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Invoker · Mid (pos. 2)

Invoker Guide

Complete guideData-drivenMediumPatch 7.41
3.3KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Invoker is a ranged Intelligence hero that Valve tags as Nuker, Disabler and Carry. It is played mainly as Mid (pos. 2): 86% of the public matches we measured, by starting lane and starting items. In this guide you play it as Mid (pos. 2): your job is to win the solo lane, control the runes and create pressure on the other lanes. The kit brings invisibility with Ghost Walk. This patch, Invoker wins 50.4% of the 667,192 public matches we measured (B tier on our ladder).

Strengths

  • Invisibility with Ghost Walk to scout, escape or set up ganks.
  • Long attack range (600) to harass and last hit safely.
  • Takes towers quickly: Valve lists it as a Pusher.
  • Heavy magical burst: Valve lists it as a Nuker.

Weaknesses

  • Low base armor (-1): vulnerable to physical harass early on.
  • The enemy jungle and supports will target you for ganks.

Builds

Most-played build

BalancedRecommended
Open build

When to use it

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Invoker players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. MidMain86% of matchesMid lane, one against one (pos. 2).

Starting items

Iron BranchCircletFaerie FireTangoMantle of IntelligenceMagic Stick

Early game

Null TalismanKayaUrn of Shadows

Core items

  1. 1Meteor Hammer
  2. 2Aghanim's Shard
  3. 3Black King Bar
  4. 4Force Staff

Boots

Power Treads

Late game

Octarine CoreShiva's GuardScythe of VyseAghanim's Scepter

Skill order

Max order:Exort›Wex›Quas

Ability12345678910111213141516171819202122232425
●·●·●··●·●··●··●·●·······
·●·●·●··●·············●●●
······●···●··●●·●··●●●···

Talents by level

  1. 2x Quas/Wex/Exort Active Bonuses
    Radial Deafening Blast
    25
  2. +2 Chaos Meteors
    +1 Orb Levels
    20
  3. -6s Cold Snap Cooldown
    +25 Alacrity Damage/Speed
    15
  4. +50 Ice Wall DPS
    -5s Tornado Cooldown
    10

Abilities

  • QuasAllows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.
    Max level
    8
    Hp regen per instance
    1·2·3·4·5·6·7·8·9
    Bonus strength per level
    1
  • WexAllows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.
    Max level
    8
    Move speed per instance
    0.6%·1.2%·1.8%·2.4%·3%·3.6%·4.2%·4.8%·5.4%
    Attack speed per instance
    1·2·3·4·5·6·7·8·9
    Bonus agility per level
    1
  • ExortAllows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.
    Max level
    8
    Attack damage per instance
    2·4·6·8·10·12·14·16·18
    Bonus intelligence per level
    1
  • Invoked SpellPassiveCasting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.
  • Invoked SpellPassiveCasting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.
  • Invoke7sCombines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18. Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be
    Max spells
    2
  • Cold Snap19s100 mpInvoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.
    Cold snap duration (quas):\n
    3·3.4·3.8·4.2·4.6·5·5.4·5.8·6.2
    Freeze duration
    0.4
    Freeze cooldown (quas)
    0.80·0.77·0.74·0.71·0.68·0.65·0.62·0.59·0.56
    Freeze damage (quas)
    28·36·44·52·60·68·76·84·92
  • Ghost Walk40s175 mpInvoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.
    Duration
    50
    Slow radius
    450
    Enemy slow (quas):\n
    -20%·-25%·-30%·-35%·-40%·-45%·-50%·-55%·-60%
    Self speed (wex):\n
    -20%·-15%·-10%·-5%·0%·5%·10%·15%·20%
    Health regeneration (quas)
    2·4·6·8·10·12·14·16·18
    Mana regeneration (wex):\n
    2·4·6·8·10·12·14·16·18

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Exort›Wex›Quas

Ability12345678910111213141516171819202122232425
●·●·●··●·●··●··●·●·······
·●·●·●··●·············●●●
······●···●··●●·●··●●●···

Strategy

1Early game

Mid is a one-on-one: whoever has more last hits and levels usually wins it. Contest the power runes every two minutes and use a good one to gank a side lane. Trade when the enemy mid goes for a last hit and when you are a level ahead: in the solo lane each level is a real edge.

  • Early items: Null Talisman and Kaya.

2Mid game

With Meteor Hammer, you should be the one starting the action: gank, push out lanes and take towers with your team. Your spikes are your core items: Meteor Hammer and then Aghanim's Shard.

  • Core items: Meteor Hammer, Aghanim's Shard and Black King Bar.

3Late game

Late, choose your fights: you still hit hard, but the enemy carry catches up. Stay with the team and look for picks with vision.

  • Late items: Octarine Core and Shiva's Guard.

4Team fights

Your damage decides the opening seconds: look for the enemy support or carry out of position.

Tips

  • Check the power runes at every even minute and gank with the good ones.
  • Meteor Hammer is your first big spike: once you have it, leave the lane and look for kills.
  • Push the wave into the enemy tower before you rotate, or the lane punishes you twice.
  • Keep Ghost Walk for getting out, not for chasing.

Matchups

Strong against

  • Ring Master59.2%win rate in the matchup

    Invoker wins 59.2% of the 142 games measured against Ring Master this patch.

    142 matches

  • Lina58.8%win rate in the matchup

    Invoker wins 58.8% of the 136 games measured against Lina this patch.

    136 matches

  • Lich56.9%win rate in the matchup

    Invoker wins 56.9% of the 130 games measured against Lich this patch.

    130 matches

  • Tiny56.0%win rate in the matchup

    Invoker wins 56.0% of the 216 games measured against Tiny this patch.

    216 matches

  • Silencer55.9%win rate in the matchup

    Invoker wins 55.9% of the 118 games measured against Silencer this patch.

    118 matches

Weak against

  • Sniper42.2%win rate in the matchup

    Invoker only wins 42.2% of the 109 games measured against Sniper this patch.

    109 matches

  • Puck42.5%win rate in the matchup

    Invoker only wins 42.5% of the 106 games measured against Puck this patch.

    106 matches

  • Shadow Demon43.9%win rate in the matchup

    Invoker only wins 43.9% of the 171 games measured against Shadow Demon this patch.

    171 matches

  • Dawnbreaker45.8%win rate in the matchup

    Invoker only wins 45.8% of the 144 games measured against Dawnbreaker this patch.

    144 matches

  • Phoenix45.9%win rate in the matchup

    Invoker only wins 45.9% of the 148 games measured against Phoenix this patch.

    148 matches

Works well with

  • Adaptive Strike from Morphling gives Invoker, who has no crowd control, a target that can't dodge.

  • Mana Void from Anti-Mage gives Invoker, who has no crowd control, a target that can't dodge.

  • Bramble Maze from Dark Willow gives Invoker, who has no crowd control, a target that can't dodge.

Changelog

  1. Guide created for patch 7.41.

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