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Jakiro · Hard Support (pos. 5)

Jakiro Aggressive Guide

OffensiveData-drivenMediumPatch 7.41
3.4KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide is about playing Jakiro aggressively. Aggressive support means harassing from level one, rotating early and turning every Ice Path into a kill. Your spikes are level 6, when Macropyre comes online, and your core items: Force Staff and then Glimmer Cape. This patch, Jakiro wins 48.6% of the 298,616 public matches we measured (C tier on our ladder).

Strengths

  • Reliable stun: Ice Path sets up kills and interrupts enemy channels.
  • Heavy magical burst: Valve lists it as a Nuker.
  • Takes towers quickly: Valve lists it as a Pusher.

Weaknesses

  • No escape in the kit: without good positioning and vision, Jakiro is easy to catch.
  • Low base armor (1): vulnerable to physical harass early on.
  • Every death while playing aggressively hands the tempo back to the enemy.

Builds

Damage build

OffensiveRecommended
Open build

When to use it

Moves the popular items that add damage — Vladmir's Offering and Meteor Hammer — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Jakiro players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. Safe laneMain67% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
  2. OfflanePriority 225% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).

Starting items

Iron BranchTangoBlood GrenadeFaerie FireObserver and Sentry WardsSentry Ward

Core items

  1. 1Vladmir's Offering+1 Armor, +0.75 Mana Regeneration.
  2. 2Meteor Hammer+6 Strength, +6 Agility, +24 Intelligence. Active: Meteor Hammer.
  3. 3Force Staff+10 Intelligence, +175 Health. Active: Force.
  4. 4Glimmer Cape+20% Magic Resistance. Active: Glimmer.

Boots

Arcane Boots

Late game

Aghanim's Scepter+10 All Attributes, +175 Health, +175 Mana.Aether Lens+300 Mana, +2.5 Mana Regeneration, +225 Cast Range.Blink DaggerActive: Blink.

Skill order

Max order:Liquid Fire›Ice Path›Dual Breath

Ability1234567891011121314151617
●·●·●·●··········
·●·········●·●●··
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Talents by level

  1. +3.5% Liquid Frost and Fire Max Health Damage
    +100% Dual Breath Damage and Range
    25
  2. +0.4s Ice Path Stun Duration
    +25 Macropyre Damage
    20
  3. +175 Attack Range
    -3.5s Dual Breath Cooldown
    15
  4. +100 Ice Path Damage
    +30 Liquid Fire Attack Speed Slow
    10

Abilities

  • Dual Breath12 / 11 / 10 / 9s135 / 150 / 165 / 180 mpAn icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
    Start radius
    150
    End radius
    275
    Burn damage
    20·40·60·80
    Move slow
    -25%·-30%·-35%·-40%
    Attack slow
    -25·-30·-35·-40
    Duration
    5
  • Ice Path20 / 17 / 14 / 11s100 mpCreates a path of ice that stuns and damages enemies that touch it.
    Formation delay
    0.2
    Max stun duration
    1.25·1.50·1.75·2
    Path duration
    3·3.5·4·4.5
    Radius
    150
    Damage
    50
    Secondary damage
    0
    Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • Liquid Fire13 / 10 / 7 / 4s20 mpJakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks. Shares a cooldown with Liquid Frost.
    Attack slow
    -30·-40·-50·-60
    Radius
    300
    Burn damage
    12·24·36·48
    Building damage
    75%
    Duration
    5
  • Liquid Frost13 / 10 / 7 / 4s20 mpJakiro chill his enemies with ice added to his attack, slowing movement for 5 seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings. Shares a cooldown with Liquid Fire.
    Movement slow
    15%·20%·25%·30%
    Impact damage
    8·16·24·32
    Bonus damage
    8·16·24·32
    Duration
    5
  • Double TroublePassiveJakiro's attacks launch an attack from each head, but deal less damage each.
    Attack damage reduction
    51%
  • Macropyre90 / 80 / 70s225 / 325 / 425 mpJakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.
    Damage per second
    100·150·200
    Flame width
    500
    Duration
    10
    Ultimate. Plan your fights around its cooldown.

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Liquid Fire›Ice Path›Dual Breath

Ability1234567891011121314151617
●·●·●·●··········
·●·········●·●●··
···●···●●●·······
·····●······●···●

Strategy

1When to fight

Your spikes are level 6, when Macropyre comes online, and your core items: Force Staff and then Glimmer Cape. Aggressive support means harassing from level one, rotating early and turning every Ice Path into a kill.

2Picking your targets

Stay behind your cores and use Ice Path on whoever jumps on your carry. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.

3Snowballing a lead

After a won fight, take towers and Roshan before anything else: that's what turns kills into a lead the enemy can't erase. Early, your objectives are a safe lane for your carry, vision on the runes and stacked camps for when your carry has time to farm them.

4When to back off

Safe support means warding ahead of danger, staying out of the enemy's reach and saving spells to protect your cores. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.

Tips

  • Fight on your spikes: right after Force Staff, look for the next fight instead of farming.
  • Look for kills when Macropyre is ready and the enemy's key ability is not.
  • Use Ice Path to start the fight, then commit your damage.
  • Track the enemy's key cooldowns and attack right after they use them.
  • Turn every kill into towers and Roshan: a kill without an objective is a wasted lead.
  • Push your lane before you roam so the aggression doesn't cost you resources.

Matchups

Strong against

  • Undying63.6%win rate in the matchup

    Jakiro wins 63.6% of the 118 games measured against Undying this patch.

    118 matches

  • Weaver58.6%win rate in the matchup

    Jakiro wins 58.6% of the 152 games measured against Weaver this patch.

    152 matches

  • Slark57.0%win rate in the matchup

    Jakiro wins 57.0% of the 114 games measured against Slark this patch.

    114 matches

  • Sven56.8%win rate in the matchup

    Jakiro wins 56.8% of the 125 games measured against Sven this patch.

    125 matches

  • Viper55.7%win rate in the matchup

    Jakiro wins 55.7% of the 203 games measured against Viper this patch.

    203 matches

Changelog

  1. Guide created for patch 7.41.

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