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Kez · Carry (pos. 1)

Kez Guide

Complete guideData-drivenMediumPatch 7.41
5.7KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Kez is a melee Agility hero that Valve tags as Carry, Escape and Disabler. It is played mainly as Carry (pos. 1): 62% of the public matches we measured, by starting lane and starting items. In this guide you play it as Carry (pos. 1): your job is to farm efficiently, hit your item timings and win the late game. The kit brings crowd control (silence) with Talon Toss and sustain with Raptor Dance. Its ultimate is Raptor Dance. This patch, Kez wins 45.3% of the 150,243 public matches we measured (D tier on our ladder).

Strengths

  • Reliable silence: Talon Toss sets up kills and interrupts enemy channels.
  • Scales into a late-game threat as the items come in.
  • Clear job in the team: farm efficiently, hit your item timings and win the late game.

Weaknesses

  • Melee: has to walk up to its target, which makes the lane harder against ranged heroes.
  • Low base armor (1): vulnerable to physical harass early on.
  • Item-dependent: weak until Mage Slayer is done.

Builds

Most-played build

BalancedRecommended
Open build

When to use it

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Kez players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. Safe laneMain68% of matchesSafe lane as the farming core (pos. 1).
  2. MidPriority 230% of matchesMid lane, one against one (pos. 2).

Starting items

Iron BranchFaerie FireCircletTangoQuelling BladeMagic Stick

Early game

PerseveranceWraith BandFalcon Blade

Core items

  1. 1Mage Slayer
  2. 2Desolator
  3. 3Black King Bar
  4. 4Aghanim's Scepter

Boots

Power Treads

Late game

DaedalusCrystalysBlink DaggerAghanim's Blessing

Skill order

Max order:Kazurai Katana›Echo Slash›Grappling Claw

Ability1234567891011121314151617
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Talents by level

  1. +1 Echo Slash Attack
    +80% Shodo Sai Critical Strike
    25
  2. +3.5% Kazurai Katana Damage Per Second
    40 Bonus Attack Speed During Falcon Rush
    20
  3. +1 Raptor Dance Strike
    +2.0s Falcon Rush Duration
    15
  4. +12% Magic Resistance
    +50 Raptor Dance Radius
    10

Abilities

  • Echo Slash21 / 18 / 15 / 12s75 / 90 / 105 / 120 mpKez slashes forward in a 800 distance line with his Katana, attacking enemies in an area and applying a brief 100% impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.
    Attack damage
    70%·80%·90%·100%
    Bonus hero damage
    20·40·60·80
    Attacks
    2
    Echo delay
    1.2
    Slash radius
    200
  • Grappling Claw13 / 11 / 9 / 7s40 mpKez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.
    Slow duration
    0.7·0.8·0.9·1
    Move slow
    70%·80%·90%·100%
  • Kazurai Katana24 / 18 / 12 / 6s40 mpKatana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.
    Duration
    7
    Damage per second
    3%·6%·9%·12%
    Impale duration
    0.5
    Stacks as burst damage
    50%
    Max burst stacks
    500
  • Switch Discipline8sKez switches between his Kazurai Katana and Shodo Sai. He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown. Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.
    Katana movement speed
    0
    Katana attack range
    225
    Katana base attack time
    1.9
    Katana bonus agility base damage
    12%
    Katana swap bonus damage
    12%
    Sai movement speed
    0
  • Raptor Dance40 / 35 / 30s100 / 125 / 150 mpKez enters into an uncontrollable state for 1 second, becoming invulnerable for 0.2s and receiving a basic dispel. If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.
    Strikes
    4
    Radius
    450
    Base damage
    40·70·100
    Max health as damage
    2.5%
    Ultimate — heals. Time it for the enemy's burst, not for chip damage.
  • Falcon Rush21 / 18 / 15 / 12s85 / 90 / 95 / 100 mpKez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.
    Rush range
    525
    Rush speed
    850
    Echo attack damage
    30%·35%·40%·45%
    Slow resistance
    15%·30%·45%·60%
    Duration
    3.75·4.5·5.25·6
    Echo proc chance reduction
    50%
  • Talon Toss13 / 11 / 9 / 7s60 / 65 / 70 / 75 mpKez throws a Sai at the target unit, applying a fixed damage attack and silence.
    Radius
    0
    Damage
    60·120·180·240
    Silence duration
    2·2.25·2.5·2.75
    Basic ability — applies a silence. Save it for priority targets or to interrupt a channel.
  • Shodo Sai24 / 18 / 12 / 6s30 / 20 / 10 mpKez has a chance to critically strike the target when attacking with Sais. Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for 1.5 seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned for 0.4s and gains a Mark. When a Marked target is attacked by Kez, it will guarantee a critical str
    Critical chance
    20%
    Critical damage
    125%·150%·175%·200%
    Mark stun duration
    0.5·0.6·0.7·0.8
    Mark duration
    8
    Parry bonus critical strike
    0%
    Parry bonus mark stun
    0

