- Buy and place wards every time they are available: vision is your first job.
- Your key purchases are Drum of Endurance and Force Staff: they give your team the saves it needs.
- Keep Sproink for getting out, not for chasing.
Matchups
Strong against
- Snapfire57.6%win rate in the matchup
Enchantress wins 57.6% of the 125 games measured against Snapfire this patch.
125 matches
- Disruptor55.8%win rate in the matchup
Enchantress wins 55.8% of the 104 games measured against Disruptor this patch.
104 matches
- Hoodwink55.6%win rate in the matchup
Enchantress wins 55.6% of the 151 games measured against Hoodwink this patch.
151 matches
- Queen of Pain55.4%win rate in the matchup
Enchantress wins 55.4% of the 112 games measured against Queen of Pain this patch.
112 matches
- Rubick53.5%win rate in the matchup
Enchantress wins 53.5% of the 170 games measured against Rubick this patch.
170 matches
Weak against
- Slardar45.1%win rate in the matchup
Enchantress only wins 45.1% of the 102 games measured against Slardar this patch.
102 matches
- Tiny47.2%win rate in the matchup
Enchantress only wins 47.2% of the 106 games measured against Tiny this patch.
106 matches
- Storm Spirit47.6%win rate in the matchup
Enchantress only wins 47.6% of the 105 games measured against Storm Spirit this patch.
105 matches
- Pangolier49.1%win rate in the matchup
Enchantress only wins 49.1% of the 110 games measured against Pangolier this patch.
110 matches
Works well with
Enchant from Enchantress holds enemies in place for Pulse Nova from Leshrac.
Enchant from Enchantress holds enemies in place for Psionic Trap from Templar Assassin.
Enchant from Enchantress holds enemies in place for Mana Void from Anti-Mage.
Changelog
- Guide created for patch 7.41.
Was this helpful?
Your vote helps other players find the best guides.



















































