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Enchantress · Soft Support (pos. 4)

Enchantress Guide

Complete guideData-drivenMediumPatch 7.41
721Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Enchantress is a ranged Intelligence hero that Valve tags as Support, Pusher and Disabler. It is played mainly as Soft Support (pos. 4): 50% of the public matches we measured, by starting lane and starting items. In this guide you play it as Soft Support (pos. 4): your job is to help your offlaner win the hard lane, rotate for kills and make space with your spells. The kit brings crowd control (charm) with Enchant, mobility with Sproink and sustain with Nature's Attendants. This patch, Enchantress wins 47.6% of the 98,137 public matches we measured (C tier on our ladder).

Strengths

  • Reliable charm: Enchant sets up kills.
  • Mobility: Sproink gets Enchantress in and out of fights.
  • Keeps allies alive with Nature's Attendants.
  • Valve tags Enchantress as Durable: it stays in fights longer than most heroes.

Weaknesses

  • Low base armor (1): vulnerable to physical harass early on.
  • Plays on little gold: expensive items arrive late.
  • Tough patch: wins only 47.6% of measured public matches.

Builds

Most-played build

BalancedRecommended
Open build

When to use it

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Enchantress players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. Safe laneMain50% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
  2. OfflanePriority 238% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
  3. RoamingPriority 312% of matchesOur data counts these games in the mid lane, but with support purchases: a position 4 that rotates between lanes from the start.

Starting items

Iron BranchObserver and Sentry WardsTangoBlood GrenadeFaerie FireSmoke of Deceit

Early game

Urn of ShadowsNull Talisman

Core items

  1. 1Drum of Endurance
  2. 2Force Staff
  3. 3Essence Distiller
  4. 4Aghanim's Scepter

Boots

Power Treads

Late game

Hurricane PikeBlink DaggerPipe of InsightBlack King Bar

Skill order

Max order:Enchant›Impetus›Nature's Atte…

Ability1234567891011121314151617
●··●·········●●··
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Talents by level

  1. +80 Untouchable Attack Slow
    +6.5% Impetus Damage
    25
  2. +9 Nature's Attendants Wisps
    +150 Health / +25 Damage for Enchantress and her units
    20
  3. +30 Attack Speed for Enchantress and her units
    +8 Nature's Attendants Heal
    15
  4. +5 Armor for Enchantress and her units
    +30 Movespeed during Nature's Attendants
    10

Abilities

  • Impetus6 / 4 / 2s40 / 45 / 50 / 55 mpPlaces an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to illusions.
    Distance damage
    5%·10%·15%·20%
  • Enchant30 / 24 / 18 / 12s70 mpEnchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s, and Enchantress and her units gain bonus attack range against the target. If the enemy is a creep, she brings it under her control and receives 40% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel
    Hero move slow
    -30%·-40%·-50%·-60%
    Attack range bonus
    50·100·150·200
    Creep max health bonus
    150·250·350·450
    Creep attack damage bonus
    0·20·40·60
    Creep max level
    4·5·6·6
    Max enchanted creeps
    1
    Basic ability — applies a charm. Use it on the target your team can kill.
  • Nature's Attendants35s140 mpA cloud of wisps heals Enchantress and any friendly units nearby.
    Duration
    7·9·11·13
    Heal per second
    4·8·12·16
    Radius
    275
    Wisps
    9
    Basic ability — heals. Time it for the enemy's burst, not for chip damage.
  • Sproink10s60 mpLeaps backward, dodges incoming projectiles, and launches an Impetus attack on the 2 furthest enemy units within Enchantress' attack range + 100.
    Leap distance
    500
    Targets
    2
    Bonus range
    100
    Basic ability — moves you. Keep it to escape unless the kill is certain.
  • Little Friends20s75 mpEnchantress roots an enemy unit. All creeps, ally, enemy and neutral within a radius will gain bonus movement and attack speed and attack the chosen target for 6 seconds.
    Bonus attack speed
    70
    Bonus move speed
    100%
    Radius
    1200
    Minimum root duration
    2
    Root duration per unit
    0.5
  • UntouchablePassiveEnchantress beguiles her enemies, slowing their attacks when she is attacked.
    Attack slow
    -110·-160·-210
  • Rabble-RouserPassiveEnchantress causes neutral creeps or any unit under her control to deal additional damage to enemy Heroes.

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Enchant›Impetus›Nature's Atte…

Ability1234567891011121314151617
●··●·········●●··
·●●·●·●··········
·····●······●···●
·······●●●·●·····

Strategy

1Early game

Position 4 starts in the off lane with your offlaner: harass the enemy carry, block or pull their camp when it helps and look for the first rotation to mid once the runes spawn. Harass when the enemy core walks up to last hit: every hit you land is gold your carry keeps.

  • Early items: Urn of Shadows and Null Talisman.

2Mid game

Rotate to the lanes where you can get kills, smoke with your cores to catch heroes out of position and keep vision around the next objective. Your spikes are your core items: Drum of Endurance and then Force Staff.

  • Core items: Drum of Endurance, Force Staff and Essence Distiller.

3Late game

Late, your death costs little gold but your spells are worth a lot: stay behind the team, keep your save items ready and ward before the fight, not during it.

  • Late items: Hurricane Pike and Blink Dagger.

4Team fights

Stay behind your cores, use Enchant on whoever jumps on your carry and keep Nature's Attendants for the moment the enemy commits.

Tips

  • Land Enchant on the enemy core first: a disabled carry doesn't hit back.
  • Keep Nature's Attendants for the moment the enemy commits, not to top up health.
  • Buy and place wards every time they are available: vision is your first job.
  • Your key purchases are Drum of Endurance and Force Staff: they give your team the saves it needs.
  • Keep Sproink for getting out, not for chasing.

Matchups

Strong against

  • Snapfire57.6%win rate in the matchup

    Enchantress wins 57.6% of the 125 games measured against Snapfire this patch.

    125 matches

  • Disruptor55.8%win rate in the matchup

    Enchantress wins 55.8% of the 104 games measured against Disruptor this patch.

    104 matches

  • Hoodwink55.6%win rate in the matchup

    Enchantress wins 55.6% of the 151 games measured against Hoodwink this patch.

    151 matches

  • Queen of Pain55.4%win rate in the matchup

    Enchantress wins 55.4% of the 112 games measured against Queen of Pain this patch.

    112 matches

  • Rubick53.5%win rate in the matchup

    Enchantress wins 53.5% of the 170 games measured against Rubick this patch.

    170 matches

Weak against

  • Slardar45.1%win rate in the matchup

    Enchantress only wins 45.1% of the 102 games measured against Slardar this patch.

    102 matches

  • Tiny47.2%win rate in the matchup

    Enchantress only wins 47.2% of the 106 games measured against Tiny this patch.

    106 matches

  • Storm Spirit47.6%win rate in the matchup

    Enchantress only wins 47.6% of the 105 games measured against Storm Spirit this patch.

    105 matches

  • Pangolier49.1%win rate in the matchup

    Enchantress only wins 49.1% of the 110 games measured against Pangolier this patch.

    110 matches

Works well with

  • Enchant from Enchantress holds enemies in place for Pulse Nova from Leshrac.

  • Enchant from Enchantress holds enemies in place for Psionic Trap from Templar Assassin.

  • Enchant from Enchantress holds enemies in place for Mana Void from Anti-Mage.

Changelog

  1. Guide created for patch 7.41.

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