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Medusa · Carry (pos. 1)

Medusa Guide

Complete guideData-drivenMediumPatch 7.41
151Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Medusa is a ranged Agility hero that Valve tags as Carry, Disabler and Durable. It is played mainly as Carry (pos. 1): 85% of the public matches we measured, by starting lane and starting items. In this guide you play it as Carry (pos. 1): your job is to farm efficiently, hit your item timings and win the late game. The kit brings crowd control (root) with Gorgon's Grasp and mobility with Mystic Snake. Its ultimate is Stone Gaze. This patch, Medusa wins 49.0% of the 108,740 public matches we measured (B tier on our ladder).

Strengths

  • Reliable root: Gorgon's Grasp sets up kills.
  • Mobility: Mystic Snake gets Medusa in and out of fights.
  • Sustain from Mana Shield to stay in lane and in fights.
  • Long attack range (600) to harass and last hit safely.

Weaknesses

  • Low base armor (-1): vulnerable to physical harass early on.
  • Item-dependent: weak until Manta Style is done.

Builds

Most-played build

BalancedRecommended
Open build

When to use it

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Medusa players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. Safe laneMain85% of matchesSafe lane as the farming core (pos. 1).

Starting items

Iron BranchMagic StickCircletEnchanted MangoMagic WandQuelling Blade

Early game

Null TalismanYashaFalcon Blade

Core items

  1. 1Manta Style
  2. 2Butterfly
  3. 3Diffusal Blade
  4. 4Crystalys

Boots

Power Treads

Late game

Eye of SkadiDaedalusBlink DaggerBlack King Bar

Skill order

Max order:Mystic Snake›Split Shot›Gorgon's Grasp

Ability12345678910111213141516171819202122232425
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Talents by level

  1. +2.5s Stone Gaze Duration
    +40 Intelligence
    25
  2. +40% Mystic Snake Damage / Mana Gain
    +12% Split Shot Outgoing Damage
    20
  3. +1 Gorgon's Grasp Volley
    -4s Mystic Snake Cooldown
    15
  4. +20% Gorgon's Grasp Radius
    +12% Stone Gaze Bonus Physical Damage
    10

Abilities

  • Split ShotMedusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.The extra targets will not receive other attack effects (such as critical strike).
    Outgoing damage
    50%·60%·70%·80%
    Extra targets
    4
  • Mystic Snake15 / 14 / 13 / 12s80 / 100 / 120 / 140 mpA mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.
    Jump radius
    450
    Jumps
    3·4·5·6
    Base damage
    90·140·190·240
    Mana gain
    15%
    Damage/speed increase per jump
    25%
    Basic ability — moves you. Keep it to escape unless the kill is certain.
  • Gorgon's Grasp30 / 26 / 22 / 18s65 / 85 / 105 / 125 mpMedusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.
    Initial radius
    150
    Radius growth
    50
    Delay
    1
    Duration
    0.8·1.2·1.6·2
    Damage
    30·70·110·150
    Damage per second
    100
    Basic ability — applies a root. Use it on the target your team can kill.
  • Cold BloodedPassive12sWhen Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy that turns them into stone for 1s.
  • Mana ShieldPassiveCreates a shield that absorbs 98% of incoming damage in exchange for Medusa's mana. Illusions absorb 60% less damage per point of mana.
    Damage per mana
    2
  • Stone Gaze90s250 mpAny enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.
    Radius
    1200
    Duration
    5·5.5·6
    Slow
    35%
    Stone duration
    2·2.2·2.4
    Bonus physical attack damage
    35%·45%·55%
    Speed boost
    50%
    Ultimate — applies a stun. Save it for priority targets or to interrupt a channel.

Most played skill order

The most played order in the last 35 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Mystic Snake›Split Shot›Gorgon's Grasp

Ability12345678910111213141516171819202122232425
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···●·●·●●················
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Strategy

1Early game

The first ten minutes are about last hits. Stay close to your supports, deny when you can and only trade when the enemy offlaner overextends: a death now costs more than any kill is worth. Trade right-clicks only when the enemy walks up to last hit, and step back as soon as their support shows up.

  • Early items: Null Talisman and Yasha.

2Mid game

With Manta Style done, farm the lanes the map lets you farm safely and join the fights that happen near you. Your team is making space; your job is to turn that space into items like Butterfly. Your spikes are level 6, when Stone Gaze comes online, and your core items: Manta Style and then Butterfly.

  • Core items: Manta Style, Butterfly and Diffusal Blade.

3Late game

Late, you are the win condition. Farm dangerous areas only with vision, group for Roshan and high ground, and keep gold for buyback: dying before the fight loses the game.

  • Late items: Eye of Skadi and Daedalus.

4Team fights

Walk in after the enemy has used their key disables, hit whatever you can reach safely and keep Mystic Snake for getting out. Use Stone Gaze where it hits the most enemies or catches the key target.

Tips

  • Last-hit every creep you can in the first ten minutes: Medusa needs Manta Style before taking real fights.
  • If you can't see the enemy supports on the map, assume they are coming for you and farm closer to your towers.
  • Once Butterfly is done, stop farming alone: move with your team to take towers and Roshan.
  • From the mid game on, keep enough gold for buyback before buying your next big item.
  • Plan fights around Stone Gaze: without it, Medusa is far less threatening.
  • Keep Mystic Snake for getting out, not for chasing.

Matchups

Strong against

  • Beastmaster59.0%win rate in the matchup

    Medusa wins 59.0% of the 78 games measured against Beastmaster this patch.

    78 matches

  • Warlock56.9%win rate in the matchup

    Medusa wins 56.9% of the 65 games measured against Warlock this patch.

    65 matches

  • Nature's Prophet54.5%win rate in the matchup

    Medusa wins 54.5% of the 55 games measured against Nature's Prophet this patch.

    55 matches

  • Slardar53.6%win rate in the matchup

    Medusa wins 53.6% of the 69 games measured against Slardar this patch.

    69 matches

  • Templar Assassin53.3%win rate in the matchup

    Medusa wins 53.3% of the 75 games measured against Templar Assassin this patch.

    75 matches

Weak against

  • Ogre Magi36.3%win rate in the matchup

    Medusa only wins 36.3% of the 113 games measured against Ogre Magi this patch.

    113 matches

  • Shadow Fiend40.6%win rate in the matchup

    Medusa only wins 40.6% of the 138 games measured against Shadow Fiend this patch.

    138 matches

  • Rubick41.7%win rate in the matchup

    Medusa only wins 41.7% of the 115 games measured against Rubick this patch.

    115 matches

  • Snapfire42.3%win rate in the matchup

    Medusa only wins 42.3% of the 142 games measured against Snapfire this patch.

    142 matches

  • Tusk42.9%win rate in the matchup

    Medusa only wins 42.9% of the 105 games measured against Tusk this patch.

    105 matches

Works well with

  • Tether from Io keeps Medusa alive, and Medusa is the damage the team needs to protect.

  • Gorgon's Grasp from Medusa holds enemies in place for Static Storm from Disruptor.

  • Gorgon's Grasp from Medusa holds enemies in place for Chakram from Timbersaw.

Changelog

  1. Guide created for patch 7.41.

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