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Kazurai Katana›Echo Slash›Grappling Claw

Ability1234567891011121314151617
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Strategy

1Early game

The first ten minutes are about last hits. Stay close to your supports, deny when you can and only trade when the enemy offlaner overextends: a death now costs more than any kill is worth. Trade right-clicks only when the enemy walks up to last hit, and step back as soon as their support shows up.

  • Early items: Perseverance and Wraith Band.

2Mid game

With Mage Slayer done, farm the lanes the map lets you farm safely and join the fights that happen near you. Your team is making space; your job is to turn that space into items like Desolator. Your spikes are level 6, when Raptor Dance comes online, and your core items: Mage Slayer and then Desolator.

  • Core items: Mage Slayer, Desolator and Black King Bar.

3Late game

Late, you are the win condition. Farm dangerous areas only with vision, group for Roshan and high ground, and keep gold for buyback: dying before the fight loses the game.

  • Late items: Daedalus and Crystalys.

4Team fights

Walk in after the enemy has used their key disables and hit whatever you can reach safely: your survival is the fight. Use Raptor Dance where it hits the most enemies or catches the key target.

Tips

  • Last-hit every creep you can in the first ten minutes: Kez needs Mage Slayer before taking real fights.
  • If you can't see the enemy supports on the map, assume they are coming for you and farm closer to your towers.
  • Once Desolator is done, stop farming alone: move with your team to take towers and Roshan.
  • From the mid game on, keep enough gold for buyback before buying your next big item.
  • Plan fights around Raptor Dance: without it, Kez is far less threatening.

Matchups

Strong against

  • Disruptor63.6%win rate in the matchup

    Kez wins 63.6% of the 184 games measured against Disruptor this patch.

    184 matches

  • Tiny62.6%win rate in the matchup

    Kez wins 62.6% of the 179 games measured against Tiny this patch.

    179 matches

  • Templar Assassin59.8%win rate in the matchup

    Kez wins 59.8% of the 107 games measured against Templar Assassin this patch.

    107 matches

  • Queen of Pain58.6%win rate in the matchup

    Kez wins 58.6% of the 140 games measured against Queen of Pain this patch.

    140 matches

  • Pudge57.5%win rate in the matchup

    Kez wins 57.5% of the 127 games measured against Pudge this patch.

    127 matches

Weak against

  • Largo43.1%win rate in the matchup

    Kez only wins 43.1% of the 102 games measured against Largo this patch.

    102 matches

  • Windranger44.6%win rate in the matchup

    Kez only wins 44.6% of the 195 games measured against Windranger this patch.

    195 matches

  • Ember Spirit46.5%win rate in the matchup

    Kez only wins 46.5% of the 155 games measured against Ember Spirit this patch.

    155 matches

  • Jakiro47.0%win rate in the matchup

    Kez only wins 47.0% of the 198 games measured against Jakiro this patch.

    198 matches

  • Tidehunter47.2%win rate in the matchup

    Kez only wins 47.2% of the 125 games measured against Tidehunter this patch.

    125 matches

Works well with

  • Shallow Grave from Dazzle keeps Kez alive, and Kez is the damage the team needs to protect.

  • Tether from Io keeps Kez alive, and Kez is the damage the team needs to protect.

  • Shodo Sai from Kez holds enemies in place for Chain Frost from Lich.

Changelog

  1. Guide created for patch 7.41.

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